1 - You start in a small cubic room with 4 or 5 superweapons and superhealthpacks (+1,500 HP each)
2 - You have to face tons of monster in a room with ramps and if you manage to kill them all, you have to break four crystals located in two separated rooms on the groundfloor, each room containing two crystals.

3 - Unlike all usual crystals, you can NOT break them with your weapons nor by shooting a panel or something; in this particular case you have to stand still in front of a control panel until two beams slowly popping up from the ceiling and the floor touch themselves and eventually break the crystal.


4 - Once you're done with the groundfloor crystals, use the ramps to go to the upper floor; you'll find two opposite rooms with one more crystal for each room. In this case you have to face endless (and when I say endless, I mean it!) superpupaes and endless supergasbags. Again you have to stand still in front of two control panels; each of them triggers a beam that... well you understand it don't you?
If you're skilled enough you can manage to take care of the endless monsters and stand still in front of the panel at the same time, even if you're trying to solo the map.

5 - Let's say you're so good and lucky you made it, well two translucent doors that were previously locked will be opened, giving you access to (what I think is) the final room.

This room is nasty: there are kamikazee nuclear pupaes on steroids that can jump up to two storeys and if they touch you they explode on impact. Of course there's another stupid crystal in this room but there are no beams this time.
My point is: what the heck do I have to do in order to destroy the final crystal? There are just two small water pools with nothing inside them and two "trampoline thingies".
Maybe if a mapper could open this map in UnrealEd and take a look at it...

I just can see some monster blockers, some pathnodes and some spotlights... Where's the freaking trigger/mover?!
