Wow,
This is a nice first map!
Here is my critique of the play:
1.Starting out i can see you need to add a screen shot. Very easy to do.
2.In the first battle area you are fighting monsters from several cubes cut out of the dark walls of the dark room. Once they are all dead i noticed the stairs to go up ward. Are the stairs there the whole time? Or do they emerge when the monsters are dead? The reason i ask is because the steps are to big to run up. you have to jump up them. It is kind of annoying. But it could be used to slow players. I would prefer the steps to raise up after monsters are dead because you get more floorspace to run around before they emerge. They are big and take up allot of space in an already small room themed map.
3.I thought that the sliding door to the room with the skarrj should only open from one side. It should lock you in there once you enter. Maybe place the switch for the door on the floor in the tunnel leading to it, instead of using the door itself as the bump open timer.
4.I found myself in the big room with the warlord boss. After you kill him the trap doors open. This is a good room. some players will accidentally fall while battling the brutes and have a whole new problem in their face.
5.The circular tunnel with the attacking Krall is great. When i reached that point the krall where fanning out along the sides of the tunnel and it was amazingly bad ass despite its simplicity. I think this is my favorite section of the map.
6.Underwater section has nice textures on the walls and a nice feel when you are in the room. the hall way leading to it has two light sources that are out of place and look very wrong. They are right above the scuba packs. Speaking of light sources you need them all over. Rooms should have a light bulb or a torch if there is light in the room. Other wise where is the light coming from?
7.The last underwater section - water texture cube moves to reveal telleporter. You should do something with that. It looks unfinished and it kills you if you are above it when it opens. It also looks kind of dumb because it doesn't match anything else there.
8. Also the 2 elevators that take you down earlier in the map should be the same speed. It would be much more complete feeling.
9. On a whole the rooms are a bit small if there are allot of players , but i feel this make this map have some charm. Most of the maps i have played are to big. It is always a blast to cram allot of people together and have a good ole blood bath! The flow was nice throughout the whole map. None of the monsters are to easy or difficult. You did a super job.
Just put some tweaks here and there and you got a bad ass map.
10. How do you get to the bt room? I found it by ghosting. Is there a power up or a weapon in there?
Great work!
