MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Prowner » Fri Nov 27, 2009 8:32 pm

Well... I think I could send a private message to you on this. It tells you if you have new mail after all!
But answer me this right now while you're still online...
How do you delete a texture from something? I made a texture on a sheet brush to hide a secret passage, but it won't go away. :?: :?
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by -SuPreMe- » Mon Apr 12, 2010 2:30 pm

To answer your question, you cant delete textures only the brush they are textured onto. I dont see why you would want to delete a texture anyway just simply change the texture.
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Prowner » Mon Aug 23, 2010 7:32 pm

You answered WAY too late there! :lol:

I knew much more when you sent that one, I'm getting really good at Unrealed 2.0!

EA's cubes complaints were my inspiration. :lol: :wink:
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Hermskii » Mon Aug 23, 2010 10:31 pm

Yeah, he answered in about 6 months and you took about 4 months to reply. I sorta like that turn around. It sounds familar.
~Peace~

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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Prowner » Mon Aug 23, 2010 11:06 pm

Heheh. I kinda owned myself there! :lol:
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by BIOMECH » Tue Aug 24, 2010 4:48 am

I shudder to think of the development cycle if you two ever work together. :lol:
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Hook » Tue Aug 24, 2010 12:51 pm

BIOMECH wrote:I shudder to think of the development cycle if you two ever work together. :lol:
Owowoowoowowoo hu hu - I'd be long dead I would suspect and BIO, you'd be at my age. :shock:
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by ZippityDooDa » Sat Aug 28, 2010 6:00 am

Hook wrote:
BIOMECH wrote:I shudder to think of the development cycle if you two ever work together. :lol:
Owowoowoowowoo hu hu - I'd be long dead I would suspect and BIO, you'd be at my age. :shock:
LOL
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Nelsona » Sun Dec 28, 2014 6:13 am

Bump... because this thread contains incomplete information at this moment.
MonsterHunt mapping guide - chapter Bot Pathing - never written. It is not a need to be rewritten because we have it in original ->
Original_MH_help.zip
Known Issues (after reading help below and understanding it):
1) in MH v503 (because we have a newer release) there is an issue at MonsterWayPoint, it doesn't prevent touching Position 2 before Position 1 so placing such things very closer leads in a broken attack because internal MH Position count will be screwed;
2) being an actor with a desired "reachable" by Pawn we have to place it no more higher than a PathNode (pathnode having original ground placement by Editor not moved);
3) MonsterEnd being an alternate Target it is advisable to have the same placement pathnode likely. Else a final MonsterWayPoint masked by a Mover is an alternate option for keep attacking;
4) MonsterWayPoint if gets triggered in v503 by a simple touch, after touching it won't be an interesting subject anymore - if you don't want it touched earlier prevent this with custom or original UT stuff. In v504 touching happens by Bot only if its enemy = 0 or directly by Human, so bot dodging insane in combat cannot trigger it so easy as in v503 making others to race faster at Next one;
5) In Maps a la Godz can be added Bot Support (Read well again). A Small Exit tunnel covered by a door will prevent any touch of MonsterWayPoint as long as the Boss leading area is still alive, else a custom trigger to disable touching will make this job more cute.
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Nelsona » Fri Dec 21, 2018 1:02 am

Bumping toward old information because A.I. part and a few Tutorial-type-hints have been written in another forum - there I can adjust/correct information and I don't have restrictions in attachments.
There will be posted other situations which I might forgot and probably some toys for MonsterHunt mapping - chapter MH Bot Support which is not described nowhere - not even at end of almost two decades of UT. I considered necessary to put my contribution as much as I could with tested information, not stories, not hopes or magic, just pointing things how they are.

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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Hermskii » Fri Dec 28, 2018 6:33 pm

That right there is what you call a big bump! Do what you have to do but get it posted if it helps!
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Re: MonsterHunt Mapping Guide v0.8 By:Timmypowergamer

Post by Nelsona » Sat Dec 29, 2018 1:39 pm

For those interested in making OFF-Line compatible MH maps and for explaining common pathing goofing aka Bot Pathing probably helps. I saw last time a few people interested to do this forgotten task and... several problems were not explained ever nowhere leaving old myths to shadow the reality from UNREAL_ity.
Myths about:
- InventorySpot
- Ramps
- Reachable understanding, etc.

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