Post
by Nelsona » Sat Jul 07, 2012 6:14 pm
You are free to try anything. But, as a note, sometimes is hard to export even UT99 meshes from U files and to slap some animations missing, or I simply don't see where are coming troubles from, or I need some informations related to this subject, but I noticed many such questions in other forums as well...
By example, squids have an animation sequence missing "Flopping". In some maps they spammed console with craps. I decided to fix them using other mesh with sequences renamed like original to be called properly. But I had problems at skinning them in original, even using default commands something seems to be alterred and not works as I want. UTPT and WotGr.... seems to export exactly the same 3d files (I'm not sure about them if are perfect - I guess not - as described in other forums...). Importing was succesfull but texturing was messed. I used a different formula in "replacement" and I fixed that crappy mesh - console is now silent. I typed "replacement" because this seems to be other kind of slow code which not works with default Replacement even declared in the same way like in other functions. For weaponry I think will be a real war to solve all missing codes and errors (even "old" weapons have animation sequences missing). Porting some weapon from U2 ? I don't know if is really usefull. Indeed Old Dispersion seems to have small troubles if we talk about WeaponPowerUp pickup, depends on client settings and here I'm talking about a replacement with Net code, not a SP simple trash which won't fire in servers only forced with errors.