CKT project

Post all off topic / off the wall content here!
Post Reply
User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

CKT project

Post by EvilGrins » Tue Sep 20, 2011 9:27 pm

Dunno what I was thinking.

For the most part I've only skinned Male Soldiers, Sktroopers, Female Soldiers, & Stegs. I've altered team colors for some of the other ut99 models but for the most part I haven't built an actual skin of any great detail for them.

For Keller I've taken on the project of making a team skin for what he'll be using as bots. I presented him with a number of options...and wouldn't you know he chose a Male Commando.

I've already started mapping it out:
Image

This will be the first time I've done a full on skin for a Male Commando. Despite a number of programs that've been reocmmended to me, I still skin with ThumbsPlus (a graphic converter of a wide range) & MS Paint. Unlike my previous skinning projects, the textures for the Male Commando don't line up evenly.

Male Soldier, for example, textures are four 128x128 images arrayed on a 256x256 frame. I can easily cut, paste, trim, and slide things around that way because none of the individual parts overlap. Not so with the Male Commando, where everything is arrayed in their texture frames at odd angles.

So, it'll be a bit of a challenge and a tad nerve wracking...but I'll get it done. Mostly I'm still nervous about how it will all measure out. That and writing the 'CKT' on it. Still not sure where on the skin I'll be doing that or even if it will be in the same spot for each team color.

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Wed Sep 21, 2011 2:50 pm

Well poop.

Image
This is the first and last time I'll ever try to skin the Male Commando. It's too hard with what I've got and frankly, I didn't enjoy this at all.

The model only allows for team colors on the front and the backpack, which makes it look bad even in the best of circumstances. Add to that the boots are on 2 different texture frames, which is why they don't match....

....Crap!

I'm gonna try this again but on a different model.

.zip included but I take no credit for this thing as it's so lousy and I didn't put CKT on it.
You do not have the required permissions to view the files attached to this post.

User avatar
ZippityDooDa
Posts: 555
Joined: Sat Jul 17, 2010 8:53 am

Re: CKT project

Post by ZippityDooDa » Wed Sep 21, 2011 2:53 pm

Ok I will wait for finished project then, this is going on the server, I need Distinguished team colors and logo
11100000.11111111.11111111.00000000 /24

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Wed Sep 21, 2011 3:03 pm

KiLLaKeLLeR wrote:Ok I will wait for finished project then, this is going on the server, I need Distinguished team colors and logo
More like finished 'projects'. Trying out more than a couple of models.

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Wed Sep 21, 2011 3:16 pm

Going to keep updated posts here, not all over the place.

Attempt #2:
Image
:|
Maybe a smaller font...but probably not. I'm a Skaarj fanatic so I had to give this a shot but I don't think I'm going to keep it.

Next!

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Wed Sep 21, 2011 6:21 pm

Are you absolutely dead set on human bots?

Image
You do not have the required permissions to view the files attached to this post.

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Wed Sep 21, 2011 6:25 pm

Not to worry, it says CKT in the actual file. I fixed it after I took the screenshots but forgot to update the pics.

User avatar
ZippityDooDa
Posts: 555
Joined: Sat Jul 17, 2010 8:53 am

Re: CKT project

Post by ZippityDooDa » Wed Sep 21, 2011 9:58 pm

yes human players or boss skins preferably
11100000.11111111.11111111.00000000 /24

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Thu Sep 22, 2011 12:32 am

I didn't blue the CKT, turned out easier to have it white for setting up team colors and then I just left it that way.

Image
You do not have the required permissions to view the files attached to this post.

User avatar
ZippityDooDa
Posts: 555
Joined: Sat Jul 17, 2010 8:53 am

Re: CKT project

Post by ZippityDooDa » Thu Sep 22, 2011 12:52 am

These are perfect, thanks.
11100000.11111111.11111111.00000000 /24

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Thu Sep 22, 2011 10:15 pm

Updated with chosen talktextures.
You do not have the required permissions to view the files attached to this post.

User avatar
ZippityDooDa
Posts: 555
Joined: Sat Jul 17, 2010 8:53 am

Re: CKT project

Post by ZippityDooDa » Thu Sep 22, 2011 10:17 pm

ok please explain what you did, i have my own picture at home that i am going to use on my skin(your skin) this way my talk texture is seperated from the bots on the server.
11100000.11111111.11111111.00000000 /24

User avatar
EvilGrins
Posts: 2808
Joined: Thu Jun 30, 2011 8:50 pm

Re: CKT project

Post by EvilGrins » Thu Sep 22, 2011 10:28 pm

KiLLaKeLLeR wrote:ok please explain what you did, i have my own picture at home that i am going to use on my skin(your skin) this way my talk texture is seperated from the bots on the server.
Given you've made one skin already, I think these visuals should explain it basically enough:

Image

Image

The lines of 5 are new. The lines of 4 were there before.

Post Reply