Don't step in that Poop!

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Fuzz_Ball
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Don't step in that Poop!

Post by Fuzz_Ball » Wed Dec 10, 2008 5:54 pm

The Loop of Poop, of course.
This could be included in the Maps that Suck thread.
With many players - and good ol' spawn campers on a map like Dragon Run (i think that's the name), My game is just Splat!Splat!Splat!Splat!Splat!Splat!Splat!
What the hell fun is that?
At least MEAT offers a second or 2 to toss a locator and run like hell.

Does anyone have any advice on surviving the dreaded Loop of Poop?

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Hermskii
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LOL

Post by Hermskii » Wed Dec 10, 2008 6:14 pm

LOL Fuzz_Ball. That is the skill that everyone says there isn't any of that I speak of when I say that there is skill involved in a situation like that. My proof is the same 2 or 3 peeps will usually win those maps even if awesome players like me are in the map.

Yes, the Loop of Poop is frustrating at first but once you learn to escape it AND then WIN too you will appreciate it. Until then, the answer is not to teleport away but rather duck behind the nearest thing and then teleport from it timing the blast around you so as not to damage your translocator. Then you can cause the loop of poop rather than be caught in it.

Where is Hook? I need to speak with him.
Last edited by Hermskii on Wed Dec 10, 2008 8:17 pm, edited 1 time in total.
~Peace~

Hermskii

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Killer Klownz
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Re: Don't step in that Poop!

Post by Killer Klownz » Wed Dec 10, 2008 7:11 pm

Fuzz_Ball wrote:At least MEAT offers a second or 2 to toss a locator and run like hell.


Klownz server offers the same thing. As a matter of fact "run like hell" is exactly the message you get when your spawn protection is over . . . .
Evil is obvious only in retrospect.

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MEAT
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Re: LOL

Post by MEAT » Wed Dec 10, 2008 7:30 pm

Hermskii wrote:LOl Fuzz_Ball. That is the skill that everyone says there isn't any of that I speek of when I say that there is skill involved
The skill is then knowing spawn points to win?
Or is the skill surviving once you do spawn?

Either or I do offer a 3 sec spawn protection to give those spawning a fair chance....much like the Klownz server.
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DARKMATTER
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Post by DARKMATTER » Wed Dec 10, 2008 9:40 pm

Spawn protection on redeemer servers is for wimps....

Or cry babies

Learn to play the game then get on with it ....

P.s Meat its both knowing and avoiding that makes the better player...

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Hermskii
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All of the above...

Post by Hermskii » Wed Dec 10, 2008 10:17 pm

All of the above:

It is:

Knowing the spawn points. (You have to know how to hit at least 3 different ones every 5 seconds)
Surviving when you spawn in one. (You can't always get away but you eventually will. When you do, make the most of it. I've had people come back from being down over 25 frags to win. It isn't over till it's over)
Knowing the sweet spots on the map. (Every map has at least 2)
Knowing the maps inside and out. (duh)
Being able to dig someone out of a sweet spot. (I rule at being able to do this but you usually lose the game doing it but the other person usually loses too and sometimes when someone doesn't win it is still a win for you even though you might not have won either.)
Getting the sweet spot after you cleared it. (again, I rule at this)
Knowing the range of explosions. ( I suck at this)
Knowing what the other players are going to do. (I used to be really good at this)
Hearing redeemers coming towards you and being able to defend. (a must)
Hearing people spawn after your deemer has already passed them. (another must)
Knowing when to telefrag vs using a deemer. (if on that kind of server).
Knowing when to flinch when your deemer passes theirs coming at you. (this usually happens when you are trying to dig somebody out and they are trying to do the same to you)
Did I mention getting a sweet spot. (yet another must)
Knowing how protect you and your sweet spot with a deemer blast. (easy to learn)
Knowing when to play to score frags versus playing to keep your spot. (tough call right here. Make a mistake, lose your spot)
Knowing how to hide a translocator and when to teleport to it. (if on that kind of server)
Knowing how to telefrag if on that type of server. (if on that kind of server)
Knowing how to hide. (very important) (Evil Buddha was the best at this)
Having and following a killing routine no matter where you spawn. (Viruz and KindBud and DeathInc where the best at this technique)
Being able to find a new way to make mass kills in a bad situation. (Mahatma and Jester were awesome at this)
~Peace~

