Nali Weapons II X version - RELEASED!

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-HellFire-
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Re: Nali Weapons II X version - RELEASED!

Post by -HellFire- » Fri Apr 10, 2009 4:07 pm

BIOMECH wrote:Enhanced Cybrot Launcher?
With the ''VX'' feature! :mrgreen:
Awesome lightning that kills monsters! 8)
Right bio? :lol:
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Feralidragon
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Re: Nali Weapons II X version - RELEASED!

Post by Feralidragon » Fri Apr 10, 2009 4:48 pm

BIOMECH wrote:Enhanced Cybrot Launcher?
LOL, sorry, my mistake there. I already edited that post, since what I really meant was:
Feralidragon wrote:
BIOMECH wrote:what's the other 40%?
10%: Normal Redeemer
+
10%: Cybot Launcher
+
10%: Enhanced Bolt Rifle
+
10%: UltimaProtos
=
40% of "others"
:lol:

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BIOMECH
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Re: Nali Weapons II X version - RELEASED!

Post by BIOMECH » Sat Apr 11, 2009 2:35 am

-HellFire- wrote:
BIOMECH wrote:Enhanced Cybrot Launcher?
With the ''VX'' feature! :mrgreen:
Awesome lightning that kills monsters! 8)
Right bio? :lol:
mmno that comes with the regular (and from post below, the only :) ) cybrot launcher, just uses 5 shots
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-HellFire-
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Re: Nali Weapons II X version - RELEASED!

Post by -HellFire- » Sat Apr 11, 2009 6:18 am

Oooh, I remember I guess.
Is that the weapon with ''X''Rocket & ''T'' Rocket etc.?
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BIOMECH
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Re: Nali Weapons II X version - RELEASED!

Post by BIOMECH » Sat Apr 11, 2009 10:23 am

No...The Cybrots, Z SZ Y SY AX HX FX KX SX VX and the multimissles Rocket A H T X are two different weapons.
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Re: Nali Weapons II X version - RELEASED!

Post by -HellFire- » Sat Apr 11, 2009 10:43 am

BIOMECH wrote:No...The Cybrots, Z SZ Y SY AX HX FX KX SX VX and the multimissles Rocket A H T X are two different weapons.
Yes I know they are different!
I said VX is that one with the lightning thing and the X, T etc. it the multimissile.
:roll: :lol:
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*POTS*
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Re: Nali Weapons II X version - RELEASED!

Post by *POTS* » Sat Apr 11, 2009 5:28 pm

You guys are confusing me, where's the freaking manual? :|
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BIOMECH
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Re: Nali Weapons II X version - RELEASED!

Post by BIOMECH » Sun Apr 12, 2009 4:04 am

*POTS* wrote:You guys are confusing me, where's the freaking manual? :|
W.R.E:
Primary: rapid fire machine gun, has fairly good power and headshot capability.
Secondary: timed plasma grenades, can bounce around corners but are really quite weak, careful underwater as they move slowly and can still be near you when the timer goes off.

Flame Tracker:
Primary:streams of flame deal constant damage to enemies caught within, also sets them on fire for even more constant damage. You can also set fire to terrain and blacken it.Hitting a teammate will send them back to start and re-randomise their guns, sure to make them pissed off with you.It is also useless underwater.
Secondary: a rocket-like fireball that explodes on contact.


Bolt Rifle
Primary: A bolt of instant effect lightning with headshot capability, the SFX hangs around for awhile which makes long range aiming almost impossible due to the floating lighting in your way.
Secondary: Lightning ball, similar mechanics to a classic Shock ball.
Special Notes:upon hitting water either attacks will hurt EVERYTHING around them, this makes it useful for clearing out pools, but don't use it when you or your teammates are in the water, you'll regret it.Much like a classic Shockrifle you can also hit the ball with the bolt to generate and electric blast, powerful and with a slightly larger radius.

Graviton:
Primary: a VERY slow moving ball of pure awesomeness that does a instagib rifle like level of damage, so amazingly powerful for such a small ball that it pulls on the fabric of reality and sucks stuff in, making it even MORE powerful.The downside is that it is still very slow and uses 100 ammo.
Secondary: Antigrav beam that picks up chairs,tables,books,chests,barrels,boxes,corpses,ice blocks,monsters, or other players, and holds them in front of you, effectively glued to your cursor. Rapidly flicking the mouse and then letting go allows you to catapult them long distances.
Special Notes:aiming the Secondary fire at your feet causes you to fly towards your cursor like a plane, you will also follow your cursor through any terrain that has a time when it's not there, such as doors, secret passages, or just lowered bridges.

Freezer:
Primary: spheres of ice that leave a trail behind them as they go, they're damage is truly pathetic but they seem to have an instant kill chance based on the enemies health.Upon hitting water it transforms into a block of ice that can be used as stepping stones,cover, or be picked up via Graviton.
Secondary: an icicle machine gun that does OK damage over time, seems to gain power as it travels through water.

Vulcan:
Primary:similar to a classic Minigun, but with less firing speed but greater power,noise, and kickback effect.
Secondary:a flak shell similar to classic ones, but with damage based around impact and shards instead of explosion, which the NW version doesn't have.

