mesh questions

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scrypt17
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Joined: Mon Nov 12, 2007 5:39 pm

mesh questions

Post by scrypt17 » Tue Nov 13, 2007 12:30 am

what is the difference between a mesh and a static mesh?

are static meshes used in ed 2.0?

i have located meshes but i am unable to place them in my level, for example i can select a tree but how do i place it and select the size etc.

what is maya? is it compatible with 2.0

scrypt17

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K
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Post by K » Tue Nov 13, 2007 12:40 am

A mesh or / static mesh is a object such as a book or a statue or a rocket or any actor in game that you can see. Static means non moving obviously.
A tree is a good example.
To put one in your level just click on the actor menu button that looks like a chess pawn.
Go down to the one you want.
Then highlight it. example: select nalicow
Now go to your 3d viewport and rightclick on the floor somewhere. Then select add nalicow here.
Bam you have a nalicow or tree or what ever.
You can right click on it and make it bigger or different textured or what ever you want. you can even make it sing like John Travolta.

scrypt17
Posts: 17
Joined: Mon Nov 12, 2007 5:39 pm

Post by scrypt17 » Tue Nov 13, 2007 1:35 pm

thanks, i was using the mesh menu not the actor/decoration menu, when i was clicking i wasn't getting an add chioce, i see now following my 2k4 book isn't going to be as helpful as i thought.

btw, i love that lilu thing. 'she knows its a multipass'

scrypt17

scrypt17
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Post by scrypt17 » Tue Nov 13, 2007 3:22 pm

um, now do i make a mesh solid, as a tree that i can't walk through? or a car that blocks bullets etc.

scrypt17

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Post by K » Tue Nov 13, 2007 3:31 pm

If the tree or car is in the middle of a path i would change it to block actor and projectiles. If it is out of the way or on the side where there wont be to many people messing with it then leave it .

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