Hermskii

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Killer Klownz
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Post by Killer Klownz » Wed Dec 10, 2008 10:44 pm

Klownz reads what you wrote but still thinks that requires as much skill as heading to your bedroom with a jar of vaseline, a Playboy magazine and trumpeting the inevitable end result of it as skill and cunning . . . .
Evil is obvious only in retrospect.

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Hermskii
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Fair

Post by Hermskii » Wed Dec 10, 2008 10:52 pm

Fair enough. Consider that out of thousands of passer-by players only a total of about 50 to 100 ever stayed around longer than a year and only 20 of those for more than another year. So like eating sea urchines it is an aquired taste that most won't revisit. It doesn't make you wrong and you know I sure as hell am never wrong. LOL.

I don't think the event will ever be able to be reproduced BUT I'm trying to get a little get together over at Hooks if he can tune his server to meet our needs for a night or two.

I need to send a mass email out from www.RedeemerInsanity.com and see who shows up. Last time I tried, we figured out that it doesn't work there either just as my mass email here no longer works here. Maybe I need to point the big <SRA> light up on to the clouds in the night sky?
~Peace~

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MEAT
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Post by MEAT » Thu Dec 11, 2008 12:38 am

Killer Klownz wrote:Klownz reads what you wrote but still thinks that requires as much skill as heading to your bedroom with a jar of vaseline, a Playboy magazine and trumpeting the inevitable end result of it as skill and cunning . . . .
How true my painted face friend...how true.

Image

I don't know about most of you but I look at it this way:
Sure it takes talent to remember where spawn points are but if you're never
able to start the game (fire your missile or run 2 feet) you're really
not getting the chance to play the game.
And yes, that is the object of the game when you play small maps designed for small caliber weapons.
Which makes Spray and Pray the game of choice when using a nuclear warhead.
But I'm still surprised it was so popular back then being that a majority of UT maps being used were small?
Funny, if we would have used larger maps from day one Hermskii would be preaching my sermon right now... :shock:
Or would he... :?:

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Hermskii
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Yes

Post by Hermskii » Thu Dec 11, 2008 1:06 am

Thank you. You get it. back in the day, there weren't many mods. We felt very special having ours and there sure weren't many maps and nobody new how to add or fix anything in UT back then based on recalling my own skills. Hell, redirects didn't really start working in UT for our group until the 3rd or 4th year as I recall. Now all of this extra stuff is standard.

BTW, I would make your argument. I did make your argument. I was the one who added large maps. I was the one who added the translocator. I was the one who first used spawn protection. The only thing anybody ever did before me was to set up personalized bots with special names and special behaviors. You name it and lets see if I didn't already do it at some point or another. I'm telling you, I have used almost every single config you can imagine in this type of mod.

Please, for fun, tell me something you do now or have and I'll say if I ever did it. Maybe you'll get dibs on something I never tried. I'll say that I never allowed low grav on all maps like in Hooks current server and like on Killer Klownz's. Once all of my bots were all Big Bird skins. Funny! Try me. Lets see. Maybe you'll bring back some long lost fond memories. Ihope Nameless, BlondHottie and Scify get into this. Maybe Chef and Darkmatter too. Skank?
~Peace~

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Scify
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Re: Don't step in that Poop!

Post by Scify » Thu Dec 11, 2008 1:32 am

Fuzz_Ball wrote:The Loop of Poop, of course.
This could be included in the Maps that Suck thread.
With many players - and good ol' spawn campers on a map like Dragon Run (i think that's the name), My game is just Splat!Splat!Splat!Splat!Splat!Splat!Splat!
What the hell fun is that?
At least MEAT offers a second or 2 to toss a locator and run like hell.

