a new style of MH map attempt
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
a new style of MH map attempt
I Am currently attempting a new style of UT99 MH, its called Spectral Mapping, i will design a demo map and a desription of how to do it later. but first i will go to work and then i will write up info and create a demo map for Spectral Mapping.
Later all!
Later all!
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
Re: a new style of MH map attempt
http://rapidshare.com/files/375057499/M ... r.unr.html
Here is the map in the style i was thinking, u can download it and have a look and improve it anyway u wish, make ur own personal maps in this style, great thing about this style is... u wont see the bad designs of ur cubes if ur not good at BSP
Have fun, and hope the Spectral style catches on eventualy!
*And no i havent finished all of the lights, only the first 10 or so, if u want to finish it for a full spectrum corridor then feel free. just takes alot of time to design.
Here is the map in the style i was thinking, u can download it and have a look and improve it anyway u wish, make ur own personal maps in this style, great thing about this style is... u wont see the bad designs of ur cubes if ur not good at BSP
Have fun, and hope the Spectral style catches on eventualy!
*And no i havent finished all of the lights, only the first 10 or so, if u want to finish it for a full spectrum corridor then feel free. just takes alot of time to design.
-
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: a new style of MH map attempt
Screenshot?
You won't get much interest in sending people to a site where they then have to wait to download the file, all the while having no real idea what in the world we are getting.
Edit:
Crashes my UT, and also crashes my editor when I try to look at it. Little late for April Fools.
You won't get much interest in sending people to a site where they then have to wait to download the file, all the while having no real idea what in the world we are getting.
Edit:
Crashes my UT, and also crashes my editor when I try to look at it. Little late for April Fools.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: a new style of MH map attempt
I can't even download it, after the waiting time runs out and I click on the download button it just sits there and wait giving me no actual download/save option...
Plain Old Telephone Service
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
Re: a new style of MH map attempt
Screenshot is a little hard because of the map style, fixing download link atm.
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: a new style of MH map attempt
Critical Error: cannot find file FF8B3-1
What about using Map Manager next time?
What about using Map Manager next time?
Plain Old Telephone Service
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
Re: a new style of MH map attempt
how is it nobody has this file yet its featured in over 40 online MH Maps -.-
u can find it in all the MH-LongCorridor series *except 2k6*
Anyway i'll give a description of this attempt of mapping:
The map will provide a gameplay effect similar to that of DM-DarkMatch
But with one difference
Lights will be lit on the floor to show players where anything is from weapons, pickups, monsters and other players.
the map involves large series of Triggered lights *depending on map size and how the mapper plans on doing it*
Here is a UT3 version of this style of mapping: http://www.youtube.com/watch?v=3CRBshNf_OA
u can find it in all the MH-LongCorridor series *except 2k6*
Anyway i'll give a description of this attempt of mapping:
The map will provide a gameplay effect similar to that of DM-DarkMatch
But with one difference
Lights will be lit on the floor to show players where anything is from weapons, pickups, monsters and other players.
the map involves large series of Triggered lights *depending on map size and how the mapper plans on doing it*
Here is a UT3 version of this style of mapping: http://www.youtube.com/watch?v=3CRBshNf_OA
-
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: a new style of MH map attempt
You put that amount of triggered lights in a UT map and you'll melt a server. Why not just use a flashlight or a personal light like is in MH2?
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
Re: a new style of MH map attempt
not necessarily trigger lights, u can use trigger lights, Unlit coloured movers, hax... i dunno XD
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: a new style of MH map attempt
Maybe because all LongCorridor maps but 2k6 are naab cubic phail spammy maps and I didn't save any of them.EA_Elemental wrote:how is it nobody has this file yet its featured in over 40 online MH Maps -.-
u can find it in all the MH-LongCorridor series *except 2k6*
Plain Old Telephone Service
- Blood Asp
- Posts: 454
- Joined: Thu Aug 20, 2009 11:18 am
- NoMoreSpam: Silver
- Location: The Skaarj Universe
Re: a new style of MH map attempt
Blah XD its good for 1 thing though, vote for it just to blind people that you dont like XD*POTS* wrote:Maybe because all LongCorridor maps but 2k6 are naab cubic phail spammy maps and I didn't save any of them.EA_Elemental wrote:how is it nobody has this file yet its featured in over 40 online MH Maps -.-
u can find it in all the MH-LongCorridor series *except 2k6*
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
- NoMoreSpam: Silver
- Location: The Netherlands
Re: a new style of MH map attempt
Yes, I also told him that...*POTS* wrote: Maybe because all LongCorridor maps but 2k6 are naab cubic phail spammy maps and I didn't save any of them.