MultiMissle Launcher:
Primary:Fire whichever missle you currently have selected.
Secondary:scrolls through the 5 types of missle:
Rocket: classic rocket.
A Missle: glowing blue missles with rapid speed and an ability to follow your cursor, letting you guide a swarm of them onto a target.
H Missle: locks onto target, actually missle is unguided but will release multiple small missles after a while, which DO lock on.
T Missle: generates a large,powerful, and quick explosion, costs 30 ammo.
X Missle: has homing capabilities, creates an almost redeemer sized blast of flame, with the true damage seeming to come from the shockwave rather then the fire, the shockwave also seems to blast straight through walls.

Infra-Red Precision Rifle:
Primary: a powerful sniper shot with headshot capabilities, and the power to go through anything in it's path if it has enough power, walls, enemies, the works.
Secondary: Thermal X-Ray zoom, causes all enemies to show up bright red,even in total darkness, and can also see through walls and doors.sometimes.
Special Notes: the Secondary's ability to see through walls and the Primary's ability to shoot through walls make a lethal combination.

Cybrot Launcher:
Primary: launches the currently selected Cybrot.
Secondary:scrolls through the 10 types of Cybrot:

Z: ground based turret which fires at any nearby enemies, cost 1.
SZ: more powerful version of the Z, cost 2.
Y: flying turret which will dodge some attacks, cost 2.
SY: more powerful version of the Y with greater damage and dodging ability, cost 3.
AX: ground pad which regenerates ammo 50 a second if you stand on it, cost 4.
HX: ground pad which restores ammo 50 a second if you stand on it, cost 4.
FX: don't know, cost 4.
KX: ground pad which immediately explodes upon deploying, cost 4.
SX or DX I forget: ground pad which launches streams of dispersion plasma at nearby enemies, very powerful defence, cost 4.
VX: ground pad creates a crackling field of lightning which sucks in and destroy all nearby monsters and moveable terrain pieces, much like a graviton ball, godlike power if placed well, cost 5.

Nuclear Missle Launcher:
Primary: a Nuclear missle. wow.
Secondary: I'm sure I don't understand it yet, it just seems to display some pointless numbers and fire a regular redeemer missle.
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*POTS*
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Re: Nali Weapons II X version - RELEASED!

Post by *POTS* » Sun Apr 12, 2009 4:05 pm

Excellent job BIO. :D
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Feralidragon
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Re: Nali Weapons II X version - RELEASED!

Post by Feralidragon » Mon Apr 13, 2009 11:10 am

@*POTS*: There is a manual, everything you need to know about the pack is in my page (the official one of this pack). The weapons page is this one:
http://www.feralidragon.ut99.org/index.php?page=Weap

@BIOMECH: :shock: I must say I am very impressed with your list. There are some quite inaccurate descriptions, but you did a hell of a good job with that list :D

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BIOMECH
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Re: Nali Weapons II X version - RELEASED!

Post by BIOMECH » Mon Apr 13, 2009 11:22 am

I just saw your guide :shock:

But be fair Ferali, your looking at it from through the eyes of the person who made it :)

My knowledge is based solely on that of a player during game, and my descriptions the sort you'd find in a soldier's diary, but that's what they are, it's just battlefield experience :|

To be honest, I just wanted to suprise POTS and it got a bit out of hand :wink:
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Re: Nali Weapons II X version - RELEASED!

Post by *POTS* » Mon Apr 13, 2009 3:49 pm

Really explanatory, thanks guys. :wink:
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Hermskii
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Re: Nali Weapons II X version - RELEASED!

Post by Hermskii » Mon Apr 13, 2009 9:26 pm

Make the corrections to the information or post the link to the manual or explanation of the weapons and their options please. I understand that one of you made the mod and knows it inside out and the other is trying to describe it based on usage. I vote we get the right info here as soon as possible. Link to the owner's manual!
~Peace~

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Feralidragon
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Re: Nali Weapons II X version - RELEASED!

Post by Feralidragon » Wed Apr 15, 2009 5:47 am

BIOMECH wrote:I just saw your guide :shock:

But be fair Ferali, your looking at it from through the eyes of the person who made it :)

My knowledge is based solely on that of a player during game, and my descriptions the sort you'd find in a soldier's diary, but that's what they are, it's just battlefield experience :|
I know that. Just saying that there is a manual with everything needed to know about the weapons. Like I said, when I saw your descriptions of the weapons I was very impressed. :D
From just playing experience, your descriptions are very very accurate, since without knowing fully the weapons, you can't ever do a 100% accurate description of them, I know that LOL :wink:

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Re: Nali Weapons II X version - RELEASED!

Post by BIOMECH » Wed Apr 15, 2009 7:38 am

Your guide doesn't tell you that if you pick a player up with the graviton beam they splat any monster you whack them into, like a giant hammer that's alive.

+1 point for battlefield experience! :)

Sadly, -4 points for failing to understand most of the Nuclear Launcher :(

I also getting both the name of the TX Cybrot and the colour of enemies in the IRPR scope wrong, but that was just forgetfulness so I'm OK.
And I figured out what FX Cyrot does about a day after I made my list, and I CANNOT BELIEVE I wrote ammo instead of health on the HX :oops: but I don't want to get that little thing at the bottom saying edited 1 times in total, it'll look like I re-did it following Ferali's things. :|
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