Both servers are down.....

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BiGbOsS
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Both servers are down.....

Post by BiGbOsS » Sun Aug 31, 2008 6:35 pm

CG and MHM are both down, is there something wrong?
BoSs is in the HOUSE!

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Hermskii
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Up

Post by Hermskii » Sun Aug 31, 2008 7:32 pm

I show them up right now. I did have a small network issue for about 30 minutes but they are up now. I wonder if my IP changed again???
~Peace~

Hermskii

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Hermskii
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Here

Post by Hermskii » Tue Sep 09, 2008 5:53 pm

Here is a good portion of the end of a log after a crash. Most crashes on MHM are due to this error. Nobody knows anything about it. I grabbed the end section starting at the point that a new map was being loaded. Here it is. Have fun!

Log: LoadMap: MH-DeadCity2.unr?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=mhexcal3.MonsterHunt?Mutator=BodenX2.KeepItClean,MapVoteLA13.BDBMapVote
NetComeGo: Close TcpipConnection159 09/02/08 00:03:08
NetComeGo: Close TcpipConnection164 09/02/08 00:03:08
NetComeGo: Close TcpipConnection165 09/02/08 00:03:08
Exit: WinSock shut down
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package MH-December24th
Log: 0.0ms Unloading: Package UTtech1
Log: 0.0ms Unloading: Package olweapons
Log: 0.0ms Unloading: Package olroot
Log: 0.0ms Unloading: Package DDayFX
Log: 0.0ms Unloading: Package ShaneChurch
Log: 0.0ms Unloading: Package GreatFire
Log: 0.0ms Unloading: Package UTtech2
Log: 0.0ms Unloading: Package Crypt2
Log: 0.0ms Unloading: Package SpaceFX
Log: 0.0ms Unloading: Package oldskool
Log: 0.0ms Unloading: Package Palettes
Log: 0.0ms Unloading: Package GenFX
Log: 0.0ms Unloading: Package Foregone
Log: 0.0ms Unloading: Package XbpFX
Log: 0.0ms Unloading: Package eol
Log: 0.0ms Unloading: Package Old_FX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package Mine
Log: 0.0ms Unloading: Package UTtech3
Log: 0.0ms Unloading: Package Cannon
Log: 0.0ms Unloading: Package XFX
Log: 0.0ms Unloading: Package Slums
Log: 0.0ms Unloading: Package Activates
Log: 0.0ms Unloading: Package Xtortion
Log: 0.0ms Unloading: Package ACLSv220
Log: 0.0ms Unloading: Package ServerAdds
Log: 0.0ms Unloading: Package MapVoteLA13
Log: 0.0ms Unloading: Package SkeletalChars
Log: 0.0ms Unloading: Package TSkMSkins
Log: 0.0ms Unloading: Package TNaliMeshSkins
Log: 0.0ms Unloading: Package TCowMeshSkins
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package BodenX2
Log: 0.0ms Unloading: Package ScriptedScreen
Log: 0.0ms Unloading: Package ScreenFonts
Log: 0.0ms Unloading: Package Screen
Log: 0.0ms Unloading: Package EpicCustomModels
Log: 0.0ms Unloading: Package Relics
Log: 0.0ms Unloading: Package VAbeta2
Log: 0.0ms Unloading: Package BossSkins
Log: 0.0ms Unloading: Package SGirlSkins
Log: 0.0ms Unloading: Package FCommandoSkins
Log: 0.0ms Unloading: Package CommandoSkins
Log: 0.0ms Unloading: Package SoldierSkins
Log: 0.0ms Unloading: Package mhexcal3
Log: Garbage: objects: 38031->24271; refs: 434672
Log: Game class is 'MonsterHunt'
Init: WinSock: Socket queue size left as default.
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: VAbeta2
Log: Server Package: Botpack
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: Screen
Log: Server Package: BodenX2
Log: Server Package: MultiMesh
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: SkeletalChars
Log: Server Package: MapVoteLA13
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Spawning: ServerAdds.ServerAdds
Log: Spawning: VAbeta2.VAServer
Log: Spawning: ACLSv220.ChatLogger
Log: Level is Level MH-DeadCity2.MyLevel
Log: Bringing Level MH-DeadCity2.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=mhexcal3.MonsterHunt?Mutator=BodenX2.KeepItClean,MapVoteLA13.BDBMapVote
ScriptLog: Base Mutator is MH-DeadCity2.MonsterBase0
