
Tonight I was playing briefly at CG, and the lag was as bad as ever. (Move back to your old house, Herm!

Lag increases the apparent blast radius of the redeemer.
NO, I am not nuts. I've seen this happen many times before.
e.g. You stand someplace and you see a redeemer detonated at a spot just out of range. You survive, as you knew you would. Then lag affects you, and even though you haven't moved, a second redeemer detonated in the exact same spot as before will send a blast wave towards you that either damages, or more likely kills you.
It must be something that is going on between the client side and the server side, that somehow amplifies the redeemer blast effect due the momentary degradation of the signal between the two.
The most atrocious example I can think of happened to me at least three times in Deck 16 when I was on my old computer:
I spawned in the central room in that spot on top of the big long box in the one corner. I would fire a rocket at the far off large alcove where the sniper rifle is loacated in ordinary DM. The rocket would strike back there, and then the blast wave would come all the way back to where I was standing and kill me. Then I'd get to see the message that I'd just killed my own dumb self.

Remember, I have had this happen to me three times. (I also vaguely recall that the blast radius came back towards me way farther than it should have one time when I was lagging on my new computer/cable modem connection too.)
So I'm fairly certain now that lag has the effect of increasing the blast radius that you see and suffer from whenever your connection goes a bit sour. It might explain all those times you say wtf? to yourself when you get killed by a blast wave that you were pretty sure shouldn't have even singed you.

I wish this could be looked into sometime. I'm very curious to know the explanation.
