gopostal wrote:
POTS if you make a list of the maps to add, I'll create an easy installation for Herm he can just download and copy into the server.
I've noticed many custom maps have bad movers, so even if they could be interesting, they're not suitable for on-line playing.
I have three examples:
1 - MH-Doom-Courtyard-fix3: a map inspired by the famous Doom game, but the movers are messed up, I mean you have to kill some respawning monsters but even if you kill them all sometimes the doors won't open.
2 - MH-IceSkaarjAttack: there are two buttons in the ice caves, you have to press them and/or kill a Behemoth boss to gain access to the Queen's room. Most of the times the door won't open.
3 - MH-PiedraDoSol: you've almost reached the end, you kill a Titan boss named "Fernando" and a door that leads to the end is opened. If you're not fast enough the door will close and you or the other players won't be able to open it again, unless you use the "mover exploit".
It takes a lot of time to play-test all the maps, plus what is good to me may not be good for the others, so I'm not sure if this could be a good idea.
Anyway the following maps are a good starting point and decent enough IMO:
MH-Asmodeus_Aions-umh
MH-d1-umh
MH-d2-umh
MH-d3-umh
MH-d4-umh
MH-d5-umh
MH-Gate-X
MH-Iphigenia2
MH-JurassicParkv1
MH-MinesOfNapali][
MH-Zker_Outpost
The maps should work fine, but some of the monsters are pretty tough, and there are no instas around so be warned, anyway there's no BT stuff.