MH-NaliCaves
- BIOMECH
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Re: MH-NaliCaves
Thanks Hellfy, in two sentences you've been far more helpful than all the UED tutorials I've looked at
- -HellFire-
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Re: MH-NaliCaves
The only thing left is making 2 ''movers'' in the map then it's finished.
Last edited by -HellFire- on Mon Jul 06, 2009 4:35 pm, edited 1 time in total.
- -HellFire-
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Re: MH-NaliCaves
MH-NaliCaves RELEASED!
I like to Thank Supreme, Gopostal & Blizz for helping at some things.
If you need any files post it here or PM me and I'll send them to you.
I like to Thank Supreme, Gopostal & Blizz for helping at some things.
If you need any files post it here or PM me and I'll send them to you.
Last edited by -HellFire- on Fri Jul 10, 2009 4:18 am, edited 3 times in total.
- *POTS*
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Re: MH-NaliCaves
1 - The map requires a custom package (sky.utx)
Luckily I already had it, but you should add it into your ZIP package;
2 - Both the CaveGuard (283,500 hp) and the CaveKeeper (175,950 hp) are too strong IMO, you should reduce their health to, let's say, no more than 100,000 hp, otherwise it becomes boring;
3 - The water tunnel suddenly ends in the cave of the CaveGuard, I know this is Unreal Tournament but a water tunnel that ends horizontally is kinda weird;
4 - The "ice cover" that locks the passage you can find after beating the Skaarj Boss can be hacked via a console command; to fix that you should set the mover property to bUseTriggered=False;
5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also
6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO
7 -
Everything else is fine, nice job Hellfy, the modified monsters are mean.
Luckily I already had it, but you should add it into your ZIP package;
2 - Both the CaveGuard (283,500 hp) and the CaveKeeper (175,950 hp) are too strong IMO, you should reduce their health to, let's say, no more than 100,000 hp, otherwise it becomes boring;
3 - The water tunnel suddenly ends in the cave of the CaveGuard, I know this is Unreal Tournament but a water tunnel that ends horizontally is kinda weird;
4 - The "ice cover" that locks the passage you can find after beating the Skaarj Boss can be hacked via a console command; to fix that you should set the mover property to bUseTriggered=False;
5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also
6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO
7 -
Code: Select all
class NaliBarKeeper expands Nali
Coded by {MHM}SuPreMe Steal it and die!
Everything else is fine, nice job Hellfy, the modified monsters are mean.
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- -HellFire-
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Re: MH-NaliCaves
I'll make it in the new package when the health is fixed...*POTS* wrote:1 - The map requires a custom package (sky.utx)
Luckily I already had it, but you should add it into your ZIP package;
Fixed*POTS* wrote:2 - Both the CaveGuard (283,500 hp) and the CaveKeeper (175,950 hp) are too strong IMO, you should reduce their health to, let's say, no more than 100,000 hp, otherwise it becomes boring;
I'm not gonna change that..*POTS* wrote:3 - The water tunnel suddenly ends in the cave of the CaveGuard, I know this is Unreal Tournament but a water tunnel that ends horizontally is kinda weird;
And like you said it's UNREAL!
I'll make it in the new package when the Health is fixed...*POTS* wrote:4 - The "ice cover" that locks the passage you can find after beating the Skaarj Boss can be hacked via a console command; to fix that you should set the mover property to bUseTriggered=False;
I need to think about that.. (Main reason why I didn't add it is I never have sound on with MH).*POTS* wrote:5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also
LOL, the map is called MH-NALI_CAVES!*POTS* wrote:6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO
And the Nali's at the end around the pool are awesome!
*POTS* wrote:7 -Code: Select all
class NaliBarKeeper expands Nali Coded by {MHM}SuPreMe Steal it and die!
Whiner (jk, thanks for the critism)*POTS* wrote:Everything else is fine, nice job Hellfy, the modified monsters are mean.
Making the V2 now..
