Posts about what EvilGrins has been or is up to!
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EvilGrins
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by EvilGrins » Wed Sep 21, 2011 7:10 pm

For a MonsterHunt map, is there a simple method to swap out all the monsters of a particular type in favor of another monster...or do I really gotta switch them all, one at a time, manually?

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ZippityDooDa
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by ZippityDooDa » Wed Sep 21, 2011 9:56 pm
EvilGrins wrote:
For a MonsterHunt map, is there a simple method to swap out all the monsters of a particular type in favor of another monster...or do I really gotta switch them all, one at a time, manually?

manually
11100000.11111111.11111111.00000000 /24
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EvilGrins
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by EvilGrins » Wed Sep 21, 2011 11:04 pm
KiLLaKeLLeR wrote:EvilGrins wrote:
For a MonsterHunt map, is there a simple method to swap out all the monsters of a particular type in favor of another monster...or do I really gotta switch them all, one at a time, manually?

manually
Manually = One At A Time
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EvilGrins
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by EvilGrins » Wed Sep 21, 2011 11:05 pm
Whoops. Thought you had that with a question mark.
I really need to beat this insomnia...
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Terraniux
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by Terraniux » Thu Sep 22, 2011 11:44 am
I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
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EvilGrins
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by EvilGrins » Thu Sep 22, 2011 12:15 pm
Terraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
I'll give that a shot.
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ZippityDooDa
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by ZippityDooDa » Thu Sep 22, 2011 6:35 pm
Terraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Yes this is how I added the Electric Kralls, much easier
11100000.11111111.11111111.00000000 /24
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EvilGrins
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by EvilGrins » Thu Sep 22, 2011 6:38 pm
KiLLaKeLLeR wrote:Terraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Yes this is how I added the Electric Kralls, much easier
I didn't have much luck with it.
Think I'll stick with skinning.
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ZippityDooDa
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by ZippityDooDa » Thu Sep 22, 2011 6:39 pm
EvilGrins wrote:KiLLaKeLLeR wrote:Terraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Yes this is how I added the Electric Kralls, much easier
I didn't have much luck with it.
Think I'll stick with skinning.
You have to actually try first, very simple lol
11100000.11111111.11111111.00000000 /24
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EvilGrins
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by EvilGrins » Thu Sep 22, 2011 9:49 pm
KiLLaKeLLeR wrote:EvilGrins wrote:KiLLaKeLLeR wrote:Terraniux wrote:I am not sure if this was in UT2004 or UT, but yes it is possible.
You can add or rename all desired monsters to a specified group or name.
Right click > select all * matching groups. Or use the search actors tool.
Yes this is how I added the Electric Kralls, much easier
I didn't have much luck with it.
Think I'll stick with skinning.
You have to actually try first, very simple lol
I did try. I selected a spawnpoint, clicked on select all...but I don't know how to alter the properties of the spawnpoints so as to tell when what to spawn.
It's all Greek to me.
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Helen
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by Helen » Fri Sep 23, 2011 12:23 pm
In UnrealEd2 There is a 'select all' for sure but there is no 'replace all' that I have seen. The most I have used 'select all' for is to delete everything of a certain actor.
I've upgraded my medToggle version 3 to now include an actor swap ability. More info here:
http://www.birdieman.com/cgi-bin/yabb2/ ... 4047/20#26
As long as you know the class names of the monsters to swap in/out, this should do the trick. And it would be dynamic, rather than you having to edit a map.
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EvilGrins
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by EvilGrins » Fri Sep 23, 2011 1:50 pm
Helen wrote:In UnrealEd2 There is a 'select all' for sure but there is no 'replace all' that I have seen. The most I have used 'select all' for is to delete everything of a certain actor.
I've upgraded my medToggle version 3 to now include an actor swap ability. More info here:
http://www.birdieman.com/cgi-bin/yabb2/ ... 4047/20#26
As long as you know the class names of the monsters to swap in/out, this should do the trick. And it would be dynamic, rather than you having to edit a map.
Sounds good but I play with a random map mutator. Just swapping monsters on a particular map can be fun but I want to be able to have different versions of this one particular map with different monster classes on each.
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Helen
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by Helen » Fri Sep 23, 2011 3:12 pm
You could still do that with medToggle, on your harddrive you might have all these versions of a map:
MH-BoogieV1
MH-BoogieV2
MH-BoogieV3
Then in medToggle ini you can tell the actor swap to happen per map, something like
mMap[0]=(MapName="DM-BoogieV1",ActorSwap="MHPackage.BigMonsterClass:MHPackage.LittleMonsterClass")
mMap[1]=(MapName="DM-BoogieV2",ActorSwap="MHPackage.BigMonsterClass:MHPackage.SquidMonsterClass")
mMap[2]=(MapName="DM-BoogieV3",ActorSwap="MHPackage.BigMonsterClass:MHPackage.ThumperMonsterClass")
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EvilGrins
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by EvilGrins » Fri Sep 23, 2011 4:41 pm
Helen wrote:You could still do that with medToggle, on your harddrive you might have all these versions of a map:
MH-BoogieV1
MH-BoogieV2
MH-BoogieV3
Then in medToggle ini you can tell the actor swap to happen per map, something like
mMap[0]=(MapName="DM-BoogieV1",ActorSwap="MHPackage.BigMonsterClass:MHPackage.LittleMonsterClass")
mMap[1]=(MapName="DM-BoogieV2",ActorSwap="MHPackage.BigMonsterClass:MHPackage.SquidMonsterClass")
mMap[2]=(MapName="DM-BoogieV3",ActorSwap="MHPackage.BigMonsterClass:MHPackage.ThumperMonsterClass")
Thumper??
What's a thumper?
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Helen
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by Helen » Fri Sep 23, 2011 10:58 pm
same as a Dhumper.