MHM II is back up for testing

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-HellFire-
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Post by -HellFire- » Sat Oct 18, 2008 8:01 am

He makes maps right?
He made LandsOfNapali and some other nice maps..
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MEAT
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Post by MEAT » Wed Oct 22, 2008 4:50 pm

What's that translocator type device I see on MHM2 and how does it work? :?
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Ice
Posts: 254
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Post by Ice » Wed Oct 22, 2008 6:45 pm

That's the portal gun.
first shot opens a portal. shoot it in a spot you want to go
second shot opens a new portal and if you walk in the second portal you will come out to the first one.

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David
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Post by David » Sun Oct 26, 2008 2:49 pm

Hey K,

Just to let you know. We were playing on the map of Hebereke, but it kept crashing. I am not sure what the cause is, but it affected everyone, so it was not just my computer. I just wanted to let you know.
Are you going to pull those pistols or whistle Dixie?
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Reiyel_3.0
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Post by Reiyel_3.0 » Sun Oct 26, 2008 6:01 pm

David is right.

But I don´t believe it´s just the map. After that I was playing DM (I think it was Phobos Moon) with David and other fellow and the server also crashed.

Before that I was playing Godz with Hellfire and Supreme and we got some crashes, but this time was not the server, only our pc´s.

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*POTS*
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Post by *POTS* » Sun Oct 26, 2008 6:43 pm

Reiyel_3.0 wrote:Before that I was playing Godz with Hellfire and Supreme and we got some crashes, but this time was not the server, only our pc´s.
MH-GodzReturn has a well known bug that affects all players using D3D rendering device. I think it could be fixed by simply retexturing the Queen's room, but (some) mappers are lazy. Until then the only thing you can do is avoid looking the ceiling in that room otherwise your UT will crash.
Plain Old Telephone Service

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Reiyel_3.0
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Post by Reiyel_3.0 » Sun Oct 26, 2008 6:57 pm

MH-GodzReturn has a well known bug that affects all players using D3D rendering device
LOL, I use OpenGl renderer, that makes it even more bizarre :lol:

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-SuPreMe-
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Post by -SuPreMe- » Sun Oct 26, 2008 8:21 pm

?sdrawkcab txet ym gnikam murof eht si yhw

EDIT: for some odd reason the forum was making my text come out backwards lol try and read it,

wat i originally intended to say was yeah im using D3D9 driver and still got the error, the server was fun tho with the SLV and portal gun lol, although it crashed tons of times. :?
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
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-HellFire-
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Post by -HellFire- » Mon Oct 27, 2008 7:54 am

Yes lol whe were playing godzreturn and in the QueensRoom end It crashed -_-''
My whole UT was shutting down Idk of anyone else had this?
Or someone just dissconected?
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K
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Post by K » Mon Oct 27, 2008 11:24 am

seems i will have to address the same problems Herm had on his server.
I will fix the crashes eventually. Never fear.

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K
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Post by K » Tue Nov 18, 2008 9:01 am

Please test out the server.
I have added a new weapon to make it more interesting and removed one i believe was causing problems.


I want this server to be crash free.

Please let me know if it crashes your UT or the server crashes at all.
Post here.

Thnx.

gopostal
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Post by gopostal » Tue Nov 18, 2008 9:36 am

I'll help you with the errors if you want.

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David
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Post by David » Tue Nov 18, 2008 9:42 am

The rebel uzi was a nice touch, I know it was spoken of in the thread concerning the "MHM Amped Up" server.

I saw that MHMII was back up and I went directly to it to play. No crash and no errors during this play. Keep up the good work K.
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Are you going to pull those pistols or whistle Dixie?
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Hermskii
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Sweet

Post by Hermskii » Tue Nov 18, 2008 11:26 am

Sweet! Maybe I won't have to fix it then if the problem was an earlier mod she has removed.
~Peace~

Hermskii

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*POTS*
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Post by *POTS* » Tue Nov 18, 2008 11:35 am

[EDIT]
The server seems to work fine now.

One thing: the max amount of redeemers you can pick up is only one!

Another thing: the super red gun is shown like the 7th weapon in your HUD, but actually you must select the 2nd weapon if you wanna use it, weird.

Well done K!
Plain Old Telephone Service

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