New Maps for {MHMIII} and {MHMIV}
- Hermskii
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Re: New Maps for {MHMIII} and {MHMIV}
I've seen the health disappear before on these maps if the mod settings are wrong. Took me forever once to figure it out. I have not seen it destroy monsters but I guess it would have to to replace them with the ones that don't fight each other or something like that. Which version of the mod are you using? I have HOHMHMMODV2 on mine right now.
~Peace~
Hermskii
Hermskii
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Re: New Maps for {MHMIII} and {MHMIV}
That's only a partial problem. In the UT editor you can change the respawn time of any pickup in the map by going to Properties > Inventory > Respawn Time > and setting it to 1.*POTS* wrote: Another problem is power-ups and stuff like Belts, Armors, etc do not respawn in certain maps (mostly co-op converted maps)
Items spawned in by, let's say, breaking open a decoration are still broken since there's no way to select that item in the editor.
Well, the respawn time fix is working when I test my map in instant action. Might be interfered with by serverside settings.
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Re: New Maps for {MHMIII} and {MHMIV}
Drew has emailed me about this dissapearing monster problem
"Ash, 3 played the map on his server and counted about 500 monsters. When he played it on the MHM3 server, he counted only 170. He said the server is removing all of the gunners, snipers and troopers from the map. He said it is likely a bad server setting.
He is running the map on is MH server now if you would like to try it out to see the difference between the 2 server settings.
I know why the MHM3 server is having difficulty with spawning all the monsters. It has to do with the filter settings I placed on the monsters in the map. In the next beta (which will likely be the last beta; I noticed some errors that I must address) I will remove all filters from the monsters so no matter what the servers's settings are, all of the monsters should spawn.
-Drew"
Ill upload the newer version as soon as i receive it
"Ash, 3 played the map on his server and counted about 500 monsters. When he played it on the MHM3 server, he counted only 170. He said the server is removing all of the gunners, snipers and troopers from the map. He said it is likely a bad server setting.
He is running the map on is MH server now if you would like to try it out to see the difference between the 2 server settings.
I know why the MHM3 server is having difficulty with spawning all the monsters. It has to do with the filter settings I placed on the monsters in the map. In the next beta (which will likely be the last beta; I noticed some errors that I must address) I will remove all filters from the monsters so no matter what the servers's settings are, all of the monsters should spawn.
-Drew"
Ill upload the newer version as soon as i receive it
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{MHM}
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Re: New Maps for {MHMIII} and {MHMIV}
Might try to disable that and see what happens.Hermskii wrote:I have not seen it destroy monsters but I guess it would have to to replace them with the ones that don't fight each other or something like that.
MonsterHunt2 v2Hermskii wrote: Which version of the mod are you using? I have HOHMHMMODV2 on mine right now.
I've noticed this problem only with the MonsterHunt2 mod AFAIK.
On 3's server items would actually respawn even if they were "Easter eggs" hidden into wooden boxes, vases, etc. so I guess he's using a patch or something to force them to work properlyBIOMECH wrote:That's only a partial problem. In the UT editor you can change the respawn time of any pickup in the map by going to Properties > Inventory > Respawn Time > and setting it to 1.*POTS* wrote: Another problem is power-ups and stuff like Belts, Armors, etc do not respawn in certain maps (mostly co-op converted maps)
Items spawned in by, let's say, breaking open a decoration are still broken since there's no way to select that item in the editor.
Well, the respawn time fix is working when I test my map in instant action. Might be interfered with by serverside settings.
I'll try to disable that "NoFightingMonsters" thing as Hermskii suggested and see what happens. Stay tuned.-SuPreMe- wrote:Drew has emailed me about this dissapearing monster problem
"Ash, 3 played the map on his server and counted about 500 monsters. When he played it on the MHM3 server, he counted only 170. He said the server is removing all of the gunners, snipers and troopers from the map. He said it is likely a bad server setting.
He is running the map on is MH server now if you would like to try it out to see the difference between the 2 server settings.
Hmm filter settings... that could explain also why some monsters disappear also in other maps. My guess is there's a piece of code of the MH2 mod that prevents certain monsters from being spawned.-SuPreMe- wrote: I know why the MHM3 server is having difficulty with spawning all the monsters. It has to do with the filter settings I placed on the monsters in the map. In the next beta (which will likely be the last beta; I noticed some errors that I must address) I will remove all filters from the monsters so no matter what the servers's settings are, all of the monsters should spawn.
-Drew"
Ill upload the newer version as soon as i receive it
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Re: New Maps for {MHMIII} and {MHMIV}
OK I've found the following line in my INI:
and set it to False, but it didn't seem to make a big difference.
