DM-DeemerBoxBeta_2

Post all Curious George's Redeemer Insanity {CG} content here!
Post Reply
User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

DM-DeemerBoxBeta_2

Post by K » Sat Dec 24, 2005 1:46 pm

I am revamping the origional request for the map and doing it right this time.

The map was called DM-DeemerBox
*I am just not happy with the map. It lacks so much and is TOTALY lame IMHO.

So I decided to release a new IMPROVED version. It is in the Beta stage right now. I have to fix some things and add some lighting and some botpathing . But it already blows the old DeemerBox away.

Here is the basics of the map.
Five pickups.
Four on the perimiter of the map, one in the center.

The whole floor of the map is a big maze.
The outer four pickups are all boots.
1 WindBoots = Speed boots
1 ThunderBoots = Loud slow you down boots "They can hear your location form you clanking footsteps"
1 Jumpboots = you know what these are
1 HeavensBoots = SUUUUPER high jumpboots, you have enough time to fire a couple shots off while your way up in the air , then you splat on the ground. lol

The pickup in the center of the map is invisability.

Gameplay:
Is pretty frekin great so far. The 4 boots are desireable so you can jump over walls in the maze or navigate it quickly to outrun a deemer missile flying at you. The invisibility is the main goal of the map. And the ThunderBoots and the HeavensBoots are wild cards. All the boots look the same so you dont know what you are about to pick up. Maybe something good/bad. What ever it is you have to deal with it. LOL

There are still 16 spawn points , all put you somewhere in the maze.


Screenshots to come when i get the time. . . :D

Any suggestions or discussion?

User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Sat Dec 24, 2005 2:08 pm

I hope these are stimulateing.
ImageImage
I am currently working on an underground area with Lava and bolders to jump on below the maze. There will be holes in the maze floor in areas. If you fall to the lower level you must run to the center and teleport to the uper level. You will also be able to fly the deemer in or out of the holes to kill people on the alternate level.

Also i will be geting rid of the big boaring wall that surounds the whole map and add some mountianous terain instead.

User avatar
The Jargonaut
Posts: 200
Joined: Wed Jul 13, 2005 9:01 pm

Post by The Jargonaut » Sat Dec 24, 2005 5:51 pm

Looks GREAT! I wished that I could do that kind of stuff :?

User avatar
Hermskii
Site Admin
Posts: 8685
Joined: Sun Jul 10, 2005 9:56 pm

Purty

Post by Hermskii » Sat Dec 24, 2005 9:56 pm

That's purty! Real purty! That means pretty here in Texas as you know Kort. Go girl! I got my request. Unload your imagination. Let's see what you got! Careful though, I might start making hard request. I'll put up whatever you got so long as it doesn't suck like so many MH maps have. Thanks for going out of your way so that we the mapping challenged may enjoy your work.
~Peace~

Hermskii

User avatar
MEAT
Posts: 2525
Joined: Sat Oct 01, 2005 5:17 pm

Post by MEAT » Tue Jan 31, 2006 6:28 pm

4 crashes in one map....that's enough for me and DeemerBox.

User avatar
Hermskii
Site Admin
Posts: 8685
Joined: Sun Jul 10, 2005 9:56 pm

Crashes?

Post by Hermskii » Tue Jan 31, 2006 7:10 pm

This map crashed you or the older Redeemer Box did? It was smooth for me.
~Peace~

Hermskii

User avatar
Scify
Posts: 1003
Joined: Sun Aug 28, 2005 12:15 am

Post by Scify » Tue Jan 31, 2006 11:21 pm

kortniechan that map looking good.
You have mountain range around that map?
Why I'm ask Because on other map Herm put on sunday night.
I jump over mountain range land other side got stuck and
couldn't use translocator to get over back other side.Is there away you put a
block there but leave room that somebody make up can stand there.Any map that has holes I can find in
heart beat .:evil:
Herm hey put back Fright night ][ on like gitch in that map :D
" If I had a brain, I'd be dangerous!"

User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Wed Feb 01, 2006 12:51 am

I can either put a invisable wall there or i can make the jump height less for the boots.

User avatar
Scify
Posts: 1003
Joined: Sun Aug 28, 2005 12:15 am

Post by Scify » Wed Feb 01, 2006 2:26 am

kortniechan wrote:I can either put a invisable wall there or i can make the jump height less for the boots.

I like Idea of a invisable wall beacuse I know few poeple try get up there try to shoot from there. You have done wonderfull job.

The Jargonaut
Looks GREAT! I wished that I could do that kind of stuff
Like Jarg said I wish I can do this too. I can't .I have help tested map. I can't anything wrong you maps. I love how clouded sky at night moving on.
P.S My spell and Garmar are really bad. :oops: :oops: :oops:
" If I had a brain, I'd be dangerous!"

Mons*Calpe
Posts: 21
Joined: Sat Feb 25, 2006 3:20 am

Deemer Box and Doritos..

Post by Mons*Calpe » Sat Feb 25, 2006 6:13 am

Oh wait, I am eating nacho doritos, ummmm doritos.. but that has absolutely nothing to do with this post.
Most peeps crash on the old Deemer box map, I did too for a while. Its a problem with your video driver compadibility on that map. Just change it through your UT menu :) I seem to remeber someone doing real well on that map firing 5 deemers random then firing 2 random defencive deemers with in 15 or so feet, seemed to work well.
Science has proved that we are only 2% genetically different then chimpanzees, goes to show you 2% is a S**T load

Mons*Calpe
Posts: 21
Joined: Sat Feb 25, 2006 3:20 am

New Maze map

Post by Mons*Calpe » Sat Feb 25, 2006 6:16 am

O BTW, please seal the mountains so peeps are unable to squat behind them
Science has proved that we are only 2% genetically different then chimpanzees, goes to show you 2% is a S**T load

User avatar
LePoLoo
Posts: 322
Joined: Tue Jul 26, 2005 5:45 am

Re: Deemer Box and Doritos..

Post by LePoLoo » Sun Feb 26, 2006 8:56 am

Mons*Calpe wrote:Oh wait, I am eating nacho doritos, ummmm doritos.. but that has absolutely nothing to do with this post.
Most peeps crash on the old Deemer box map, I did too for a while. Its a problem with your video driver compadibility on that map. Just change it through your UT menu :) I seem to remeber someone doing real well on that map firing 5 deemers random then firing 2 random defencive deemers with in 15 or so feet, seemed to work well.
My case : I still regulary crash in that map (I should like it if I could play...) :?
Too much lag ? go fishing...

}<(((((°>    }<(((((°>         }<(((((°>   }<(((((°>     }<(((((°>             }<(((((°>       Image

Post Reply