NEW Configurations for the PirateDeemerCMM mod...
- Hook
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Re: NEW Configurations for the PirateDeemerCMM mod...
Just an FYI, in addition to the above...
We have now added for trial the New PirateDeemerCMM 011 Configuration called...
The "Thompson"
I already love it - see what you think!
FYI - Still tweaking it a bit!
We have now added for trial the New PirateDeemerCMM 011 Configuration called...
The "Thompson"
I already love it - see what you think!
FYI - Still tweaking it a bit!
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Re: NEW Configurations for the PirateDeemerCMM mod...
Concerning the Thompson: First, for the players--You will run out of ammo unless you pick up the ammo or deemers laying on the ground. I was lost at first thinking that I lost my weapon after I fired the initial ammo I had at the beginning. I discovered that you do not have an endless supply of ammo. But there are plenty of ammo and deemers around.
Hook, I like the Thompson. It is a good addition. I like the speed of it and the blast radius of it. Quick quick quick
Hook, I like the Thompson. It is a good addition. I like the speed of it and the blast radius of it. Quick quick quick
Are you going to pull those pistols or whistle Dixie?
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Re: NEW Configurations for the PirateDeemerCMM mod...
Yes, I was very pleasantly surprised by The "Thompson" indeed.
It was really Fun and COOL too!
Everyone seemed to really like it very much.
I am wondering though that maybe I should tone down the damage amount done just a bit?
Being that it fires so rapidly.
Also, it is set up currently with the "Arena" mode on. (ammo pickups and limited ammo)
It can be set up like a regular redeemer weapon with unlimited ammo also. (Arena mode off)
It was really Fun and COOL too!
Everyone seemed to really like it very much.
I am wondering though that maybe I should tone down the damage amount done just a bit?
Being that it fires so rapidly.
Also, it is set up currently with the "Arena" mode on. (ammo pickups and limited ammo)
It can be set up like a regular redeemer weapon with unlimited ammo also. (Arena mode off)
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- David
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Re: NEW Configurations for the PirateDeemerCMM mod...
I personally like the damage the way it is. I think it is clocked in perfectly. Good job.
Are you going to pull those pistols or whistle Dixie?
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Re: NEW Configurations for the PirateDeemerCMM mod...
Thanks for the Feedback David!
I wish I could get more of it - it really helps!
??? Should we leave the Thompson in ARENA mode???
Yes, The "Thompson" is a Big Hit for those that have tried it out!
I think it will maybe even surpass the "Stinger II" in popularity somewhat also.
Now I gotta Maximize the Thompson on the server more and bring it into the mainstream.
Remember folks, YOU can make your own version of PirateDeemerCMM also, just like I made "Stinger II" and the "Thompson".
Use the Easy Template I posted!
Also...
On {CMM} - Another FIRST -
We HAVE successfully consolidated (grouped), for Trial, Some of our redeemer versions into ONE Game!
It worked!
Up to now we have only tried playing with 1 or 2 different redeemers in ONE Game - in a Single Map Game.
We added even more so you can play with 3, 4, 5, or more?, Different Redeemers, all in the same game!
It is really cool to be able to pick just the right redeemer version (configuration) for the current situation.
So far - so good, on the trials of the "MULTI-Deemer" section in MapVote!
(Still a TRIAL for now)
We will be further developing this into a MapVote section very soon! - Stay Tuned Folks!
I wish I could get more of it - it really helps!
??? Should we leave the Thompson in ARENA mode???
Yes, The "Thompson" is a Big Hit for those that have tried it out!
I think it will maybe even surpass the "Stinger II" in popularity somewhat also.
Now I gotta Maximize the Thompson on the server more and bring it into the mainstream.
Remember folks, YOU can make your own version of PirateDeemerCMM also, just like I made "Stinger II" and the "Thompson".
Use the Easy Template I posted!
Also...
On {CMM} - Another FIRST -
We HAVE successfully consolidated (grouped), for Trial, Some of our redeemer versions into ONE Game!
It worked!
Up to now we have only tried playing with 1 or 2 different redeemers in ONE Game - in a Single Map Game.
We added even more so you can play with 3, 4, 5, or more?, Different Redeemers, all in the same game!
It is really cool to be able to pick just the right redeemer version (configuration) for the current situation.
So far - so good, on the trials of the "MULTI-Deemer" section in MapVote!