I voted for that SkaarjTower map and still only 190 monsters or so were located in the map.
I give up.
Code: Select all
bCheckMonsterAttack=True
I voted for that SkaarjTower map and still only 190 monsters or so were located in the map.
I give up.
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Re: New Maps for {MHMIII} and {MHMIV}
That thing u changed is just to stop monsters from attacking each other.
At 1st gopo made it into a stand alone mutator and when he made MHv2 he simply incorporated it.
Anyway heres the final beta : http://www.mediafire.com/?1w0kpmh643wdntx
At 1st gopo made it into a stand alone mutator and when he made MHv2 he simply incorporated it.
Anyway heres the final beta : http://www.mediafire.com/?1w0kpmh643wdntx
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
- -SuPreMe-
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Re: New Maps for {MHMIII} and {MHMIV}
-------.[ ]
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
---- -//|::|\\
----////| .|\\\\ <- 2 times the arms 2 times the awesomeness!
---* * | | |* *
-------||||
-------||||
------..< >
{MHM}
- *POTS*
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Re: New Maps for {MHMIII} and {MHMIV}
OK for those who are interested I've added two new maps:
MH-Meteorite
MH-SkaarjTowerFBeta09
Haven't had the time to test these, but I can tell you the monster count for the beta09 version of that map says 500+.
Thanks Drew for this fixed version and thanks Supreme for uploading the map. Good job guys!
MH-Meteorite
MH-SkaarjTowerFBeta09
Haven't had the time to test these, but I can tell you the monster count for the beta09 version of that map says 500+.
Thanks Drew for this fixed version and thanks Supreme for uploading the map. Good job guys!
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Re: New Maps for {MHMIII} and {MHMIV}
The map is done (MH-SKaarj Tower). I'll email SupremeNali the final zip version and she can then forward it to have it added to the download section.
Thanks for all the help,
Drew
Thanks for all the help,
Drew
- Hermskii
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Re: New Maps for {MHMIII} and {MHMIV}
SupremeNali is a girl? Really? Did everyone but me know that? Maybe I knew and forgot but this sort of sat me on my butt to hear it.
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Hermskii
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Re: New Maps for {MHMIII} and {MHMIV}
Aha..ahaha..aHahahahahha
No, that's just a typo from Drew. I can assure you he's male, judging from the photos and general attitude.
Now where was I? Oh yeah.
ahahahaa..heh..
No, that's just a typo from Drew. I can assure you he's male, judging from the photos and general attitude.
Now where was I? Oh yeah.
ahahahaa..heh..
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Re: New Maps for {MHMIII} and {MHMIV}
You mean my ninja partner was a girl in MH-SkyTown?? No wonder he didn't feel a thing when she fell on the tip of the roof.
I will either save you or kill you, convince me otherwise.
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Re: New Maps for {MHMIII} and {MHMIV}
Yes, and Supa is a boy...
Anyway back on topic...
Looks like Drew has finally released the final version of his SkaarjTower map for Monster Hunt, take a look here:
http://forums.beyondunreal.com/showthread.php?t=193877
Drew if you're reading this, this is what BlackWolf said about your map:
P.S. Added two new maps:
MH-AncientFutureV2
MH-SkaarjTowerF
Have fun!
Anyway back on topic...
Looks like Drew has finally released the final version of his SkaarjTower map for Monster Hunt, take a look here:
http://forums.beyondunreal.com/showthread.php?t=193877
Drew if you're reading this, this is what BlackWolf said about your map:
Maybe releasing another version with a different name to avoid any mismatches? IDK something like MH-SkaarjTower_RF (where RF stands for Release Final)BlackWolf wrote: Look like a good map and good to see that he finaly finish it.
but bad that there is still the map with the same name out. I Have the map MH-SkaarjTowerF.unr here at my PC (from UT Cache),
Same name but date is from 6.6.2010. Looks like many players will get a version mismatch after putting the final at the servers
Wolfi
P.S. Added two new maps:
MH-AncientFutureV2
MH-SkaarjTowerF
Have fun!
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Re: New Maps for {MHMIII} and {MHMIV}
Yeah... Um. I tried playing the "MH-SkaarjTowerF" and all I got was a missing package error, so you may need to fix this if it's not only me.
I will either save you or kill you, convince me otherwise.
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Re: New Maps for {MHMIII} and {MHMIV}
Missing package? What kind of package, I thought Drew added all required packages already. Name?
[Edit]
I'm gonna restore the beta09 version until I can find those missing packages. The maps are quite the same anyway, just minor fixing.
[Edit]
I'm gonna restore the beta09 version until I can find those missing packages. The maps are quite the same anyway, just minor fixing.
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