ScriptLog: Mutators BodenX2.KeepItClean,MapVoteLA13.BDBMapVote
ScriptLog: Add mutator BodenX2.KeepItClean
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
Warning: Failed to load 'Class MonsterHunt.OLRajorjack': Failed to find object 'Class MonsterHunt.OLRajorjack'
ScriptLog: UdpServerQuery(crt): Port 7738 successfully bound.
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.qtracker.com...
ScriptLog: Warning: MH-DeadCity2.Mover23 is BumpOpenTimed. Bots don't understand this well - use StandOpenTimed instead!
ScriptLog: [~] starting Server Advertisements version 101
ScriptLog: ____________________________
ScriptLog: # 0.9 # #
ScriptLog: # # # #
ScriptLog: # # #####
ScriptLog: # # # #
ScriptLog: # # BETA #
ScriptLog: ____________________________
ScriptLog: # VALHALLA AVATAR 0.9 BETA #
ScriptLog: # Success: Initialized! #
ScriptLog: Client overrides: True
ScriptLog: Default player: botpack.tmale1
ScriptLog: Gesture interval: 3.000000
ScriptLog: Mesh and skin in-game changing disabled!
ScriptLog: ____________________________
ScriptLog: ##############################
ScriptLog: # Advanced Chat Log System #
ScriptLog: # Version 2.20 #
ScriptLog: # By MSuLL #
ScriptLog: ##############################
ScriptLog: # STATUS: ACTIVE #
ScriptLog: ##############################
ScriptLog: # Server: Monster Hunt Mayhem {MHM}
ScriptLog: # Map: MH-DeadCity2
ScriptLog: # Server IP: 192.168.1.105:7737
ScriptLog: ##############################
NetComeGo: Open MyLevel 09/02/08 00:03:12 71.171.1.114:50633
NetComeGo: Open MyLevel 09/02/08 00:03:12 71.254.47.230:50270
NetComeGo: Open MyLevel 09/02/08 00:03:12 76.102.63.26:1436
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7739 successfully bound.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpServerUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpServerUplink: Port 7739 successfully bound.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7739 successfully bound.
Log: Client netspeed is 10000
Log: Client netspeed is 10000
Log: Client netspeed is 10000
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 99
ScriptLog: >>SayLog>> 2008/9/2 0:03 (NewPlayer): Creating new Infraction Record 0 for Player 0
NetComeGo: Open MyLevel 09/02/08 00:03:30 71.254.47.230:50261
ScriptLog: Team 0
ScriptLog: Login: {DN}UncleDirtNap
ScriptLog: Options: Class: Botpack.TFemale1 Skin: FCommandoSkins.daco Face: FCommandoSkins.kyla Voice: BotPack.VoiceFemaleOne
Log: Possessed PlayerPawn: ALplayer MH-DeadCity2.ALplayer0
ScriptLog: >>SayLog>> 2008/9/2 0:03 (NewPlayer): Creating new Infraction Record 1 for {DN}UncleDirtNap 71.254.47.230 0
NetComeGo: Open MyLevel 09/02/08 00:03:34 71.171.1.114:50608
ScriptLog: Team 0
ScriptLog: Login: {DN}Duhrdy
ScriptLog: Options: Class: multimesh.tcow Skin: TCowMeshSkins.AtomicCow Face: Voice: MultiMesh.CowVoice
Log: Possessed PlayerPawn: ALplayer MH-DeadCity2.ALplayer1
NetComeGo: Open MyLevel 09/02/08 00:03:37 76.102.63.26:1431
ScriptLog: Team 0
ScriptLog: Login: MEAT
ScriptLog: Options: Class: BotPack.TMale2 Skin: SoldierBlackSuit.mars Face: SoldierBlackSuit.vector Voice: BotPack.VoiceMaleTwo
Log: Possessed PlayerPawn: ALplayer MH-DeadCity2.ALplayer2
ScriptLog: >>SayLog>> 2008/9/2 0:03 (NewPlayer): Creating new Infraction Record 2 for MEAT 76.102.63.26 2
ScriptLog: >>SayLog>> 2008/9/2 0:03 (NewPlayer): Creating new Infraction Record 3 for {DN}Duhrdy 71.171.1.114 1
ScriptLog: [ChatLog][2008-09-02 00:03][Say] (MEAT): chit map
NetComeGo: Close TcpipConnection168 09/02/08 00:03:52
Critical: AActor::TestCanSeeMe
Critical: AActor::PlayerCanSeeMe
Critical: AActor::ProcessState
Critical: Object CreatureCarcass MH-DeadCity2.CreatureCarcass149, Old State State UnrealShare.CreatureCarcass.Dead, New State State UnrealShare.CreatureCarcass.Dead
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/02/08 00:04:05

One thing I think I have noticed is often when I get this error, there are players with special characters in their names. Notice MEAT was the last player to join and maybe he didn't shower that day so the server just threw up. I don't know. Hehe.


