When a Server Becomes Cranky...

Post all UT Building, Coding, Modding, Tutorials and Non-Mapping content here!
User avatar
Hook
Posts: 3444
Joined: Fri Feb 16, 2007 9:41 am
NoMoreSpam: Silver
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
Contact:

Re: When a Server Becomes Cranky...

Post by Hook » Mon Sep 07, 2009 1:44 pm

Hermskii wrote:Come to think of it, CG started with a max upload speed of 360 unlike it's current 3000. 400 can play about 6 players I think.
CMM only has about 320 upload - supports netspeed for each player I have at 5000 or 7 players.
I know it doesn't make sense but I rarely get more than 5 players! :lol:
Soooo I bump up the MaxClientRate to 5000!
I have played with 6 to 7 players and had no problems though because UT just drops some obscure graphics if it can't keep up anyway! :roll: :wink:
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
Forum: https://hooksutplace.freeforums.net
CROSSBONES Missile Madness {CMM} (GT Top 50)
PRO-Redeemer | PRO-SNIPER-Redeemer | SEEKER-Redeemer
Birth Place of ALL Seeker/Scoped Deemers!
IP: NEW IP to come!
CROSSBONES Monster Hunt {CMH} (Special Edition MH by mars007)
IP: 108.61.238.93:7777

Post Reply