MH-Undiscovered

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-HellFire-
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Re: MH-Undiscovered

Post by -HellFire- » Tue Aug 18, 2009 8:11 am

Hermskii wrote: I'll wait until I hear it from the map's owner himself and then I'll install it.
I tested it with Mi@ & Pots and both were really positive.
I tested it myself 3 times and found nothing ''bugged'' or bps's etc..
And if even POTS has no complains, then I think it's ready :)
I hope POTS will make that compressed file for me :mrgreen:

Btw: I looked at the movement of the deemer Pots and it really is disabled/false.
So the rocketx rotates itself :?
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Re: MH-Undiscovered

Post by *POTS* » Tue Aug 18, 2009 8:20 pm

BIOMECH wrote:BloodyAnnoyingFloatingRockFullOfMonsterWhoRespawnOverAndOverAgainPrison][
At least it's better than the first version. :roll:
Maybe with some Monster Counters... Right Hellfy? :wink:
-HellFire- wrote: I tested it with Mi@ & Pots and both were really positive.
I tested it myself 3 times and found nothing ''bugged'' or bps's etc..
And if even POTS has no complains, then I think it's ready :)
I hope POTS will make that compressed file for me :mrgreen:

Btw: I looked at the movement of the deemer Pots and it really is disabled/false.
So the rocketx rotates itself :?
It's the KillerBee mod, it replaces the default Flack Cannon with the HellFire cannon and the default Redeemer with the RocketX, that's why they were spinning. The map works fine.
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Re: MH-Undiscovered

Post by *POTS* » Wed Aug 19, 2009 12:21 am

-HellFire- wrote: I hope POTS will make that compressed file for me :mrgreen:
Here it is:
http://rapidshare.com/files/268993178/M ... _.zip.html

Removed:
Spinner.u cause it was no longer needed

Added two missing custom packages I luckily already got:
Castle.utx and ONPFootsteps.uax
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Re: MH-Undiscovered

Post by -HellFire- » Wed Aug 19, 2009 8:34 am

Thanks for the compressed files POTS. :)

Here are some screenshots for you Herm.
So you know how it looks like :P

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Re: MH-Undiscovered

Post by Hermskii » Wed Aug 19, 2009 9:20 pm

Is it a black and white map except for lava and fire?
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Re: MH-Undiscovered

Post by *POTS* » Wed Aug 19, 2009 9:30 pm

It's the same texture pack of MH-Minas_Tirith I think. :?
Hellfy I think you should retexture the whole map cause Herm seems to not like black and white textures. :lol:
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Re: MH-Undiscovered

Post by Hermskii » Wed Aug 19, 2009 9:45 pm

I'm not saying that at all POTS LOL. But you have to admit that without the fire and the lava I would have been right.
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Re: MH-Undiscovered

Post by *POTS* » Wed Aug 19, 2009 9:46 pm

Indeed. :wink:
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Re: MH-Undiscovered

Post by Hermskii » Wed Aug 19, 2009 9:49 pm

Wait! Isee there is actual color in the first two pics and the floor in about the 4th or 5th shot has a hint of orange. OK it looks good. I do like those textures too. They remind me of DM-Bishop some.
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Re: MH-Undiscovered

Post by BIOMECH » Thu Aug 20, 2009 7:01 am

or MH-Templar.
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Re: MH-Undiscovered

Post by -HellFire- » Thu Aug 20, 2009 7:48 am

Or some ONP maps.
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Re: MH-Undiscovered

Post by gopostal » Thu Aug 20, 2009 9:06 am

Minas Tirith

Actually blandness is a part of mapping that is easy to miss as you map. You concentrate on seeing the architecture of a map but sort of miss the overall "feel" the textures evoke. I usually texture my stuff at very last so I can concentrate on it fully.

I like this map and even with the textures left as they are it still works. I might add some visual references like pottery or lamps, etc so that no matter where you stand there is a sight clue about your place in the map. Think of it like this: Make a cube textured on all sides with the same exact one all around. Then move around inside. If you add a central object to use as reference the cube changes dramatically when you can always have that cue of where you are in relation to everything else.

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Re: MH-Undiscovered

Post by Blood Asp » Thu Aug 20, 2009 11:29 am

Hey all, Hellfire u know me obviously and u know what i am probably gonna say... More trim/architecture/arches and stuff :p

I Took the liberty in editing ur map a little bit to show u sort of things you could have done to increase the style of the map and just to show that u know what u r doing with it :) I Added a few arches to the map to make it look a little better

Images:
Image 1 (Spawn) : http://img88.imageshack.us/i/hellfire1.jpg/
Image 2 (First big room) : http://img504.imageshack.us/i/hellfire2.jpg/
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Re: MH-Undiscovered

Post by Spice » Thu Aug 20, 2009 11:32 am

i think the map is fine as it is, i happen to really like the map alot

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Re: MH-Undiscovered

Post by Blood Asp » Thu Aug 20, 2009 11:40 am

I Am not saying the map is bad i am just saying it could be less cubic is all :) the map is good just the build quality could be better, Also remember its his 3rd?? i think map.. He needs the criticisms to assist him in his further maps, if u just say Yep is good but dont show other sides of it then u will never get better :)

Basically best way to give it to someone is Good Map, Could improve this, Like This, Improve, Like, Improve, Like and just ballance it out. Also helps towards using different tools and different style in the Unreal Editor. Trust me on this ;) i am one who has taken these steps, taken criticisms and tried to make things better, and this is how to do it :)
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