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K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Thu Sep 25, 2008 11:14 am

Yeah, I will look at it in ED because your monster end did not work , it did not end the map when i walked into the end box area.

About my logs.
Ucc log is not important , it is for compressions and decompression not server runnings.

I did delete the ut log but when it created a new one nothing usefull was in it. I think me and herm repressed some of the logging on my server. I'm not posative though cause this is a recent new install. How would i check what is being repressed?

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Hermskii
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Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Current

Post by Hermskii » Thu Sep 25, 2008 4:45 pm

This is part of my current MHM ut.ini file

[Core.System]
PurgeCacheDays=0
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=ScriptWarning

This is what gets suppressed by default in the logs so match them up and whatever is left over is what you are additionally suppressing in the logs.

Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

To me, it looks like I stopped logging these three other items:

Suppress=DevBsp
Suppress=DevNet
Suppress=ScriptWarning
~Peace~

Hermskii

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Post by DELETED » Thu Sep 25, 2008 8:20 pm

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User avatar
K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Fri Sep 26, 2008 2:11 am

Man,
That's amazing.
I am corrected. And really glad that you are around. 8)

back to business then:

1 remove the suppress script warnings line
2 delete my ut.log , ucc.log
3 Reboot server with map
3.5 do it all again.

Will report back. . . :D

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Post by DELETED » Fri Sep 26, 2008 8:19 pm

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Hermskii
Site Admin
Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Easy

Post by Hermskii » Fri Sep 26, 2008 11:05 pm

MH-BaseRiot is a map that used to crash lots. Hey gopostal have you used mapvote on UT2K4? I ask becasue the one I use can detect a crashed map and will remove it from play. It also list which map crashed in the MapVoteLA13.ini file. The map I mentioned used to be there all of the time but I think I have fixed every damn map I have to not crash and so the list is empty. I don't know what helps it to determine it crashed. It doesn't list a map just because the server crashes. It will list it when a file is missing I think. Yeah, that's it but I've seen it list maps that were complete too I think.
~Peace~

Hermskii

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Post by DELETED » Fri Sep 26, 2008 11:20 pm

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Hermskii
Site Admin
Posts: 8695
Joined: Sun Jul 10, 2005 9:56 pm

Dang

Post by Hermskii » Sat Sep 27, 2008 12:33 am

You know gopostal, I keep forgetting that you are an experience UT player and admin. I keep thinking you are learning the ropes for the first time and that you are simply a super coder or something. You keep shocking me how fast you learn stuff but you actaully already know most of it. Still you are fast as hell!
~Peace~

Hermskii

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