MH-Monsters][ map requests

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EvilGrins
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Re: MH-Monsters][ map requests

Post by EvilGrins » Fri Oct 07, 2011 12:57 am

KiLLaKeLLeR wrote:Good work evil, pretty neat knowing that you can make your own stuff to some degree.
It is. I'm a far cry from setting up my own map from scratch but a bit of editing I can do.

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Re: MH-Monsters][ map requests

Post by EvilGrins » Fri Oct 07, 2011 1:06 am

Moving right along...

There's only 1 monster in the Psych package that's a fair fight

Psych.Hunter
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Psych monsters are weirdly skinned and even weirder armed. When you kill them they leave odd power items. In the case of the Psych.Hunter, which is on this map, it drops an odd shieldbelt.

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Of course, the downside is with all the kills this map generates, that's a lotta litter.

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Then there's this gal...

Yeen.miniYeen
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Yeen's are atypical Queens. They don't shoot energy blasts from their chests. All they do is teleport, run, & jump. Well, that and when they corner you, they turn around and stab you with their tails. I figured even with the numbers, I didn't need to have an ultima protos for this map...

Image

...I may have to rethink that.

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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Fri Oct 07, 2011 9:11 am

Yea that shield belt is from the original unreal it is in the editor too just not under tournament items.
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Re: MH-Monsters][ map requests

Post by EvilGrins » Fri Oct 07, 2011 11:29 am

KiLLaKeLLeR wrote:Yea that shield belt is from the original unreal it is in the editor too just not under tournament items.
Oh yes, I'm familiar with it. It's part of the oldskool package that enabled me to skin the Sktroopers...

...but even then it wasn't all technicolored.

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Re: MH-Monsters][ map requests

Post by EvilGrins » Fri Oct 07, 2011 11:45 am

I could almost do this forever.

The problem with fighting really tiny dark monsters...
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...is they don't show up well on dark ground.

So, I replaced it all with sand.
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Currently seeking a good sky texture. Not a lot of sandy areas have a sky like that.

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Re: MH-Monsters][ map requests

Post by EvilGrins » Fri Oct 07, 2011 11:47 am

Snakes On a Game

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'nuff said!

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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Fri Oct 07, 2011 2:11 pm

Your having way too much fun with those new skills of yours lol.
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Re: MH-Monsters][ map requests

Post by EvilGrins » Fri Oct 07, 2011 2:37 pm

KiLLaKeLLeR wrote:Your having way too much fun with those new skills of yours lol.
Doesn't work well in all cases.

There's a super, largely transparant, version of the SkaarjTrooper in the Celd package. Setup a map with it, music theme from Ghostbusters, and played it. Went okay for about 2 minutes before the map crashed. The Celd.Mystrooper drops a powerup for a special weapon on the maps when it dies but the issue was that it was putting out too many of them and the map couldn't handle it.

I need to find a better 'ghost'.

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Re: MH-Monsters][ map requests

Post by EvilGrins » Sun Oct 09, 2011 9:00 pm

Might've gone a bit too far with this one

GrimReaper.GrimReaper
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They're too powerful and they launch living weapons which have their own weapons. I removed all the spawnpoints for them except the very last one in the furthest back part of the map and they're still unbeatable.

TWT_Zombies mutator seemed like i might be able to port the zombies into MonsterHunt:
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It kinda worked, kinda not. Zombies all tend to gather in the center of the map. They ignore players until you start shooting at them, even then they prefer attacking the bots over human players...

...so I deleted the map because I couldn't figure out how to change their mentality so they'd play it right.

Basically they don't work so well outside of the mutator.

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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Sun Oct 09, 2011 9:04 pm

right click on them in the creature factory and mess with their AI properties
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Re: MH-Monsters][ map requests

Post by EvilGrins » Sun Oct 09, 2011 11:11 pm

KiLLaKeLLeR wrote:right click on them in the creature factory and mess with their AI properties
But would it be an AI issue? In the mutator they work fine. It's only when I put them on a map without the mutator they get all squirrelly.

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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Sun Oct 09, 2011 11:17 pm

hmm send them to me and i'll mess with them in a bit-taking tests right now
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Re: MH-Monsters][ map requests

Post by EvilGrins » Sun Oct 09, 2011 11:21 pm

KiLLaKeLLeR wrote:hmm send them to me and i'll mess with them in a bit-taking tests right now
Here ya go!

Coolest part of the mutator is what it does to map lighting.
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Re: MH-Monsters][ map requests

Post by ZippityDooDa » Sun Oct 09, 2011 11:24 pm

thanks
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Re: MH-Monsters][ map requests

Post by Helen » Sun Oct 09, 2011 11:31 pm

Hey EvilGrins, can you send me the package that contains that GrimReaper?
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