Post all Curious George's Redeemer Insanity {CG} content here!
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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Tue Apr 21, 2009 5:38 am
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Scify
- Posts: 1003
- Joined: Sun Aug 28, 2005 12:15 am
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by Scify » Wed Apr 22, 2009 12:55 am
MH Lostintime 2 crash server
MH Hebereke_Gaiden_Ver3+ crash server
" If I had a brain, I'd be dangerous!"
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-HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
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by -HellFire- » Wed Apr 22, 2009 9:11 am
MH-MonsterMasher2
Played it with Supreme and we only get the auto reconnect everytime.
Or it had something to do with the server.
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BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
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by BIOMECH » Wed Apr 22, 2009 9:55 am
LostInTimeV2 works on the MHM server, wonder why MHMIII can't handle it

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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
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by gopostal » Wed Apr 22, 2009 12:43 pm
Most likely most of the maps that wont load are due to missing/incorrect file names. I'll sort through them in a few days.
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
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by gopostal » Wed Apr 22, 2009 1:13 pm
I went ahead and ran through the missing packages list just now and added a bunch. Would one of you guys login manually and clear the crashed maps list? I don't need to know the maps, I have the missing files list already and I have added all it crashed on. There are likely more as maps can have multiple dependancies, but I'll keep on top of it from now on.
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*POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
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by *POTS* » Wed Apr 22, 2009 3:23 pm
I've purged the list of all crashed maps, but I've not reloaded them in the mapvote list, since they've not been fixed yet. Should I reload them?
Plain Old Telephone Service
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
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by gopostal » Wed Apr 22, 2009 3:48 pm
Yes, I need to let them crash so I can see what packages are still missing.
Now before you grumble at me, blame the mappers who post maps without files. These all came from downloads around the net. If a map is missing a file, it's missing in the posted download I got. When we get all caught up I'm going to package the server (minus the config files of course) into a torrent so people can get everything in one swipe.
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Hermskii
- Site Admin
- Posts: 8685
- Joined: Sun Jul 10, 2005 9:56 pm
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by Hermskii » Wed Apr 22, 2009 10:09 pm
Yep. I hate that when I get a map and it doesn't include the neccesary files with it. I keep a good folder of maps with all of the extra files so feel free to send me a list of incomplete maps and I crunch up and of the ones I have on the list and send them to somebody.
~Peace~
Hermskii
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
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by gopostal » Thu Apr 30, 2009 8:19 am
Thank God for insomnia or I'd never get anything done.....
The following maps are fixed and added to the server/redirect, replacing the bad map where appropriate. Also each map has added playerstarts (if needed) and a visible monsterend if it didn't have one:
MH-Nightfall
MH-Showdown
MH-TheLastCreatures- Added an SSR to the map and pulled the creatures up into the map so they aren't cut off at the middle.
MH-GatewayCOOP- Removed about 8 teleporters that sent you to various levels. Added a monsterend right in the middle as this map has no real purpose other than to explore a bit.
MH-Spacemars- This is an AS map with no MH value at all. Might be a really nice map for a budding mapper to take on and monsterize. If there are any takers I'd offer my help in doing it if you want to make it a project.
MH-NewAlc1
MH-NP04Hyperion
Maps not fixed:
MH-Citadelv2 The monsterend is on top of the jet. I might fix this as the teleporter is messed up that reaches it. I need to play it through first once.
MH-Panic monsterend is when you kill the last titan.
If you guys see any more problems, please post them up. I think that pretty much catches the server up on bad maps. POTS, Rei you guys ought to flush the maps list too so the new maps are added and the old ones are removed off the list in mapvote.
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-HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
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by -HellFire- » Thu Apr 30, 2009 1:58 pm
Two connection failed maps:
MH-Maze_EA_Final
MH-MONSTERS-IN-THE-ANCIENT
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*POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
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by *POTS* » Thu Apr 30, 2009 2:03 pm
ScottyD wrote:
POTS, Rei you guys ought to flush the maps list too so the new maps are added and the old ones are removed off the list in mapvote.
Done!
ScottyD wrote:
MH-Panic monsterend is when you kill the last titan.
Pity the map does NOT end even if you kill the titan.

Plain Old Telephone Service
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
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by gopostal » Thu Apr 30, 2009 2:08 pm
Let me ask you guys something about the monsterends. I could easily slip in a check for monsterends in all the maps to become visible. This wont affect whether they are "on" or "off" but will only make them visible instead of invisible. I have noticed the ends are in odd spots on some maps and might make it easier on newer players.
About Panic: I'll fix it this evening then. I bet I know whats wrong with it before I even look.
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*POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
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by *POTS* » Thu Apr 30, 2009 2:14 pm
I've heard that visible MonsterEnds might crash/block maps, is this a urban legend?
ScottyD wrote:About Panic: I'll fix it this evening then. I bet I know whats wrong with it before I even look.
You rock!

Plain Old Telephone Service