The series continue: The CrystalMine 4 !
- Terraniux
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The series continue: The CrystalMine 4 !
Project name: CrystalMine
Project number: 4
Size: Large - Huge
Players: 12-16
Theme: Hightech and Ancient
Progress 35%:
Screenshots:
I've got some more recent screenshots, but I'll post them another time this or next week.
Other projects which are still open will be finished another time or canceled. I have the inspiration back, time for a new CrystalMine!
Regards Terraniux
Project number: 4
Size: Large - Huge
Players: 12-16
Theme: Hightech and Ancient
Progress 35%:
Screenshots:
I've got some more recent screenshots, but I'll post them another time this or next week.
Other projects which are still open will be finished another time or canceled. I have the inspiration back, time for a new CrystalMine!
Regards Terraniux
- Hermskii
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Re: The series continue: The CrystalMine 4 !
Size: Large - Huge
The series does go on. Congrats!
The series does go on. Congrats!
~Peace~
Hermskii
Hermskii
- Terraniux
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- Hermskii
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- Terraniux
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Re: The series continue: The CrystalMine 4 !
A live preview version is now ready to be played!
It at dU mapping server:
unreal://176.57.143.208:7777.
Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870
It at dU mapping server:
unreal://176.57.143.208:7777.
Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870
- Hermskii
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- Terraniux
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- EvilGrins
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Re: The series continue: The CrystalMine 4 !
Nice, well lit but not too well lit. Nice underground feel.
Is the light solid or does it sorta shimmer at all?
Is the light solid or does it sorta shimmer at all?
- Terraniux
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Re: The series continue: The CrystalMine 4 !
Normal lamps and laterns are static and crystals, water and such are shimmering.EvilGrins wrote:Nice, well lit but not too well lit. Nice underground feel.
Is the light solid or does it sorta shimmer at all?
I will stimulate this throughout the map.
- Hermskii
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Re: The series continue: The CrystalMine 4 !
See! I would never have thought of a detail like that. Mappers are awesome.
~Peace~
Hermskii
Hermskii
- Terraniux
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Re: The series continue: The CrystalMine 4 !
Building the final temple / boss stage at the moment. Perhaps one if the biggest you ever seen in Unreal Tournament.
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are all playing the final edition.
http://crystalunreal.com/screenshots/temple.jpg
There is going to be water everywhere, but I'll do that at the end.
All walls that have the current brown stone texture, will be black just as CM3. To enhance, and make more vivid/bright colours. Here is a mylevel-test-map-screenshot. Current colours aren't definitive but, It creates a pretty cool effect:
http://crystalunreal.com/screenshots/Shot0161.jpg
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are all playing the final edition.
http://crystalunreal.com/screenshots/temple.jpg
There is going to be water everywhere, but I'll do that at the end.
All walls that have the current brown stone texture, will be black just as CM3. To enhance, and make more vivid/bright colours. Here is a mylevel-test-map-screenshot. Current colours aren't definitive but, It creates a pretty cool effect:
http://crystalunreal.com/screenshots/Shot0161.jpg
- Dragon
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Re: The series continue: The CrystalMine 4 !
ah-ha! The Crystal Mime.
Nice screenies dude keep it up looks great.
Nice screenies dude keep it up looks great.
- EvilGrins
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Re: The series continue: The CrystalMine 4 !
Will you be using standard monsters or something a bit more crystal themed?
- Terraniux
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Re: The series continue: The CrystalMine 4 !
I think I will use the default monsters, but tweak them a little like the other CM series and such as the AfterDark project - the two huge skaarj defending the final gates. That kind of idea.EvilGrins wrote:Will you be using standard monsters or something a bit more crystal themed?
If I come up with something else I'll let you know.
- Terraniux
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Re: The series continue: The CrystalMine 4 !
New version released! If this version works good, then I will add monsters and stuff. More details:
http://www.destinationunreal.com/module ... =9649#9649
http://www.destinationunreal.com/module ... =9649#9649