Killer_Klownz and Spawn Spot Syndrome

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MEAT
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Killer_Klownz and Spawn Spot Syndrome

Post by MEAT » Mon Jul 14, 2008 6:18 pm

MEAT wrote:
Killer_Klownz wrote:"I think they call it first love syndrome."

I'll call it Spawn Spot Syndrome. They have a map where they can hide in a little room or a corner and launch redeemers at a spawning point the whole game. It's just not the "noobs" doing it, it's mostly the "regulars". Most players simply cannot play "on the move" in a map. They have to spawn kill or they get pissed/frusterated and leave the map. It's the reason they complain if a map is bigger than 2 ft by 2 ft. For most players it's spawn kill or "spray and pray". Where is the fun in that?

Thats why MEAT has such a big fanclub. He's the best at playing "on the move" (or at least the best I've played so far) and people accuse him of cheating or swear at him etc . . . If MEAT and I play against each other, you'll see us spray but it's a "bracketing or herding spray". No praying involved. Get the opposing player out of their comfort zone with a couple of well placed redeemers, then move in and and kill them. Whether they whip my ass or not, I love playing the skilled players. No better game than that. Unfortunately there aren't a lot of them out there. Personally I love the hunt. Tracking someone down and telefragging or force feeding them a redeemer.


Blitzkrieg (‘the lightning war’ ) name for an offensive operational-level military doctrine which involves an initial bombardment followed by the employment of motorized mobile forces attacking with speed and surprise to prevent an enemy from implementing a coherent defense.

That says it all :twisted:
Killer_Klownz wrote:Have loaded about 25 new maps and expect to add 10 - 15 more in the next couple of weeks.
I see you've been stealing maps from my server again. :shock: :o :lol:

The only question is why does everybody always play the same 10 - 15 maps?
I think it's a comfort thing for most people. They find a map or two that they like and stick with them.
In turn only being able to play well on those maps. Same is true with technique.
Last edited by MEAT on Fri Oct 31, 2008 10:25 am, edited 1 time in total.
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First Love

Post by Hermskii » Mon Jul 14, 2008 8:46 pm

I think they call it first love syndrome. That's when peeps gets attached to what they are first familiar with. In this case it seems they love certain maps. The greatest map of all time takes a beating from regulars who insist they hate playing it over and over again due to the noobs voting for it. What map is it that I'm speaking of? Well it's Deck 16][ for sure.

I prefer to play on maps I know so I don't install new ones. Peeps also complain they want new ones and my logs will consistantly show that at least 100 of my maps stay unplayed at all. Play them all and then complain. Then maybe I'll listen.
Last edited by Hermskii on Thu Nov 06, 2008 1:41 am, edited 1 time in total.
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Re: First Love

Post by MEAT » Tue Jul 15, 2008 10:58 am

Hermskii wrote:I prefer to play on maps I know so I don't ibstall new ones. Peeps also complain they want new ones and records will consistantly show that at least 100 of my maps stay unplayed. Play them all and then complain. Then maybe I'll listen.
"raising my hand"

I've played them all and look what complaining did for me....I have my own server and I can't even play on it... :shock: :? :lol:
I currently have two or three players that always pick the same maps. And if there maps don't get voted they leave. :(
I even took there maps off for a day to see what would happen and they complained...funny stuff.
But I think we all have our favorite maps. I even pick certain maps when particular people are playing.
But the best part is beating someone on there favorite map. I should be nicer because I hate seeing people leave.
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Post by MEAT » Tue Jul 15, 2008 11:47 am

Killer_Klownz wrote:"I think they call it first love syndrome."

I'll call it Spawn Spot Syndrome. They have a map where they can hide in a little room or a corner and launch redeemers at a spawning point the whole game. It's just not the "noobs" doing it, it's mostly the "regulars". Most players simply cannot play "on the move" in a map. They have to spawn kill or they get pissed/frusterated and leave the map. It's the reason they complain if a map is bigger than 2 ft by 2 ft. For most players it's spawn kill or "spray and pray". Where is the fun in that?