Does anyone have any advice on surviving the dreaded Loop of Poop?
Dragon ride that not wroste
There are small maps . play in minute time. There one very small map Herm had on there. It took 30 second to play it only had 2 spwan point. If you luckly maybe have 1 point.
" If I had a brain, I'd be dangerous!"

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MEAT
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Re: Yes

Post by MEAT » Thu Dec 11, 2008 11:44 am

Hermskii wrote:Please, for fun, tell me something you do now or have and I'll say if I ever did it. Maybe you'll get dibs on something I never tried.
As a pioneer when it comes to the game Redeemer I would expect nothing less out of you Mr. Hermskii.
With any game I feel we need to keep improving/changing to help simulate interest and find that right mix to make us happy.
And I think that is why my server became popular and I think that is why the cycle will happen again with Hook's server.
I can honestly say you paved the way for me and taught me more about running a server then I ever wanted to know...lol
And like yourself I to have tried a lot of different mods and mutators and have come to the conclusion that simple is best.
But...if I had to try and stump the great Hermskii I would say I use a portion on BodenX2 that maybe you haven't tried?
I'm pretty sure you're running BodenX2 just like most people are but I use the Map Config portion on this mod.
Map Config lets you set up different parameters on certain maps.
For example on bigger maps I have more bots and on smaller maps I use less bots.
You can also set more/less gravity for certain maps as well as set bot skill levels on different maps.
And the only reason why I use Map Config is because of the variation or different size maps I run.
Doesn't make my server better...different strokes for different folks...but it does make it less generic looking.
Image

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Hermskii
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TADA

Post by Hermskii » Thu Dec 11, 2008 12:10 pm

TADA! See! I knew you could come up with something and I'm sure there is a lot more too if you think about it hard enough. You are wrong by the way. You changes do and have made your server better. Don't be ashamed of success my friend.

I recall you on a rant about these changes you were trying to make back then. I knew of them but was simply to lazy to implement them on to my server. Much like many of the cool mods you currently run.

Yes, you are right. Everything here happens in cycles. I have noticed a great increase on CG the last 2 months. Especially from overseas players. Hook will surely get a big piece of the pie soon too. So will Killer Klownz. Keep in mind that usually people stick with what they learn on. So the trick here for all of us is to make our own Deemer server the first that people play on before they start to compare. That way, when they do compare, the other servers will feel all wrong. Some people still change because they prefer the other server for mods, ping, players and how busy they are. I'd never join my own server if nobody was on it but if I do, it fills up fast.
~Peace~

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Fuzz_Ball
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Post by Fuzz_Ball » Thu Dec 11, 2008 12:28 pm

Thanks, guys for the ideas.
As far as learning to play, I did say I'm making some progress. Hunting, dodging and telefragging. Some maps are better than others when it comes to getting stuck in the loop. Some maps are made for spawn campers. This may explain some of the regulars on CG's and their frequent map choices. I STILL play on maps I've never seen before, so I have a long way to go.

I thank MEAT and KK for the "run like hell" period. It's just enough time to escape the inevitable : a sporting chance. There ARE UT servers that deduct health points for shooting spawners - but that's another topic. Fair enough.

Perhaps another part of my problem is lag, but I'm not sure where to begin. My ping rate is usually lower than many players who still whoop my a$$. Half the time, I play from work (as Fuzz_Ball2) where I notice a slight advantage, but home hardware is OK at best.

Whatever ya call it, thanks for your input.

The REDEEMER is life and the telefrag is sweet justice.
I am here to stay and out for revenge.
Get used to it and watch your backs, Frag Fodder Muther Fraggers!

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Killer Klownz
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Re: TADA

Post by Killer Klownz » Thu Dec 11, 2008 12:58 pm

Hermskii wrote:I have noticed a great increase on CG the last 2 months.

We, the legion known as Klownz, refer to your server now as "sanctuary". Not for the Klownz but from the Klownz . . . . . .
Evil is obvious only in retrospect.

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