GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

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GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by EvilGrins » Fri Apr 29, 2016 1:23 am

While I do enjoy redeemer battles, it's not my favorite thing in the world.

I'm basically known for 2 things in the UT community (3 if you count being excessively goofy):
· Making an excessive number of edits of a single map.
· Collecting monsters.

Long time back I found a truly crappy map with a very intertesting monsterpack: WarNukingGround. It has monsters that've got various types of redeemer weapons... I just needed a good map to use them on.

Sadly I kinda forgot I had it until last week.

Lately I've started making various edits of another map, an open styled map where most of the obstacles aren't solid... so a fired redeemer will travel the length of it unless it hits a mountain or a monster. Problem I've been having is testing it as I've only got a very basic Redeemer Arena mutator... and even with 8 bots backing me up I can't make much headway into fully testing this map:
Image

Fortunately I've known some folks with very powerful Redeemer Arena mutators I don't have:
· Hook's piratedeemer
· MEAT's redeemer screamer
· mars007's new special redeemers
· Not sure what Hermskii's got but I do know he has hosted redeemer matches

I'd like you guys to take a stab at this map with your special redeemers and let me know what you think. Map has a few standard redeemers on it, mostly by that big white tree (if you ever get there) and a bunch of BPak megahealths; 5,000 health can be handy. Also there's the redeemers the monsters have...
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...some of which you can try if you manage to kill them.

Play it out, maybe host it on your servers for the weekend to let others test it... critique the Hell outta it.

I may need to edit the order of where tougher monsters are encountered on the map.

This sorta thing works out I can start customizing MH maps for Redeemer servers.

Enjoy · http://www.mediafire.com/download/8lad7 ... _NUKEz.zip

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Re: GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by Hermskii » Fri Apr 29, 2016 6:29 pm

This has HOOK written all over it. My Deemer mod is just basic deemers. the monster pack sounds cool though.
~Peace~

Hermskii

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Re: GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by EvilGrins » Fri Apr 29, 2016 7:01 pm

Hermskii wrote:My Deemer mod is just basic deemers.
Give it a try anyway... if you can. Good way to spend a day, and an afternoon, and then a night... sleep is so overrated.

Oh, seems my mapping tool neglected to tell me spinners.u is required for this map (discovery on fuzzy's forum) which is weird as there aren't any on it.

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Re: GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by KellyD » Sun May 01, 2016 2:27 am

EG, grab this mod: http://www.moddb.com/mods/redeemer-mania

It has various redeemers and they do pretty much everything that all the above can do. Let me know if you need any help with setup and use.
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Re: GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by EvilGrins » Mon May 02, 2016 1:43 am

KellyD wrote:EG, grab this mod: http://www.moddb.com/mods/redeemer-mania
Oooooh!

Have to check that out this week.

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Re: GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by Hermskii » Mon May 02, 2016 11:26 am

Insert phrase about "fearing that all they've done is wake a sleeping" here!

Nothing but good can come from this. Have fun EG and thanks Kelly.
~Peace~

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Re: GROUND ZERO: attn Hermski, Hook, MEAT, & mars007

Post by EvilGrins » Fri May 06, 2016 6:51 pm

In order to keep up on posts for specific things to different forums, I do this · http://unreal-games.livejournal.com/109297.html

Results thus far:
· MEAT loved it, says his Redeemer Screamer handles it like a dream. One or two initial quirks, but it works for him.
· Hermskii's redeemer arena is about the same as mine, so he likes it but had the same issues I did.
· Hook loved it but didn't mention how his PirateDeemer faired playing it.
· no response from mars007.

There was some other stuff too, including a recommend for a "Redeemer Mania" but that about covers that.

Anytime I get a new map setup and my initial weapons choices don't quite cut it, I dig around through the insane amount of stuff I've got to see what else might work; in the dim hopes I host games again someday I should work with what I've got and I'm most familiar with.

Opted for 2 weapons: BlueBaller & InstaComboGib...
...and then added another: UKBadBoy

The first 2 are enough to play the map on semi-equal terms with the monsters already on it. UKBadBoy, a rip from the most powerful nuke of Nw2 & the Nw2 UltimaProtos (made by UK-Scorpion) I tossed in because it's scary powerful and I wanted revenge:
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