NW3 testing ground

Posts about what EvilGrins has been or is up to!
Post Reply
User avatar
EvilGrins
Posts: 2654
Joined: Thu Jun 30, 2011 8:50 pm
What is the middle number? (one, TWO, three): 2
ExtraAntiSpam: Blue
extraextraantispam: Yes
NoMoreSpam: Silver
Location: Palo Alto, CA
Contact:

NW3 testing ground

Post by EvilGrins » Wed Jan 06, 2016 1:48 am

I've edited a few maps for the Nali Weapons 3 weaponspack, but this was the 1st. Although this one doesn't have those weapons on it, it's just intended to be used with the mutator. Similar to the HallOfGiants I edited for redeemer matches, which I got from CTF4, this map was originally intended for DOM:
Image

It's fairly unique among the HallOfGiants maps, in coloring and setup... plus the gravity is just a tiny smidge heavier than what most of them are set for.

This map comes with 3 players on it: a playerbot, default skills so no worry unless you get careless, and 2 ElectricKrall... setup to survive multiple hits from NW3's most powerful weapons. I've shot them with the Ultima Protos more than a couple times. If you happen to notice people getting killed on the map by "Ernie" & "Bert", that'd be them. One of my fave monsters, their staff weapon discharge is about as powerful as an instagib:
Image

True... you could telefrag them, but where's the fun in that? No challenge. I never telefrag a challenging monster, you shouldn't either... but I leave that up to whoever. Best to keep your use of the transloc to get to where the redeemers are, up top.
Image

Usual Suspects:
==============
.u /system
.umx /music
.unr /maps
.utx /textures
.png - pwetty
.txt - this message will self-destruct

Enjoy!
http://www.mediafire.com/download/v412k ... ntsNW3.zip

Post Reply