Tweaking your UT graphics with Open GL Enhanced

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K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Tweaking your UT graphics with Open GL Enhanced

Post by K » Wed Nov 19, 2008 2:10 pm

I had a breakthrough yesterday and finally got my UT looking good again.
I also got my rez up to 1024X768 !!!! WOOOOT!!!!
I am so stoked now it looks amazing.

I will not be using the s3textures because i map with this install. But GD it still looks good!!!!

Here are some screenies.

If any one wants me to i can post my settings.

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Hook
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Joined: Fri Feb 16, 2007 9:41 am

Post by Hook » Thu Nov 20, 2008 12:26 am

Hey now you are back up to snuff!
That is what mine look like!
I don't use opengl though. :?

YES - post your OpenGL settings! :P
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K
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Joined: Wed Aug 03, 2005 9:09 am

Post by K » Thu Nov 20, 2008 5:17 am

I use the latest Enhanced Open GL render.
Here is the section of the UT.ini

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=True
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=200
SwapInterval=1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=True // Only needed for NVIDIA cards
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=85
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
SmoothMaskedTextures=False
UseSSE2=True
One thing i have not been able to tweak yet it the MaxAnisotropy setting.
How do i find out what my cards MaxAnisotropy is?

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MEAT
Posts: 2525
Joined: Sat Oct 01, 2005 5:17 pm

Post by MEAT » Thu Nov 20, 2008 10:37 am

Image

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