Who made the ghost effect?
- Hermskii
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Who made the ghost effect?
I'm sitting here watching my now 10 year old Hermskii Jr. play on a Bunny Tracks map and I noticed the players are all ghosted so they can run through each other. It reminded me of that DM-or-MH-Hebreke map and then the question dawned on me: Didn't Kelly invent this ghost function or was it already around before? I know he put it in a mod for me way back in the beginning so players would not shoot each other off the obstacles in Hebreke.
~Peace~
Hermskii
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Re: Who made the ghost effect?
There's a seldom used setting that removes players from colliding with each other (just other players). I like to set it to true all the time for players so they can move freely in the map. Online if you have two players running very close together you can get laggy movement and it always bothered me.
The removal of the deemer bump was a completely different thing. I still remember the evening I figured that out. I was pretty proud of that simple thing.
The removal of the deemer bump was a completely different thing. I still remember the evening I figured that out. I was pretty proud of that simple thing.
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Re: Who made the ghost effect?
Is this setting in a map? - or the server? - or? ...
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- Hook
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Re: Who made the ghost effect?
Ah, Thank you - I will look at this...
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
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