Seems a mystery...
Official {MHM} Change Log. Make all change requests here!
- BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
Re: Please add this map to MHM...
Dunno, but that's three times now I've fallen through the cloud and died
Seems a mystery...
Seems a mystery...
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: Please add this map to MHM...
Well, the rest of the map looks good but once you start really looking it's only about 90% done. There are HOM errors, bsp mismatches, etc peppered around the map. I wouldn't be surprises if a misalignment somewhere is creating a seam that allows you to fall in. Do you know the mapmaker? I'd email him and ask permission to fix it up, but I don't want to make changes of that magnitude without asking. I've a feeling the lava room HOM's are going to require remapping to fix.
- BIOMECH
- Posts: 1838
- Joined: Sat Oct 18, 2008 1:36 am
Re: Please add this map to MHM...
*rkyBark and edited by HII*
* means that part was on the edge of the picture and I couldn't see it.
* means that part was on the edge of the picture and I couldn't see it.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Please add this map to MHM...
Here's the original Assault map + Readme:
AS-Planeshifter
The MH version is just a conversion. I don't know the author of the conversion though.
AS-Planeshifter
The MH version is just a conversion. I don't know the author of the conversion though.
Plain Old Telephone Service
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: Please add this map to MHM...
I really wish people would state "This is a conversion map" when they redo stuff. A lot of the problems make sense now.
- -HellFire-
- Posts: 1356
- Joined: Sat Oct 18, 2008 6:05 am
Re: Please add this map to MHM...
MH-PoL1-FrigidBase is a popular map right?

For those who can't see it, it's in three servers at the same time

For those who can't see it, it's in three servers at the same time

- Hermskii
- Site Admin
- Posts: 8705
- Joined: Sun Jul 10, 2005 9:56 pm
Re: Please add this map to MHM...
I need to talk to Killerbee about that. I to noticed it tonight. They are actually still the maps listed right now as being the active map. I think something is wrong. Notice 2 of those servers are his and both have that map listed as being the active map.
~Peace~
Hermskii
Hermskii
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Please add this map to MHM...
Plain Old Telephone Service
- Hermskii
- Site Admin
- Posts: 8705
- Joined: Sun Jul 10, 2005 9:56 pm
Re: Please add this map to MHM...
39mb is size? Are you serious? There are no remarks about it. Is it good? Have you played it? I'm downloading it now.
~Peace~
Hermskii
Hermskii
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Please add this map to MHM...
It's a Titanic-like map, it's not bad, odd things will happen during the voyage and you'll have to face some tough monsters. Good for a change of pace IMO. It's a pretty popular map Herm, your server is the only one missing it I guess. 
Plain Old Telephone Service
- Hermskii
- Site Admin
- Posts: 8705
- Joined: Sun Jul 10, 2005 9:56 pm
Re: Please add this map to MHM...
I will add it then and personally hold all of you responsible for me being that last one to have it or hear about it. This thread is here and I'll do my best to add maps but I want them to be good and not crap. I have tons of maps but I try to only cycle good ones.
~Peace~
Hermskii
Hermskii
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Please add this map to MHM...
So true Herm, about 50% of the total MH maps are either bugged or unfinished maps.Hermskii wrote:This thread is here and I'll do my best to add maps but I want them to be good and not crap. I have tons of maps but I try to only cycle good ones.
Another 25% are just remixes or copies of the same maps. I promise you this map can be completed and it's pretty unique.
Plain Old Telephone Service
- a nameless entity
- Posts: 1877
- Joined: Wed Jul 13, 2005 8:04 pm
Re: Please add this map to MHM...
But where then is MH-Bluff?Hermskii wrote:I have tons of maps but I try to only cycle good ones.
I'm a man........but I can change........if I have to........I guess
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Please add this map to MHM...
I think he has removed that map because the door at start was flawed (the skaarjs were able to block it from the outside). There's also a place were you die without a valid reason (another bug). It's a great map but needs to be fixed.
BTW what's happened to MH-HellFireV3 and MH-IceSkaarjAttack?
Note: I see you've also disabled the AntiBoost mod; I know it's because of the Death Triggers issue but it's sad.
BTW what's happened to MH-HellFireV3 and MH-IceSkaarjAttack?
Note: I see you've also disabled the AntiBoost mod; I know it's because of the Death Triggers issue but it's sad.
Plain Old Telephone Service
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gopostal
- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: Please add this map to MHM...
Man that reminds me, I never posted after looking at that. I'll have to find that thread and post this there too:*POTS* wrote:
Note: I see you've also disabled the AntiBoost mod; I know it's because of the Death Triggers issue but it's sad.
I can say with total confidence that the antiboost mod is not adjusting the mover in MH-Indy. I ran multiple tests on it and it is not adjusting the damage in it in any way. You can see this for yourself by downloading the antiboost, adding it, and then running into the spinning blades. It makes no difference.
The problem is the mover replace part of the other mod. If you find the logs you'll see that mover gets replaced as part of the ecroaching mover replacement. It's an odd bug with that mod, and as far as I know is not an issue on other maps. Well, with the exception that REALLY long elevators like in WTC are a pain if you get in the way because they shoot back up instead of just smashing you.
I hope this clears that up. I'm not asking you to reinstall "my" mod, but I didn't want you to think it was a mistake I made. If it were, I'd beat it to death until it was fixed. Thats why the antiboost is v2. It wasn't just right so I made it that way.
