MH-untitled BETA TEST

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MEAT
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Post by MEAT » Tue Oct 21, 2008 10:33 am

I'm not as desrving as most of you but I still want a crack at that MH-BETA map.
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Post by -HellFire- » Tue Oct 21, 2008 11:33 am

MEAT wrote:I'm not as desrving as most of you but I still want a crack at that MH-BETA map.
Lol because you don't play much MH you are not less deserving it.
Maybe if you like the map and other MH maps you'll play some more ;)
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Post by K » Tue Oct 21, 2008 1:34 pm

That map vote gives me more trouble then anything else. :evil:
Ok i will upload it again.

There, It's back up on there.
have fun.


Let me know when your done. I don't want to leave it up there.

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Post by MEAT » Tue Oct 21, 2008 2:24 pm

You sure didn't leave it up for long....it's gone now...lol
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Post by K » Tue Oct 21, 2008 2:57 pm

Its back i just uploaded it back

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Post by *POTS* » Tue Oct 21, 2008 5:48 pm

Wow I've noticed players are virtually lost everytime they start the map.

So there are 4 areas:

1) Skaarj City
2) Dock
3) Deep Cave
4) Bunny Track (not available yet, that's why one gate is locked)

K may you please add a tag with these names above each gate? People are usually confused, specially when they choose the locked gate and don't know what's going on.

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Post by K » Tue Oct 21, 2008 10:55 pm

I want to name the zones in the map like in some MH maps you might know.
You shout in one section of the map and it says what portion you are in before your text.

The beginning part is going to be reworked a little.
I have gotten rid of the lifts and replaced them with jump pads.
I just cant get them to shoot you high enough.
Maybe i need to alter the code a little.
I am thinking of cutting that room in half horizontally.
Or maybe adding in some cat walks.

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Post by -HellFire- » Wed Oct 22, 2008 9:13 am

Might be a good idea if you add more jump pads.
A few above each other to make it a little harder and BTish to come up :)
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Post by *POTS* » Wed Oct 22, 2008 4:18 pm

K wrote:I want to name the zones in the map like in some MH maps you might know.
You shout in one section of the map and it says what portion you are in before your text.

The beginning part is going to be reworked a little.
I have gotten rid of the lifts and replaced them with jump pads.
I just cant get them to shoot you high enough.
Maybe i need to alter the code a little.
I am thinking of cutting that room in half horizontally.
Or maybe adding in some cat walks.
I have another idea: you can add a low-gravity zone just for the starting room. Jump-pads + low gravity = fun 8)

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Post by K » Thu Oct 23, 2008 1:14 am

Hey that's not a bad idea!

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Post by K » Fri Oct 24, 2008 12:43 pm

Ok , i decided not to go with the anti gravity area.
I cut the room in half and added all the jump pads.
The room actually looks a little better cut in half.

Funny things about the jump pads i discovered!
You jump differently off of it depending where your player is looking?
If you look straight up when you hit the pad you fly up twice as high!
really strange. Oh well it is working so its fixed.

Now on to redo the underwater part.

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Post by K » Tue Oct 28, 2008 11:36 pm

Redid the underwater maze.

It is the same maze but scaled down some and you are wading through water now not swimming in it. Much easier on the player.
I need to add the monsters still.

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There will be allot of hidden rooms with this new section. its looking good.
Another beta test is coming soon. This time the sound will be done too.

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Post by *POTS* » Wed Oct 29, 2008 5:22 pm

K wrote:Redid the underwater maze.

It is the same maze but scaled down some and you are wading through water now not swimming in it. Much easier on the player.
I need to add the monsters still.

Image

There will be allot of hidden rooms with this new section. its looking good.
Another beta test is coming soon. This time the sound will be done too.
Great news! The new maze looks better, plus I <3 hidden rooms. :D
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Post by K » Thu Oct 30, 2008 2:39 am

Some of the hidden rooms will contain monsters and some will have power ups or special stuff???

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Post by Vatcilli » Thu Oct 30, 2008 6:10 am

K, Judging from the shots you have evolved quite a lot since we first met.. Keep it up! :)

All I can say is, Try using a larger variation of textures ;)

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