- *POTS*
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Re: MH-NaliCaves
Shame on you!-HellFire- wrote:I need to think about that.. (Main reason why I didn't add it is I never have sound on with MH).*POTS* wrote:5 - How about adding some ambient sounds like the sound of the wind and of the waterdrops? A background music could be interesting also
Yes they're cool, but actually I was speaking of those hanging from the black sky in the final room, if you know what I mean. They're disturbing.-HellFire- wrote:LOL, the map is called MH-NALI_CAVES!*POTS* wrote:6 - Some Nalis and the Cows are invincible GRR, plus there are way too many nalis in this map, you should remove those in the dark ending room with the jet IMO
And the Nali's at the end around the pool are awesome!
I hope you asked permission for that...-HellFire- wrote:*POTS* wrote:7 -Code: Select all
class NaliBarKeeper expands Nali Coded by {MHM}SuPreMe Steal it and die!
I'm a betatester, it's my job to piss-off mappers and coders.-HellFire- wrote:Whiner (jk, thanks for the critism)*POTS* wrote:Everything else is fine, nice job Hellfy, the modified monsters are mean.
Anyway mine is not criticism, it aims to be feedback (both positive and negative).
Have you ever read XYZ8000's comment on NaliCity to Supreme's MH-NaliPrison map? That was criticism, not mine.
Nice!-HellFire- wrote: Making the V2 now..
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- BIOMECH
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Re: MH-NaliCaves
OMG You mean you'll have to hunt monsters in a gametype called MonsterHunt!? WEIRD*POTS* wrote:6 - Some Nalis and the Cows are invincible GRR
Lol, I always have to make a quick attack on someone who mentions cows in an unfriendly way.
I should put that this on UMH somewhere, I'm always taking a stab at gopo on the "Reward The Retards" system.
- *POTS*
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Re: MH-NaliCaves
I want my POTS invincible pet mantas back, cows are not better than mantas; plus people are sick and tired of them because 99% of the MH maps are already filled with nalis and cows.
Be careful! The UMH admins are mean and they might ban you for heresy!BIOMECH wrote:I'm always taking a stab at gopo on the "Reward The Retards" system.
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- HeLLSniPeR*
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Re: MH-NaliCaves
This map reminds me of Ice-Caves.
- *POTS*
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Re: MH-NaliCaves
[Edit]This map reminds me of Ice
Hope HellFire now understands what I meant when I said his boss monsters were way too powerful.Fuzz_Ball wrote:MH-(SF_Cryptrunners_v1d:
Does the end Boss really need to have 269,000 Health Points?
I got tired, quit, came back an hour later and 3 different players had come in, tried to snuff him
also got tired and left. I like a challenge but this took away much quality hunting time.
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- -HellFire-
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Re: MH-NaliCaves
POTS!!
Don't ever think I made them like that........
I made them with 30k & 50k
I forgot to make the "'Collision'' heigh and radius bigger, but it's fixed now
Don't ever think I made them like that........
I made them with 30k & 50k
I forgot to make the "'Collision'' heigh and radius bigger, but it's fixed now
- BIOMECH
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Re: MH-NaliCaves
Yes they are.*POTS* wrote: cows are not better than mantas
Anyone who gets put off by that is a munchkin. "agh! all these stupid monsters that don't shoot back, it's so much problem to have to shoot them all" "why don't you just not shoot the friendly creatures?" "wtf man?"*POTS* wrote: plus people are sick and tired of them because 99% of the MH maps are already filled with nalis and cows.
I believe it's a good admin team at heart, despite a few big failures such as getting points off cow and nali kills.*POTS* wrote:Be careful! The UMH admins are mean and they might ban you for heresy!BIOMECH wrote:I'm always taking a stab at gopo on the "Reward The Retards" system.
- -HellFire-
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Re: MH-NaliCaves
We played the map on Killerbee's server with a group of six people and it worked all fine
The bosses had the perfect health.
They were dead in 1-2 minutes
+ no bugs or anything
The bosses had the perfect health.
They were dead in 1-2 minutes
+ no bugs or anything
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- BIOMECH
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Re: MH-NaliCaves
With a group of 6 people?
Interesting, you could do the LongCorridor2006 with a team like that
Interesting, you could do the LongCorridor2006 with a team like that
- -HellFire-
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Re: MH-NaliCaves
Last time we did remember? and that were 10 people (with 3 afk or something).