MH-untitled BETA TEST
- MEAT
- Posts: 2525
- Joined: Sat Oct 01, 2005 5:17 pm
- Location: behind you
- Contact:
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
- NoMoreSpam: Silver
- Location: The Netherlands
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
- NoMoreSpam: Silver
- Location: Magrathea Status:Hiatus
- Contact:
- MEAT
- Posts: 2525
- Joined: Sat Oct 01, 2005 5:17 pm
- Location: behind you
- Contact:
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Wow I've noticed players are virtually lost everytime they start the map.
So there are 4 areas:
1) Skaarj City
2) Dock
3) Deep Cave
4) Bunny Track (not available yet, that's why one gate is locked)
K may you please add a tag with these names above each gate? People are usually confused, specially when they choose the locked gate and don't know what's going on.
So there are 4 areas:
1) Skaarj City
2) Dock
3) Deep Cave
4) Bunny Track (not available yet, that's why one gate is locked)
K may you please add a tag with these names above each gate? People are usually confused, specially when they choose the locked gate and don't know what's going on.
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
- NoMoreSpam: Silver
- Location: Magrathea Status:Hiatus
- Contact:
I want to name the zones in the map like in some MH maps you might know.
You shout in one section of the map and it says what portion you are in before your text.
The beginning part is going to be reworked a little.
I have gotten rid of the lifts and replaced them with jump pads.
I just cant get them to shoot you high enough.
Maybe i need to alter the code a little.
I am thinking of cutting that room in half horizontally.
Or maybe adding in some cat walks.
You shout in one section of the map and it says what portion you are in before your text.
The beginning part is going to be reworked a little.
I have gotten rid of the lifts and replaced them with jump pads.
I just cant get them to shoot you high enough.
Maybe i need to alter the code a little.
I am thinking of cutting that room in half horizontally.
Or maybe adding in some cat walks.
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
- NoMoreSpam: Silver
- Location: The Netherlands
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
I have another idea: you can add a low-gravity zone just for the starting room. Jump-pads + low gravity = funK wrote:I want to name the zones in the map like in some MH maps you might know.
You shout in one section of the map and it says what portion you are in before your text.
The beginning part is going to be reworked a little.
I have gotten rid of the lifts and replaced them with jump pads.
I just cant get them to shoot you high enough.
Maybe i need to alter the code a little.
I am thinking of cutting that room in half horizontally.
Or maybe adding in some cat walks.
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
- NoMoreSpam: Silver
- Location: Magrathea Status:Hiatus
- Contact:
Ok , i decided not to go with the anti gravity area.
I cut the room in half and added all the jump pads.
The room actually looks a little better cut in half.
Funny things about the jump pads i discovered!
You jump differently off of it depending where your player is looking?
If you look straight up when you hit the pad you fly up twice as high!
really strange. Oh well it is working so its fixed.
Now on to redo the underwater part.
I cut the room in half and added all the jump pads.
The room actually looks a little better cut in half.
Funny things about the jump pads i discovered!
You jump differently off of it depending where your player is looking?
If you look straight up when you hit the pad you fly up twice as high!
really strange. Oh well it is working so its fixed.
Now on to redo the underwater part.
- K
- Posts: 1485
- Joined: Wed Aug 03, 2005 9:09 am
- NoMoreSpam: Silver
- Location: Magrathea Status:Hiatus
- Contact:
Redid the underwater maze.
It is the same maze but scaled down some and you are wading through water now not swimming in it. Much easier on the player.
I need to add the monsters still.
There will be allot of hidden rooms with this new section. its looking good.
Another beta test is coming soon. This time the sound will be done too.
It is the same maze but scaled down some and you are wading through water now not swimming in it. Much easier on the player.
I need to add the monsters still.
There will be allot of hidden rooms with this new section. its looking good.
Another beta test is coming soon. This time the sound will be done too.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Great news! The new maze looks better, plus I <3 hidden rooms.K wrote:Redid the underwater maze.
It is the same maze but scaled down some and you are wading through water now not swimming in it. Much easier on the player.
I need to add the monsters still.
There will be allot of hidden rooms with this new section. its looking good.
Another beta test is coming soon. This time the sound will be done too.
Plain Old Telephone Service