Post
by matrix » Thu Nov 29, 2007 8:35 pm
ALSO, I've a pretty clever idea up my sleave to prevent file mismatches, an idea that I have proposed to Herm in the past, but here it goes again.
When a mapper makes a map, let's say this new map shall be called MountainEscape. And let's imagine that this mapper throws together some custom textures and imports them all into a .utx(texture) file. Naturally, the average mapper is going to name the texture file something like as follows: "Mountain.utx." But "Mountain.utx" is a popular name for .utx files. What do we do to make sure none of us encounter a file mismatch?
This:
When a mapper makes a map with custom textures, musics, and sounds, he needs to keep a notepad handy to correspond the individual UT files to more unique file names. This is what a mappers file list should look like:
Map= MH-MountainEscape.unr
Texture= rsrfui33.utx
Music= 4fje7s.umx
Sound= jdhy34s.uax
Getting the idea? Good.
And one more thing. To make mapping and map redirecting/adding more efficient, we need to have a universal naming system.
If you make a map, that MAY have some errors, name it something like this: "MH-MountainEscapeBETA1.unr"
And the next BETA version you make should be named "...BETA2.unr"
And so forth.
DO NOT make a map, name it "MH-MountainEscape.unr," then make a better version with fixes, and name it, "MH-MountainEscape2.unr."
WTF? Where is version one!? BAM! The confusion begins.
And also, Herm, can you copy this post, paste it under MonsterHunt Mapping, Sticky it, and Lock it? Thanks.