I have a couple of maps that are just about done except for a couple of things...
Yes, here we go...
Spawned enemies, such as those summoned by an alarm, don't benefit from the modifications given to their friends. It's not a big problem, but it does ruin the theme if some monsters have boosts and others don't.
The other thing is that monster's melee attacks are unpredictable to say the least. Sometime a manta will do 1 damage, and sometimes about 80, even though I set both to 60. Brutes and tentacles don't do anything in melee, regardless of the numbers I set their attacks to, and as for the Skaarj...Despite being set to 42, their claws do nothing, while their 48 damage spin attacks inflict heavy damage and often kill me instantly. I know the Hardcore game setting will be causing the high damage ratings, but the times where they do 1 or nothing are just wrong.
So on the bright side, unreal conversions somewhere between too easy and spam do exist! On the dark side, the monsters don't share statistics like they should. Despite a complete lack of good reasons to do this, I decided to make a post instead of asking on MSN. The community deserves to know!