(Still a TRIAL for now)
We will be further developing this into a MapVote section very soon! - Stay Tuned Folks!
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Re: NEW Configurations for the PirateDeemerCMM mod...
Something New and Exciting is blowing around in the wind.
That is all I can say for now.
That is all I can say for now.
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Re: NEW Configurations for the PirateDeemerCMM mod...
Hook, did you change host or something? The reason I ask is because on CMM I used to get a low ping in the past but lately the average is around 160.
I was just wondering if the host/server what ever may be has changed and maybe the greater distance increased something.
I was just wondering if the host/server what ever may be has changed and maybe the greater distance increased something.
Are you going to pull those pistols or whistle Dixie?
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Re: NEW Configurations for the PirateDeemerCMM mod...
No, not that I know of. - (I will double check)
We are still in Chicago IL USA as far as I know.
Actually, my ping has gotten even better with the New 012 version PirateDeemerCMM mod installed I think.
Last night I was running between 20 and 50.
Also, the medScoreBoard mod can screw up the ping counts. (as Displayed)
But, the pings displayed by the medScoreBoard are not real accurate, so not to worry about that as it is not your REAL ping.
* According to Helen.
Maybe it is just something affecting your line?
We are still in Chicago IL USA as far as I know.
Actually, my ping has gotten even better with the New 012 version PirateDeemerCMM mod installed I think.
Last night I was running between 20 and 50.
Also, the medScoreBoard mod can screw up the ping counts. (as Displayed)
But, the pings displayed by the medScoreBoard are not real accurate, so not to worry about that as it is not your REAL ping.
* According to Helen.
Maybe it is just something affecting your line?
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Re: NEW Configurations for the PirateDeemerCMM mod...
Yep - CMM is still in Chicago IL USA.
(A good Fast Connection also - even for those in Europe and other countries)
Did your high appearing ping affect your playing at all?
(it may not have been your real ping)
We also had our Redirect Fixed now, it works Great and it is Super Fast now also.
(A good Fast Connection also - even for those in Europe and other countries)
Did your high appearing ping affect your playing at all?
(it may not have been your real ping)
We also had our Redirect Fixed now, it works Great and it is Super Fast now also.
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- David
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Re: NEW Configurations for the PirateDeemerCMM mod...
Yes it did affect a little bit. Yesterday I went on and it had a good ping. So who knows...... Thanks.Hook wrote:Yep - CMM is still in Chicago IL USA.
(A good Fast Connection also - even for those in Europe and other countries)
Did your high appearing ping affect your playing at all?
(it may not have been your real ping)
We also had our Redirect Fixed now, it works Great and it is Super Fast now also.
Are you going to pull those pistols or whistle Dixie?
- Hook
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Re: NEW Configurations for the PirateDeemerCMM mod...
That is all good David - I am glad.
It kinda blew me away there because my ping has been exceptionally good since we installed the new 012 version of PirateDeemerCMM.
Some errant code that was used for testing and reporting by the coder was inadvertently left in, in the old, last version 011.
It wrote a lot of unnecessary entries into the logs which took time and resources.
This new version 012 has been cleaned up and the logs are WAY smaller now (about 1/3 the size) and the resources are less taxed.
Ergo, better performance from the new version 012, and a better ping I believe.
It kinda blew me away there because my ping has been exceptionally good since we installed the new 012 version of PirateDeemerCMM.
Some errant code that was used for testing and reporting by the coder was inadvertently left in, in the old, last version 011.
It wrote a lot of unnecessary entries into the logs which took time and resources.
This new version 012 has been cleaned up and the logs are WAY smaller now (about 1/3 the size) and the resources are less taxed.
Ergo, better performance from the new version 012, and a better ping I believe.
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Re: NEW Configurations for the PirateDeemerCMM mod...
FYI...
Been working on a New Configuration for the PirateDeemerCMM012 mod - "COLOSSUS"
Colossus - usually means something Hugh or Gigantic (big)
The name comes from the word "Colossal" ...
co·los·sal | Extremely large
- a colossal amount of mail
- a colossal mistake
- a colossal Explosion
- a colossal damage amount
Etc...
(of a giant order) Having more than one story of columns
(of a statue) At least twice life size
It was pretty awesome testing it out last night.
I could watch the Blast from this Beast ALL day and night - Pretty indeed! :cheesy:
I don't think anybody could out-run the Guided Missile!
