CG and MHM are up again as of 10-14-08 at 2:00 AM

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Hermskii
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CG and MHM are up again as of 10-14-08 at 2:00 AM

Post by Hermskii » Tue Oct 14, 2008 2:02 am

I haven't tested them really but they are running right now according to my PC. They are on a sweet new hard drive now and seem to be working OK. Let me know.
~Peace~

Hermskii

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MEAT
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Post by MEAT » Tue Oct 14, 2008 10:38 am

You're up and running .
Monster are still to mean for me. :cry:
Last edited by MEAT on Tue Oct 14, 2008 11:11 am, edited 1 time in total.
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K
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Post by K » Tue Oct 14, 2008 11:00 am

YAY HERMSKII!!!! :D :D :D

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K
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Post by K » Tue Oct 14, 2008 5:06 pm

i jumped on for a while too.
Worked great.

I think 500 is fine myself. It's what i use on my server.

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Post by DELETED » Tue Oct 14, 2008 5:11 pm

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Hermskii
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No crash

Post by Hermskii » Tue Oct 14, 2008 6:22 pm

Thanks for the comments and the heads up. So far the crash log is blank. It hasn't crashed at all. Not once. NADA. Zilch. Cross fingers though. It has only been a day folks. I hope she holds up!
~Peace~

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Scify
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Post by Scify » Tue Oct 14, 2008 10:28 pm

I try to play this weekend 8)
" If I had a brain, I'd be dangerous!"

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Hermskii
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1st Crash

Post by Hermskii » Wed Oct 15, 2008 9:35 pm

Well, the server crashed today around 5:00 PM. Here is the end where it logged the issue. Same old type of problem as before too:

Critical: AActor::TestCanSeeMe
Critical: AActor::PlayerCanSeeMe
Critical: UObject::ProcessEvent
Critical: (GlassFragments MH-Annihilation-V240.GlassFragments0, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/15/08 17:02:27
~Peace~

Hermskii

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