Critical: AActor::TestCanSeeMe is where it goes wrong.
~Peace~

Hermskii

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Hermskii
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Move

Post by Hermskii » Wed Sep 10, 2008 12:27 pm

Hey gopostal, any chance you want to move in with me for say about 6 months? You picked this issue apart so easily. I need to go and reread about you in your introductory statement. I've had the MaxClientRate as low as 2,900 per person and as high as 10,000 per person. I get the error either way. I will reduce the rate to 5000 per person and see what happens. I do still think it is a timing issue with the fragments for the record. I called the map maker of BirdBrainedResearch when I first saw this because at first it always happened on his map. He said I had a bad network connection and that the problem wasn't in his map.

That olrazorjack thing I have no idea about.

Money. I don't accept money but I do accept hardware. The original CG server was put onto a better PC that Schwantz sent me based on a deal he and I made where I could have the PC later. I kept my end long past our deal and have since moved the server to a better machine where it lives now. I have a standing offer for an even better box from a member here that I am considering.

The server crashes due to heat in the house. I let it get pretty hot while I'm gone to the point the server will freeze and must be rebooted. I just need better cooling I think and will be considering a water cooler here pretty soon.

So when can you move in?
~Peace~

Hermskii

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Hermskii
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RazorJack

Post by Hermskii » Wed Sep 10, 2008 2:17 pm

By the way, that RazorJack thing is not an issue with MapVote. It is code in the map I think trying to call an actor or something like that.
~Peace~

Hermskii

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Fact

Post by Hermskii » Wed Sep 10, 2008 2:30 pm

In fact, I have determined that it is part of a mod called OlSkool. There are several versions of this mod out there. OlRazorJack is a reference to a certain weapon which I think is the shooting razor disk gun. There are several maps out there that call for and require the use of files called olweapons.u and oldskool.u. There are about 3-4 more ol' files out there in use too. olroot and olextras are the only ones I currently have on my redirect server.

So how would it get fixed again and would it have anything to do with the crash? Maybe I downloaded and used a crappy version of one of these files.
~Peace~

Hermskii

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Post by DELETED » Wed Sep 10, 2008 3:41 pm

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K
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Post by K » Wed Sep 10, 2008 5:21 pm

Strange ra(j)zorjack is being called for on boot.
That is inside olweapons and it is not in the serverpackages.
It should only be called when a map that uses it is up for play.
Strange indeed.
Maybe MonsterHunt is calling it.
Then that would make it Shrimps fault. :P

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Hermskii
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Search

Post by Hermskii » Thu Sep 11, 2008 10:16 am

I have searched the server for and file containing the word rajorjack and it only listed several crash log files. I searched within all files and that's all I found. I manaully searched my ini files too anyways and found no listing of the word. I just checked another forum where I posted the question about what this error was and got this response from War_Master who is a very highly regarded UT specialist. Here is what he said:

That warning happens in every single MH server. The reason is not the olskool mod at all.

MonsterHunt made its own version of the Unreal weapons using the class names and clientside code from the olweapons package. Shrimp mentioned that he asked the modder of olskool permission to make and save those weapons into MonsterHunt so that he can replace the Unreal weapons with his. The warning you get is because of a typo. Where, in the CheckReplacement function, he wrote the RazorJack's name as RajorJack and for some reason it compiled the package when it shouldnt have. The only way to fix that is to rewrite the MH code and fix all the bugs and mistakes it has into a new version of it so that your server runs better and smoother... it looks like the guy didnt give a hell about fixing MH whatsoever. or, you can use a mutator that is written correctly and replace it with MH's BaseMutator (MutatorClass=Class'MonsterBase').

Now it is me (hermskii) speaking again. OK, there you have it. Thoughts? I wonder if this is what is happening to your rifle too. BTW, I don't have that rifle issue at all but there are certain maps that the network coding is so bad that thehud won't load for a few minutes and yes sometimes I pick up a weapon and it is invisible. For me it is usually a flak cannon. In that case, I think it is usually a problem with the map itself. As near as I can tell, mappers get the final say as far as whether MonsterHunt settings over-ride map settings or map settings over-ride MonsterHunt settings. Example, there are maps that will give more ammo than my MH mods say to allow. Thus the map trumps the mod as near as I can tell.
~Peace~

Hermskii

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K
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Post by K » Thu Sep 11, 2008 11:04 am

Ha i was was right! whoopie.

But . .

When TeamMonsterHunt was coded they rewrote the original code fixing allot of bugs. Was this not one of them? Was a new version of the MH mod not released with the Team mod? I thought it was. :?

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