Thats why MEAT has such a big fanclub. He's the best at playing "on the move" (or at least the best I've played so far) and people accuse him of cheating or swear at him etc . . . If MEAT and I play against each other, you'll see us spray but it's a "bracketing or herding spray". No praying involved. Get the opposing player out of their comfort zone with a couple of well placed redeemers, then move in and and kill them. Whether they whip my ass or not, I love playing the skilled players. No better game than that. Unfortunately there aren't a lot of them out there. Personally I love the hunt. Tracking someone down and telefragging or force feeding them a redeemer.


Blitzkrieg (‘the lightning war’ ) name for an offensive operational-level military doctrine which involves an initial bombardment followed by the employment of motorized mobile forces attacking with speed and surprise to prevent an enemy from implementing a coherent defense.

That says it all :twisted:
Oh no...beating of the "DEAD HORSE"... :lol:
Been there done that and don't get me started but...
I've said it before and what the heck, I'll say it again.
This game of Redeemer was flawed from day one because there were no big maps to play on.
And most if not all maps were designed to play with close range weapons.
So "old school players" learn to play on small maps...so they had to spray and use spawn points.
Right or wrong back then they had no choice so they thought and played that way.
But then some "anarchist" spoke up and said there has to be a better way.
And yes I will admit I might have gone about it the wrong way.
But I was passionate about making this game better and having it evolve.
I caught a lot of flak and didn't make one ally but Hermskii was brave enough to help me see this through.
And I still remember the months of not having any "old school players" at all on my server.
No one wanted to play and if they did they would complain and say it was boring.
Sure I still had some small maps but no one wanted to move forward and get technically better.
Anyway I'm glad I spoke up and can't thank Hermskii enough for pushing me.
People come and go but it's been almost 6 years and my server is still going strong.
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Post by Scify » Wed Jul 16, 2008 5:33 pm

MEAT wrote:
Killer_Klownz wrote:"I think they call it first love syndrome."

I'll call it Spawn Spot Syndrome. They have a map where they can hide in a little room or a corner and launch redeemers at a spawning point the whole game. It's just not the "noobs" doing it, it's mostly the "regulars". Most players simply cannot play "on the move" in a map. They have to spawn kill or they get pissed/frusterated and leave the map. It's the reason they complain if a map is bigger than 2 ft by 2 ft. For most players it's spawn kill or "spray and pray". Where is the fun in that?

Thats why MEAT has such a big fanclub. He's the best at playing "on the move" (or at least the best I've played so far) and people accuse him of cheating or swear at him etc . . . If MEAT and I play against each other, you'll see us spray but it's a "bracketing or herding spray". No praying involved. Get the opposing player out of their comfort zone with a couple of well placed redeemers, then move in and and kill them. Whether they whip my ass or not, I love playing the skilled players. No better game than that. Unfortunately there aren't a lot of them out there. Personally I love the hunt. Tracking someone down and telefragging or force feeding them a redeemer.


Blitzkrieg (‘the lightning war’ ) name for an offensive operational-level military doctrine which involves an initial bombardment followed by the employment of motorized mobile forces attacking with speed and surprise to prevent an enemy from implementing a coherent defense.

That says it all :twisted:
Oh no...beating of the "DEAD HORSE"... :lol:
Been there done that and don't get me started but...
I've said it before and what the heck, I'll say it again.
This game of Redeemer was flawed from day one because there were no big maps to play on.
And most if not all maps were designed to play with close range weapons.
So "old school players" learn to play on small maps...so they had to spray and use spawn points.
Right or wrong back then they had no choice so they thought and played that way.
But then some "anarchist" spoke up and said there has to be a better way.
And yes I will admit I might have gone about it the wrong way.
But I was passionate about making this game better and having it evolve.
I caught a lot of flak and didn't make one ally but Hermskii was brave enough to help me see this through.
And I still remember the months of not having any "old school players" at all on my server.
No one wanted to play and if they did they would complain and say it was boring.
Sure I still had some small maps but no one wanted to move forward and get technically better.
Anyway I'm glad I spoke up and can't thank Hermskii enough for pushing me.
People come and go but it's been almost 6 years and my server is still going strong.


I do like try out new maps.4 people HUGE Map Has take for hour to play NO thanks. Yes ,I learn how to play on small.You haven't yet play smallest map CG had once.Herm said it was to too tiny. :lol: 8) :shock:

As soon UT fix I going start to play again.
" If I had a brain, I'd be dangerous!"

