Post all Curious George's Redeemer Insanity {CG} content here!
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*POTS*
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by *POTS* » Mon Jan 05, 2009 5:23 pm
H꣣Fï®è wrote:I reinstalled UT because it was messed up and did the S3TC Texture again but deleted Male3Skins.utx
Can someone send me that file please so I can finish my installation

http://www.mediafire.com/?9lj92b9frec
[Edit]
Scotty has been faster than me sorry

Plain Old Telephone Service
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gopostal
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by gopostal » Mon Jan 05, 2009 6:47 pm
Never be sorry for helping. Good on you!
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-HellFire-
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by -HellFire- » Tue Jan 06, 2009 12:55 pm
I download from the link in the S3TC Read Me but If im finished with downloading I get an error
Maybe someone can post or give me another link

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-HellFire-
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by -HellFire- » Tue Jan 06, 2009 2:29 pm
ty Im gonna try it now

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-HellFire-
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by -HellFire- » Tue Jan 06, 2009 5:10 pm
It is working well again

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Hermskii
- Site Admin
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by Hermskii » Tue Jan 06, 2009 10:03 pm
So then there is no trouble with your UT while using the S3TC textures and the OpenGL renderer?
~Peace~
Hermskii
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-HellFire-
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by -HellFire- » Wed Jan 07, 2009 1:36 pm
Hermskii wrote:So then there is no trouble with your UT while using the S3TC textures and the OpenGL renderer?
I didn't test Andromeda yet but I meaned it works all fine again.
Im going to try Andromeda soon.

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-HellFire-
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by -HellFire- » Wed Jan 07, 2009 1:37 pm
It is still crashing.. same message..
So my PC is crap???
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gopostal
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by gopostal » Wed Jan 07, 2009 3:36 pm
Hell, would you run restart UT, run the map, let it crash, then copy your ut.log to me via email? It's either a texture used in Andromeda that is corrupt or your system is choking on the texture preload.
Herm, I'll keep you updated.
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*POTS*
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by *POTS* » Wed Jan 07, 2009 5:24 pm
I've had another idea:
browse your UnrealTournamet\System folder, then open your UnrealTournament.ini and under the [Engine.GameEngine] section put the following value:
CacheSizeMegs=64 (if I remember well, the default value should be 4 MB).
Plain Old Telephone Service
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-HellFire-
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by -HellFire- » Wed Jan 07, 2009 5:27 pm
*POTS* wrote:I've had another idea:
browse your UnrealTournamet\System folder, then open your UnrealTournament.ini and under the [Engine.GameEngine] section put the following value:
CacheSizeMegs=64 (if I remember well, the default value should be 4 MB).
Isn't working..
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*POTS*
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by *POTS* » Wed Jan 07, 2009 6:03 pm
ScottyD wrote:Hell, would you run restart UT, run the map, let it crash, then copy your ut.log to me via email? It's either a texture used in Andromeda that is corrupt or your system is choking on the texture preload.
Herm, I'll keep you updated.
HellFire you should do what Scotty suggested, I think it's your last resort...

Plain Old Telephone Service
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-HellFire-
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by -HellFire- » Thu Jan 08, 2009 11:59 am
What u mean with ut.log?
The error message or a text file in my ut?