CG and MHM are up again as of 10-14-08 at 2:00 AM
- Hermskii
- Site Admin
- Posts: 8685
- Joined: Sun Jul 10, 2005 9:56 pm
CG and MHM are up again as of 10-14-08 at 2:00 AM
I haven't tested them really but they are running right now according to my PC. They are on a sweet new hard drive now and seem to be working OK. Let me know.
~Peace~
Hermskii
Hermskii
- Hermskii
- Site Admin
- Posts: 8685
- Joined: Sun Jul 10, 2005 9:56 pm
1st Crash
Well, the server crashed today around 5:00 PM. Here is the end where it logged the issue. Same old type of problem as before too:
Critical: AActor::TestCanSeeMe
Critical: AActor::PlayerCanSeeMe
Critical: UObject::ProcessEvent
Critical: (GlassFragments MH-Annihilation-V240.GlassFragments0, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/15/08 17:02:27
Critical: AActor::TestCanSeeMe
Critical: AActor::PlayerCanSeeMe
Critical: UObject::ProcessEvent
Critical: (GlassFragments MH-Annihilation-V240.GlassFragments0, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/15/08 17:02:27
~Peace~
Hermskii
Hermskii