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Size

Post by Hermskii » Wed Jul 16, 2008 8:49 pm

Size does matter. Just ask my wife. I mean she likes the big maps too. Seriously though, I have always preferred the big maps myself. I started putting them on and the old school regulars complained because it slowed the game down too much. I cratered to the complaints and restored the old maps but left the big ones too. I wish I could recall every variant that the CG server has undergone over the years. Here are a few:

At one point I removed all DM maps that came with the game and only used new custom maps.

At one point I had monsters that spawned in the maps during game play and even made my own WarLords that could not die.

At one point, I didn't have a high speed redirect server for fast file downloading.

At one point I used cheat protection.

At one point I used spawn protection.

At one point I included the grappling hook. Very fun!

At one point I used nothing but default UT DM maps.

At one point there were Redeemers but no translocators.

At one point all the bots had non standard skins and voices.

At one point you could cuss on my server.

At one point you'd get kicked for having too low of a ping or cussing.

At one point I had no map vote to force the play of all maps.

At one point I used the July 4th Redeemer

At one point I kicked idlers.


That's about all I can think of from memory right now. I've upped and downed the player loads, the bandwidth available to each player, the amount of lives players had. I even reduce the amount of deemers to start up at only 2 per person before. Then you had to run to ammo pick-ups to get more ammo. That was fun!

So back to the start. I have always preferred big maps. I think MEAT runs his server the way I would have ran mine had I not cratered into the masses of regulars back then. To each their own I say. I think run and gun is fair and I think hide and glide is fair. Hell, I lost most of the regulars once I mandated the possible use of a translocator in game.

I've said it here before. Run a Redeemer Server with no Translocator option and only the default maps. That is what I started with. If it is all you have, people will the hide and glide method at first and then the run and gun method next and finally they will use a hybrid of each while learning to hide better and maximizing their spawn point knowledge on the maps. I know this to be true. I have experienced this over the years. I am not wrong at all. There is really no point to continuing the discussion and I should lock this thread after I post this but I don't work that way as you know. feel free to add your opinion but be sure that what I have said here in this paragraph is the way it is or was at least. CYA!
~Peace~

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Post by MEAT » Wed Jul 16, 2008 9:58 pm

Yo Scify you up and running again?
Don't be a stranger...come and play. 8)
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Post by Scify » Wed Jul 16, 2008 10:53 pm

NOPE,
I going copy UT 99 from old my PC put New CP.I hope it would work.Because I can download from your server That UT is 5 years old and still knicking :lol: :lol: :lol: I do this after come back on vacation. 8) At beach 6 days.This Saturday.If I found out why I can't download any map few server I start play again . Last one was very clean install still won't work. :shock: :cry: . Summer time I can play 7 to 9 pm in One more month to mid June i can play 11pm to close 2 am
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Post by ELvis » Thu Aug 07, 2008 4:20 pm

Hi all,

I bounce back and forth from redeemer server to redeemer server and I like to try new levels. I guess i get a little impatient when I'm downloading a 25mb map and hit F10 to cancel. Just my opnion.

By the way, when will CG be back online?
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Now

Post by Hermskii » Thu Aug 07, 2008 11:35 pm

It is up right now. I guess I still have a heat issue (I hope). The other day I turned it on and it started fine but a few minutes later it was locked up with a screen of colorful vertical lines. It did this several times that day so I just shut her down. I had to get a file off the server tonight so I turned it on with the hardware monitor. The CPU hasn't passed 44C once and it hasn't locked up so I don't know what its problem is for sure. I just know that it will lock up while I'm away from the house and the temp inside is set to go up to 80 while I'm away. That is why I think t is heat.
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Post by MEAT » Sat Aug 09, 2008 5:44 pm

Scify wrote:I do like try out new maps.4 people HUGE Map Has take for hour to play NO thanks. Yes ,I learn how to play on small.You haven't yet play smallest map CG had once.
Noooo....both our servers are set at 20 minutes a game max.....So there are no hour long maps.
However, it may feel long because in the larger maps you have to play more strategically and also
some thinking is involved to maneuver yourself around the maps.
Haven't we discussed this before? :?
Where as the smaller maps, the "Spray & Pray" maps, are just a little quicker to play. :wink:
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Post by MEAT » Sat Aug 09, 2008 6:21 pm

