aimbots.

Post all Curious George's Redeemer Insanity {CG} content here!
User avatar
bumMmonkeY
Posts: 138
Joined: Wed May 09, 2007 7:21 am

Post by bumMmonkeY » Wed Aug 15, 2007 5:18 am

hermskii, i was on CG's with my aimbot when it was installed. i went to ALL deemer based servers and not ONE picked it up.
BUT, im not puttin "elfbot" on ever again cuz the only way i could get rid of it totally was to partitioning my c: drive.

And, as a matter of interest, CG's and kidcapri's servers were WAY more effective with elfbot than MRS thats the main reason i only used elfbot in MRS for such a short time, it wasnt effective enough to bother experimenting with.why did it work better in the smaller spawn kill maps? Because being such an enclosed environment spawn spots were easy to find because EVERYONE showed up. ELFBOT IS limited only by distance. and in the majority of MRS maps most were out of range for elfbot to recognise.
Now when i was testing i also found that 9 times out of ten SNIPER servers had cheat protection that would either BAN you ip instantly..(no real loss to me) or kick you straight from the server with a nice polite message saying that the protection they are running has detected a change in .ini or .utx files or some such thing.
now THATS the protection we all need.
The prob with stickin your head in the sand is this... we already DO have elfbot runnin on these servers. i know a few really talentless players playing on MRS that are winning consecutively and know player location instantly. and have spent quite alot of my time watchin them and its the only conclusion that i can come to.
One recently followed me on a massive map when it was just me him and i think TAMELANE and KIRA.
I didnt touch my controls at all, and he guided to me instantly and it only took him as long as it takes to get from him to me. he didnt die once and he didnt kill ANY bots. and no it wasnt MEAT, we all know he cheats but we let him go cuz its his server lmao!
This is a fine example of exactly how this ELFBOT works so efficiently on deemer servers because everyone just thinks that deemer servers do not need protection...im telling you now for the 100th time. THEY DO!
If you think im just making it all up to be a knobjockey, try it yourself sometime. get elfbot(be warned, its a !?*& to get rid of) and play a few rounds and become that deemer god youve always wished you were.

i know its a 24/7 job to try and change your server with ideas i have,but keep in mind im just suggesting whats best for the game as I see it, so take it or leave it.
Its one of those things, if i could be arsed to have my own server id have it like I want it. but dont get me wrong MEATASAURUS your server is the best of all time and i appreciate you being open to makin the game evolve.

k, im done.

prIMAte proSTEriOR

User avatar
DARKMATTER
Posts: 227
Joined: Thu Jul 14, 2005 5:37 am

Post by DARKMATTER » Wed Aug 15, 2007 2:16 pm

Try UTDC and pure....

User avatar
bumMmonkeY
Posts: 138
Joined: Wed May 09, 2007 7:21 am

Post by bumMmonkeY » Tue May 20, 2008 6:19 am

just a follow up on EXCELLENT protection for elfbot....

DAWN DEATHMATCH PALACE has a protection prog that runs when connected that will detect even the latest of elfbot. it totally froze my computer so that i had to reset, just to check if it was coincidence, i tried another two times with the same result.. So if ya lookin for good protection, ask DAWN i guess.

bumMonkey

User avatar
Hermskii
Site Admin
Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Sweet Dawn

Post by Hermskii » Tue May 20, 2008 9:17 pm

Oh sweet Dawn...she is the person "who taught me" how to do high speed redirects on my servers back in the day. She RULES!
~Peace~

Hermskii

User avatar
The Jargonaut
Posts: 200
Joined: Wed Jul 13, 2005 9:01 pm

Post by The Jargonaut » Thu May 22, 2008 6:05 am

I would like to interject here. I know that I have not been around much here lately and I admit that I have not read the majority of this thread. That being said, I seriously HOPE that NO ONE takes bumMmonkeY's advice and tries any bot on any server. I personally believe that this should have been taken to private messages instead of publicly posted. The less this is advertised the better.
I will get off of my soapbox now. Thanks and HIYA EVERYONE :)

User avatar
Hermskii
Site Admin
Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Hmmm

Post by Hermskii » Thu May 22, 2008 10:56 pm

Hmmmm. Good point there Jarg. I will leave the info here and simply say that many ADMINS will never let you back onto their server again if they ever catch you with cheat. There are no other servers that I go to except Deemer servers and MH servers and these cheats never work well on them so I didn't think to block or delete the post.
~Peace~

Hermskii

User avatar
Hook
Posts: 3449
Joined: Fri Feb 16, 2007 9:41 am

Post by Hook » Fri May 30, 2008 4:07 pm

bummonkey just did an experiment is all.
He didn't encourage anybody to do what he did - in fact he discouraged it from what I read.
I think it is good! :D
His report here and at my site has really helped me (and others) recognize cheaters from what he has told us!
I think it is a very good post he has made! :wink:
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
Forum: https://hooksutplace.freeforums.net
CROSSBONES Missile Madness {CMM} (GT Top 50)
PRO-Redeemer | PRO-SNIPER-Redeemer | SEEKER-Redeemer
Birth Place of ALL Seeker/Scoped Deemers!
IP: NEW IP to come!
CROSSBONES Monster Hunt {CMH} (Special Edition MH by mars007)
IP: 108.61.238.93:7777

User avatar
bumMmonkeY
Posts: 138
Joined: Wed May 09, 2007 7:21 am

Re: Yep

Post by bumMmonkeY » Mon Feb 23, 2009 9:09 am

Hermskii wrote:I was talking about aimbot cheats not being effective. The radar cheats can be used well. Lucky for me, many of my maps are too small for even a radar cheat to work well. MEAT has a whole different problem on his hands.
Yeah i know what your sayin...lol....cheats cant even get a shot in before gettin spawn killed lmao...only stirrin'

yeah i pretty much deleted (with a hell of a headache) all the cheats as soon as i had a brief play with em. In my experience tho, only really serious sniper servers had any protection against what i had, but it was pretty modern at the time.

