Master server down " MAN DOWN ! "

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K
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Post by K » Fri Sep 26, 2008 2:25 am

BiGbOsS wrote:i can see my mh tab again :D :D
yay see you all this weekend
btw MHM2 is back down? awww i didnt even get a chance to try it :evil:
lol
:lol: 1 goes up 1 goes down :lol:



Srry i will boot it up when my antivirus is done scanning. my bad

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K
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Post by K » Fri Sep 26, 2008 2:34 am

gopostal wrote:If I have coded it right, you can remove all the references for master servers in your server ini and the mod will still send a ping itself to the master server declared in the balloon pop mod. Now all of your tabs will be blank except BP, and it will list whatever my master server has currently. Mostly the different mods all use the same master servers so you add them into the server ini to save trouble, but its not a total necessity.
The mod would point to our Master Server.
If the other master servers went down not only would we still have a list of MH servers but we would still have allot of the others to.
We would not only be contibuting to the MH community but it would benifit the Whole UT community.
This is a genius gopostal!
Q:
wouldn't a master server require a huge amount of bandwidth or exceed some kind of limit ?
Some kind of traffic limit i was thinking?
Hermskii wrote:Cool! That site listed at least 2 more that I had never seen or used before. It also validated some info I thought I already knew. Good find. I saved it to favs. It is hard to argue with information on the website of the makers of the game itself.
Herm, What do you have as the port # for the QTracker server actor?
I want to add it to my server so it uplinks to qtracker also.

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Post by DELETED » Fri Sep 26, 2008 7:40 am

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Hermskii
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Ports

Post by Hermskii » Fri Sep 26, 2008 8:35 am

Answer to K,

ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
~Peace~

Hermskii

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K
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Post by K » Fri Sep 26, 2008 1:43 pm

Here is my suppress stuff.
I don't see any script error suppression.
Maybe i need to leave the server on longer for it to log.
. . . . testing

Code: Select all

Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp


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Post by DELETED » Fri Sep 26, 2008 3:11 pm

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K
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Post by K » Fri Sep 26, 2008 3:26 pm

Well i have played the map twice and it crashed the server each time.
There was other players there each time also.

I have looked at all the logs and i am getting no errors at all. ? :shock:
I cant even find a log that will log the MH-monsterview{TEST}v1.unr map.
I will leave the server on and the map will be in rotation.
If someone can vote for it some time tonight and play it. Maybe we can catch a log?

I duno?

I have noticed the problem is starting right after the last queen dies .
I opened it in ED and it looks fine. But on the server you can run around in the end box and nothing happens. Might be timing out. Every time i play it i get the connection bad red icon on the right side of the screen right before it crashes.

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Post by DELETED » Fri Sep 26, 2008 5:08 pm

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K
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Post by K » Sat Sep 27, 2008 2:02 am

I would really like to make sure my errors are logging so if something is wrong i can see it to fix it.
When ever all this new server stuff is done with can we get my logs working? I will need some help with it cause logs are all new ground for me.

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Post by DELETED » Sat Sep 27, 2008 7:14 am

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