Killer_Klownz wrote:
you have to play more strategically and also
some thinking is involved to maneuver yourself around the maps.
Blasphemy. You heretic. You will worship at the house of "Spray and Pray" or be burned at the stake. You'll never make me "think". Damn heterodox nonconformist . . . . .
:lol: ...You know you're absolutely right... :lol:
What was I thinking...duh :lol:
Spray on little buddy spray on... :lol:
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Scify
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Post by Scify » Sat Aug 09, 2008 11:01 pm

ImageFinally download from your server meat.Image ImageI don't what up with mine UT CD? Two hours Copy UT from old PC try why think it won't record and didn't up either didn't upImageImageImageImage
" If I had a brain, I'd be dangerous!"

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Post by MEAT » Wed Nov 05, 2008 6:25 pm

MEAT wrote:
Killer_Klownz wrote:"I think they call it first love syndrome."

I'll call it Spawn Spot Syndrome. They have a map where they can hide in a little room or a corner and launch redeemers at a spawning point the whole game. It's just not the "noobs" doing it, it's mostly the "regulars". Most players simply cannot play "on the move" in a map. They have to spawn kill or they get pissed/frusterated and leave the map. It's the reason they complain if a map is bigger than 2 ft by 2 ft. For most players it's spawn kill or "spray and pray". Where is the fun in that?

Thats why MEAT has such a big fanclub. He's the best at playing "on the move" (or at least the best I've played so far) and people accuse him of cheating or swear at him etc . . . If MEAT and I play against each other, you'll see us spray but it's a "bracketing or herding spray". No praying involved. Get the opposing player out of their comfort zone with a couple of well placed redeemers, then move in and and kill them. Whether they whip my ass or not, I love playing the skilled players. No better game than that. Unfortunately there aren't a lot of them out there. Personally I love the hunt. Tracking someone down and telefragging or force feeding them a redeemer.


Blitzkrieg (‘the lightning war’ ) name for an offensive operational-level military doctrine which involves an initial bombardment followed by the employment of motorized mobile forces attacking with speed and surprise to prevent an enemy from implementing a coherent defense.

That says it all :twisted:
Oh no...beating of the "DEAD HORSE"... :lol:
Been there done that and don't get me started but...
I've said it before and what the heck, I'll say it again.
This game of Redeemer was flawed from day one because there were no big maps to play on.
And most if not all maps were designed to play with close range weapons.
So "old school players" learn to play on small maps...so they had to spray and use spawn points.
Right or wrong back then they had no choice so they thought and played that way.
But then some "anarchist" spoke up and said there has to be a better way.
And yes I will admit I might have gone about it the wrong way.
But I was passionate about making this game better and having it evolve.
I caught a lot of flak and didn't make one ally...but Hermskii was brave enough to help me see this through.
And I still remember the months of not having any "old school players" at all on my server.
No one wanted to play and if they did they would complain and say it was boring.
Sure I still had some small maps but no one wanted to move forward and get technically better.
Anyway I'm glad I spoke up and can't thank Hermskii enough for pushing me.
People come and go but it's been almost 6 years and my server is still going strong.
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Post by a nameless entity » Thu Nov 06, 2008 12:51 am

Hey! What's all this about being "alone" in your opinion back then? I said from day one that I agreed with you. I like the big maps and the hunting involved. Once we originally started to play big maps at CG I gradually came around to this point of view. At one time I was close to making a server with nothing but the then known big maps in it, the idea being that noobs could learn there, then move up to the faster paced CG and Schwantz servers. (Schwantz btw, had some huge deck maps that you would do well to get for your own servers.)

There is a talent involved in the so called spray and pray maps. I never mastered it myself, but Mahatma, Torpid, Naughtious Maximus, and the rest sure did. They had the ways of spraying and spawn killing down pat, and could all the while survive your own return fire, and dig you out of some really excellent spot. They made it look easy, but it wasn't.

While some of these guys never came to like the big maps, and preferred to stay with the smaller faster maps, I think the success of the server "Meats Redeemer Screamer" shows that most people have come to prefer this style of play. I'll play the spray maps every now and then, but I'd much rather have fun hunting down the hide 'n guiders and bushwhacking the roving players with my trusty translocator. It's not a "winning" style of play, but it suits me. ;)
I'm a man........but I can change........if I have to........I guess

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