Matrix Map

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Hermskii
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Matrix Map

Post by Hermskii » Thu Nov 29, 2007 10:04 pm

Matrix owes me a map.
~Peace~

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Post by matrix » Thu Nov 29, 2007 10:08 pm

yess. I do. But if you want a screenshot for it, I need to Kchan to reply to my message.

And I still don't have the Welcome to MonsterHunt Mayhem plaque in the back.

But I will send you my Beta version via email tonight.[/u]

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Post by K » Fri Nov 30, 2007 2:05 pm

UnrealWiki wrote: To add a screenshot to a UT map:

1. Take a Screenshot of your map
2. At some point in the gamma-correcting and cropping fandango, resize it to a square image and then shrink it to a dimension of 256x256 pixels
3. convert the color palette to a 256 color palette. Once that's done, save your manipulated screenshot as PCX.
4. Import the screenshot into UnrealEd. This procedure is described fully in Texture Import And Export. Briefly, use the following settings in the Import dialog box:
* Package: MyLevel
* Subgroup: (leave it blank)
* Name: Screenshot
* Uncheck the "Generate MipMaps" option.
5. You should see the "MyLevel" package displayed in the browser with your preview screenshot shown in the texture browser.
6. Do not save the MyLevel Texture package! MyLevel" is a special package name which tells UnrealEd to embed the files when the entire map file is saved.
7. Do UnrealEd Main Menu → View → Level Properties. In this new property box, set the resource property LevelInfo → Screenshot to the new texture.
8. Save your map. It's advisable to save it under a new filename, as mistakes in using the MyLevel pseudopackage can fatally damage a map.
A little research is good Matrix.

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Your site you master!

Post by DELETED » Fri Oct 31, 2008 3:13 am

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Re: Matrix Map

Post by Hermskii » Mon Apr 19, 2010 12:31 am

FAIL! I never got it or don't think I did. I want it. Send it. Find this mapper and bring him before me!
~Peace~

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