you could allways try forcing it to 1024x768 by puttin it in manually in the UnrealTournament.ini it might not work but its worth a tryK wrote:I just made a new install and i am limited to 800X600.![]()
I did not use the S3texture tutorial cause this is the install i use ED from.
So i cant use the special textures.
But i did use the tweak your graphics thread at BuF.
I am using the enhanced OGL render.
I find it strange that i cannot get 1024X768 like i used to.
Yet this is a different card then i used to have.

like this...
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1280
FullscreenViewportY=800
FullscreenColorBits=32
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=28.000000
Decals=True
NoDynamicLights=False
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High