User avatar
Hermskii
Site Admin
Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Re: aimbots.

Post by Hermskii » Mon Feb 23, 2009 10:23 am

I just finished re-reading this and am amazed how much of it I missed the first time. So, now I'm gathering that yes cheats work well on my CG server. Interesting. I'm still not willing to put any protection on based on the hope the cheaters will get bored and move on. You did some really great research bum-monkey so thatnk you very much and as usual, feel free to try these cheats on my servers anytime but be warned...many other admins don't take kindly to these and will ban you for life. I would not ever install one if I were any of you.
~Peace~

Hermskii

User avatar
MEAT
Posts: 2525
Joined: Sat Oct 01, 2005 5:17 pm

Re: Yep

Post by MEAT » Mon Feb 23, 2009 4:16 pm

bumMmonkeY wrote:Yeah i know what your sayin...lol....cheats cant even get a shot in before gettin spawn killed lmao...only stirrin'
Glad I didn't say that... :P
Image

ELvis
Posts: 128
Joined: Tue Sep 11, 2007 7:14 am

Re: aimbots.

Post by ELvis » Mon Feb 23, 2009 6:59 pm

Well, I've been educated. I thought you couldn't cheat on CG. I guess that explains a few things.

I too only stick to Deemer servers.
ELvis
DEEMERS 4 Life

User avatar
MEAT
Posts: 2525
Joined: Sat Oct 01, 2005 5:17 pm

Re: aimbots.

Post by MEAT » Mon Feb 23, 2009 7:57 pm

ELvis wrote:Well, I've been educated. I thought you couldn't cheat on CG. I guess that explains a few things.
Duh...I've been doing it for years... :wink:
Image

ELvis
Posts: 128
Joined: Tue Sep 11, 2007 7:14 am

Re: aimbots.

Post by ELvis » Mon Feb 23, 2009 8:04 pm

MEAT says "Duh...I've been doing it for years..."
Like I said...that explains alot of things
ELvis
DEEMERS 4 Life

User avatar
Hermskii
Site Admin
Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Re: aimbots.

Post by Hermskii » Mon Feb 23, 2009 11:07 pm

Thanks Elvis. That made me laugh! I love the quick little one liners and especially liked the one from MEAT where he edited the results from the double click timing test on some other thread here. "MEAT is that you?" or something like that! NICE!
~Peace~

Hermskii

5i1ent/3ob
Posts: 88
Joined: Mon Feb 02, 2009 6:26 pm

Re: aimbots.

Post by 5i1ent/3ob » Mon Feb 23, 2009 11:48 pm

I have thought before that the deemer servers should run some sort of client side hack protection. Even if it's not fool proof I believe it would still decrease the possibility. There's another side to that too. One reason I like to play on the DOU servers is because they run CSHP and when someone accuses me of cheating I can at least use that as some back up. I agree with what was said about 'them being among us'. Although I believe 90 percent of the things seen and could be mistaken as cheating are actually anomalies of lag, I do believe that some of the other exists from time to time also. I also can't completely agree that aimbot within the redeemer mod is worthless. In small maps it is for sure a detriment, but in wide open spaces I think it can perform. Not only that, but just because an aimbot user is most likely to sabotage themselves rather than win doesn't mean I appreciate being killed by a player who manages to shoot a missile from their backs when they spawned in facing the opposite direction...even though it kills them too. Because I've been playing this mod pretty much since the beginning I've seen all manner of things suspicious. Again, much are prob artifacts of lag, but I've put the years in and have become a fair player. When I get slaughtered by someone who seems to posses the power of the Holy Grail I can become suspicious, especially if the anomaly appears repeatedly with the same player. In the old days many of the bots people operated within quake 2 required the use of the word 'bot' to be incorporated into their player name somehow....superbot, imnotabot, etc. So, I am sometimes suspicious of players with bot in their name to this day. Then there's the issue of what constitutes a cheat. For me it's simple: any advantage taken beyond what is offered as default within the game itself. That's probably a little too picky I know. But, how would one rule on the issue of 'flickering skins'. It's just another skin, but I believe they rob bandwidth or something because whenever I get in close proximity of one I lag badly enough where guiding a missile around a corner is impossible and instead you hit the wall and croak yourself. Get away from that skin and the lag goes away. One I've experienced more recently and can't explain happens to me when I see an incoming missile, launch one of my own with the intent of popping mine off to stop there's from making it it...I launch mine, but when I try to explode it nothing happens...click, click,click....nothing...until it's too late. When it happens, it only happens with a specific player's missile. My guess on that one is that it's a packet issue and that what I'm seeing isn't what's actually happening in the game. Such as the case is when playing someone with a very low ping. I think that what occurs to them in 'real time' is often not the same as what occurs to others. Oh, that's another one I've been curious about. The ping compensator hack. Does it exist? I've read that within the UT engine is a mechanism to regulate game play between vastly varying pings. The idea would be that a player with a ping of 75 is joined by a player with a ping of 300 and the game supposedly tries to create some level of balance between the two. The alleged ping compensator hack supposedly throws false ping values to the server so that someone with a low ping can fool the server into 'thinking' they have a high ping and therefore slow the other player down. In my mind this would have some drawbacks and work far short of perfect, but does anyone know anything about this?

Post Reply