Bugged/Unfinished Maps Thread

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Scify
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Stuck map

Post by Scify » Sun Mar 15, 2009 4:32 pm

PLay with few players I don't we messing up it won't end it called mpl 3
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*POTS*
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Re: Stuck map

Post by *POTS* » Sun Mar 15, 2009 8:44 pm

We will get rid of that map as soon as possible, right Reiyel?

[Edit]
Thanks Scify please guys report any errors/bugs you have found.

[Edit #2]
The map has been successfully removed.
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Scify
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Re: Stuck map

Post by Scify » Sun Mar 15, 2009 9:02 pm

I don't know we mess up some where . I onlyone knew play map.
" If I had a brain, I'd be dangerous!"

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*POTS*
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Re: Stuck map

Post by *POTS* » Wed Apr 01, 2009 11:33 pm

More buggy maps:

MH-Nightfall
Reason(s): a single PlayerStart cause multiple telefrags and some players to be stuck and there's no MonsterEnd

MH-ShowDown{fix}
Reason(s): a single PlayerStart cause multiple telefrags and some players to be stuck, plus noobs don't know where to go and start whining and decide to go to the HOF servers...

I really can't understand why mappers do NOT add more PlayerStarts/SpawnPoints, do they have to pay for them?

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-HellFire-
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Bugged/Unfinished Maps Thread

Post by -HellFire- » Sat Apr 11, 2009 12:36 pm

MH-TheLastCreatures (Only 5 monsters with over 300k health, and the worst of all is you don't have any weapons)
MH-GatewayCOOP (The only way you can play this map is if you have the other pieces of the map, because you need to walk in a teleport and then it loads a new map which the server doesn't have)
MH-TheAnnouncerv1 (Connection Failed, and then it loads another map)
EDIT:
MH-Swarm (Connection Failed)
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Re: Bugged/Unfinished Maps Thread

Post by -HellFire- » Wed Apr 15, 2009 11:40 am

MH-[STOD]{UA}TheLastCreatures (Same as above)
MH-SpaceMars (Unfinished)
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-HellFire-
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Re: Bugged/Unfinished Maps Thread

Post by -HellFire- » Wed Apr 15, 2009 11:40 am

Double post :x
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Scify
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Re: Bugged/Unfinished Maps Thread

Post by Scify » Sun Apr 19, 2009 3:42 pm

MH Godz last chance fix portal didn't work
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gopostal
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Mon Apr 20, 2009 7:53 am

Guys please keep adding to this thread if you see anything that needs it. As soon as MHM DC is in the server I will run these maps down and fix them. Hopefully Supreme and I can finish up this week, but I'm not sure. I've never mapped anything this big and rebuilds take like 10 minutes so it goes kinda slow.

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Re: Bugged/Unfinished Maps Thread

Post by *POTS* » Mon Apr 20, 2009 9:51 am

Here are some of them I've found so far:

MH-AHellDay (found in the crashed maps list)
MH-Attacked4[wtf] (incomplete map)
MH-Baikal_V2 (Connection Failed, and then it loads another map)
MH-CitadelV2test (missing MonsterEnd)
MH-LastVoyage-Alpha1 (Connection Failed, and then it loads another map, probably a package is missing)
MH-Malus_Keep (found in the crashed maps list)
MH-MONSTERS-IN-THE-ANCIENT (found in the crashed maps list)
MH-NewAlc2 (bugged/incomplete map)
MH-UKTown (someone told me this map was bugged)
MH-uza2 (Connection Failed, and then it loads another map)

[Edit]
MH-FromDuskTillDawn (incomplete map)
MH-NP04Hyperion (it's part of an Unreal1 mission pack without end)
MH-Panic (missing MonsterEnd)
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BIOMECH
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Re: Bugged/Unfinished Maps Thread

Post by BIOMECH » Mon Apr 20, 2009 11:07 am

JB-Slipstream (displays error message)

Code: Select all

General Protection Fault!

UnrealTournamentJailBreakModOnline.frame294827.ERROR:PlayerTag "{MHM}" creates problem"Came_Within...LOS138_Of_PlayerWithMentionedTag.Mesh="NaliWarCow" + Skin="AtomicWarCow" In-game-calculations 9204 assumes use of NaliWarCow_DeathFrame. NaliWarCowAtomicWarCow_Player.fundamental-laws-of-the-universe assume indicate death of= NaliWarCowAtomicWarCow_Player.Death second count unmeasured, no timeslot can be found.Internet continuity programming indicates death of NaliWarCowAtomicWarCow_Player MUST OCCUR.Proceeding options at 25% selection rate:
spawn SFX.UnrealTournamentShockCombo.Reiyel3.0
spawn SFX.UnrealTournamentShockCombo.HellFire
spawn SFX.UnrealTournamentShockCombo.The_Supreme_One
spawn SFX.UnrealTournamentFlakShard.Ice
Upon selecting mode failed to apply:
NaliWarCowAtomicWarCow_Player survived, inbuilt system condition="O.M.G. the cow_survived an_attack" definiton anticipates immediate change to map "DM-Hell", applying immediate re-texturing to "frozen_tile.tex".
Failed to Load map, identified source of failure "why the **** are you trying cow?"
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Re: Bugged/Unfinished Maps Thread

Post by gopostal » Mon Apr 20, 2009 12:29 pm

OMG that is SOOO funny!

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BIOMECH
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Re: Bugged/Unfinished Maps Thread

Post by BIOMECH » Mon Apr 20, 2009 1:21 pm

I'm proud of that error message :mrgreen:
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Re: Bugged/Unfinished Maps Thread

Post by *POTS* » Mon Apr 20, 2009 5:50 pm

At a first glance I thought it was real... :shock: BIO, you're becoming a prankster like Herm. :lol:
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Hermskii
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Re: Bugged/Unfinished Maps Thread

Post by Hermskii » Mon Apr 20, 2009 9:33 pm

Sweet! LOL
~Peace~

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