Just wondering

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Fuzz_Ball
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Joined: Thu Nov 13, 2008 5:18 pm

Just wondering

Post by Fuzz_Ball » Sat Dec 06, 2008 2:32 pm

I feel at times I'm picking up new techniques and making some improvements.

Heck, I'm killing MEAT once in a while!

But every NOW & THEN.....

I just get my A$$ handed to me.

Seems like some players' missiles have an ultra wide blast-radius.
I see a blast a block away and still, I get killed.

On the flip side, I am sure I killed that last player: I landed my bomb right up their wazoo. No kill. Say what???

So, I see players getting busted on other sites. My question is do some players use cheats (high health, armor, bigger bombs) and are they ever detected?

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*POTS*
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Post by *POTS* » Sat Dec 06, 2008 2:35 pm

I think it's just lag... Welcome to my world.
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Hermskii
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Lag

Post by Hermskii » Sat Dec 06, 2008 4:02 pm

It is likely that it is lag. Cheats are possible too yet doubtful. Nameless Entity has reviewed this more than anyone I know. Maybe he will chime in here. I feel the same way myself sometimes. I'd swear I'm far enough away not to die from the explosion and yet I still die.
~Peace~

Hermskii

gopostal
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Post by gopostal » Sat Dec 06, 2008 5:17 pm

All damage is dealt with server side. Explosion radius, etc too. All the client does is send "I shot this weapon at this point at this time." The server does all the calculations and sends back to the client "You were hit and lost this much health." If you try to spoof your health client side the server simply ignores it and tallies it for you.

Now that's not to say you can't do certain things, but by and far you are limited to artificial aiming, radars and anything controlled client side.

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Scify
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Post by Scify » Sun Dec 07, 2008 12:30 am

sometime u right again wall blast it you get kill. I been kill below from blast it ceiling :?
" If I had a brain, I'd be dangerous!"

gopostal
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Post by gopostal » Sun Dec 07, 2008 1:55 am

Blast radius is tallied funny in UT. We've all been standing right next to a closed door and taken damage from a monster shot hitting the door on the other side. It's not a cheat, it's a flaw in the bsp blocking of the damage radius. It's an educated guess on my part but I think Epic probably skipped a bit on calculating deeply into architecture blocking of damage because the physics of it are pretty in-depth and would slow the server.

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