This Monster is best used in larger, more open maps, but with a good amount of places to hide - mainly from the shock waves! WOW!
You WILL need to hide when this Beast goes off!
Still more testing and tweaking to do now.
Stay Tuned!
Been working on a New Configuration for the PirateDeemerCMM012 mod - "COLOSSUS"
Colossus - usually means something Hugh or Gigantic (big)
The name comes from the word "Colossal" ...
co·los·sal | Extremely large
- a colossal amount of mail
- a colossal mistake
- a colossal Explosion
- a colossal damage amount
Etc...
(of a giant order) Having more than one story of columns
(of a statue) At least twice life size
It was pretty awesome testing it out last night.
I could watch the Blast from this Beast ALL day and night - Pretty indeed! :cheesy:
I don't think anybody could out-run the Guided Missile!
This Monster is best used in larger, more open maps, but with a good amount of places to hide - mainly from the shock waves! WOW!
You WILL need to hide when this Beast goes off!
Still more testing and tweaking to do now.
Stay Tuned!
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Re: NEW Configurations for the PirateDeemerCMM mod...
FYI...
The "COLOSSUS"
(see some description in above post)
This "puppy" (or Beast?) is becoming a fun favorite of mine, and some others too.
I MAY be liking it better than The CREEPER - verdict is still out.
The CREEPER has its own cool features, but they aren't THAT different from The COLOSSUS's.
If Colossus continues to do well, I MAY dump The Creeper - not sure.
Stay Tuned!
The "COLOSSUS"
(see some description in above post)
This "puppy" (or Beast?) is becoming a fun favorite of mine, and some others too.
I MAY be liking it better than The CREEPER - verdict is still out.
The CREEPER has its own cool features, but they aren't THAT different from The COLOSSUS's.
If Colossus continues to do well, I MAY dump The Creeper - not sure.
Stay Tuned!
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Re: NEW Configurations for the PirateDeemerCMM mod...
FYI...
The "COLOSSUS"
(see some description in above post)
This "puppy" (or Beast?) is becoming a fun favorite of mine, and some others too.
I MAY be liking it better than The CREEPER - verdict is still out.
The CREEPER has its own cool features, but they aren't THAT different from The COLOSSUS's.
The Colossus has some features that make it a lot more exciting to play.
The First Rule of Playing with The Colossus...
1 - After Firing Colossus, make sure you HIDE and FAST!
The Second Rule of Playing with The Colossus...
2 - Make sure you have Close Available HIDING PLACE(s) that you can get into FAST!
The Third Rule of Playing with The Colossus...
3 - Make sure you heed the first 2 rules!!!
If Colossus continues to do well, I MAY dump The Creeper - not sure.
Stay Tuned!
The "COLOSSUS"
(see some description in above post)
This "puppy" (or Beast?) is becoming a fun favorite of mine, and some others too.
I MAY be liking it better than The CREEPER - verdict is still out.
The CREEPER has its own cool features, but they aren't THAT different from The COLOSSUS's.
The Colossus has some features that make it a lot more exciting to play.
The First Rule of Playing with The Colossus...
1 - After Firing Colossus, make sure you HIDE and FAST!
The Second Rule of Playing with The Colossus...
2 - Make sure you have Close Available HIDING PLACE(s) that you can get into FAST!
The Third Rule of Playing with The Colossus...
3 - Make sure you heed the first 2 rules!!!
If Colossus continues to do well, I MAY dump The Creeper - not sure.
Stay Tuned!
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Re: NEW Configurations for the PirateDeemerCMM mod...
Here it is in ACTION!!Hook wrote:FYI...
The "COLOSSUS"
(see some description in above post)
This "puppy" (or Beast?) is becoming a fun favorite of mine, and some others too.
I MAY be liking it better than The CREEPER - verdict is still out.
The CREEPER has its own cool features, but they aren't THAT different from The COLOSSUS's.
The Colossus has some features that make it a lot more exciting to play.
The First Rule of Playing with The Colossus...
1 - After Firing Colossus, make sure you HIDE and FAST!
The Second Rule of Playing with The Colossus...
2 - Make sure you have Close Available HIDING PLACE(s) that you can get into FAST!
The Third Rule of Playing with The Colossus...
3 - Make sure you heed the first 2 rules!!!
If Colossus continues to do well, I MAY dump The Creeper - not sure.
Stay Tuned!
11100000.11111111.11111111.00000000 /24