The map was called DM-DeemerBox
*I am just not happy with the map. It lacks so much and is TOTALY lame IMHO.
So I decided to release a new IMPROVED version. It is in the Beta stage right now. I have to fix some things and add some lighting and some botpathing . But it already blows the old DeemerBox away.
Here is the basics of the map.
Five pickups.
Four on the perimiter of the map, one in the center.
The whole floor of the map is a big maze.
The outer four pickups are all boots.
1 WindBoots = Speed boots
1 ThunderBoots = Loud slow you down boots "They can hear your location form you clanking footsteps"
1 Jumpboots = you know what these are
1 HeavensBoots = SUUUUPER high jumpboots, you have enough time to fire a couple shots off while your way up in the air , then you splat on the ground. lol
The pickup in the center of the map is invisability.
Gameplay:
Is pretty frekin great so far. The 4 boots are desireable so you can jump over walls in the maze or navigate it quickly to outrun a deemer missile flying at you. The invisibility is the main goal of the map. And the ThunderBoots and the HeavensBoots are wild cards. All the boots look the same so you dont know what you are about to pick up. Maybe something good/bad. What ever it is you have to deal with it. LOL
There are still 16 spawn points , all put you somewhere in the maze.
Screenshots to come when i get the time. . .

Any suggestions or discussion?