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K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Tue Jan 17, 2006 9:23 am

I got my fog working beautifully. I got some nice textures on the perch and it looks alot beter now.

Things left to do:
Add falling damage code to heavens boots class.
Add code to all boots that makes only one pick up at a time.
Add multiplayer code to the Thunder Boots. Other players cant hear your footsteps yet . :cry:
Add a light actor to each corner of the mountians in the dark spot.

If any one knows how to code I would REALY appreciate some help on these parts. I have no idea how to go about some of these tasks.:roll:

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K
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Joined: Wed Aug 03, 2005 9:09 am

Post by K » Thu Jan 19, 2006 11:09 am

Well it looks like now the map might not get released. I'm haveing major trouble getting help with the codeing problems i'm haveing. It's probly simple stuff but i'm a codeing noob and dont know how to do it.

I am clueless on how to fix these things, and i dont want to release the map unfinished. Does any one know how to code that could lend a hand in this project?

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Hermskii
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Posts: 8685
Joined: Sun Jul 10, 2005 9:56 pm

Nope

Post by Hermskii » Thu Jan 19, 2006 2:59 pm

Not me said MacFly. Did you ever contact Derdak2rot? How about Nr2000?
~Peace~

Hermskii

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K
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Joined: Wed Aug 03, 2005 9:09 am

Post by K » Fri Jan 20, 2006 12:06 am

No i didn't
I will.



Another question.
Do you ever use bots on the server?
Should i throw some bot paths in?

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derdak2rot
Posts: 60
Joined: Sat Jul 16, 2005 6:23 pm

Post by derdak2rot » Fri Jan 20, 2006 12:28 pm

sorry Kortnie , i dont have any coding experience , but i think the things you want to set up can be made under the default properties of your classes .

im sure under the default properties , there everything for you to set up ,
i think mostly about invotenry tweaks like using a boot at once , or time effect or texture ,ect ...

if you want coding help , i suggest you to ask to cardi , he know that better than most of us . join here and ask him ( or you can try PMH forums and PM )

http://www.excalibur-holland.net/phpnuke/index.php
arrgh ! lost my head !

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{DOU}Hippiekat
Posts: 73
Joined: Wed Jul 13, 2005 5:30 am

Post by {DOU}Hippiekat » Fri Jan 20, 2006 11:54 pm

I know some one who might help you.
Last edited by {DOU}Hippiekat on Sun Jan 22, 2006 10:59 pm, edited 1 time in total.
Image

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Scify
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Post by Scify » Sat Jan 21, 2006 5:50 pm

" If I had a brain, I'd be dangerous!"

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K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Sat Jan 21, 2006 8:20 pm

Well all the codeing is finished except for one bit.

We cant get the Loud Footsteps of the ThunderBoots to be heard by other players. :?

Owner of boots hears loud clanking footsteps , but other players hear default footsteps.

Can any one help us with some knoledge?
Here is the current code:

Code: Select all

//=============================================================================
// thunderboots.
//=============================================================================
class thunderboots expands specialboots;

var vector Vel; 

state Activated
{
	function Timer()
	{
		if ( (Owner != None) && Owner.bIsPawn )
		{
		Vel = Pawn(Owner).Velocity;
			if( Vel.X > 0.0 || Vel.X < 0.0 || Vel.Y > 0.0 || Vel.Y < 0.0)
			{
				//FlashShell(0.3);
				if ( Owner.IsA('PlayerPawn') )
				{
					PlayerPawn(Owner).ClientPlaySound(sound'tbstep3', False);
					PlayerPawn(Owner).SoundDampening = 3.0;
				}
			}
		}
		
		Super.Timer();
	}
	function BeginState()
	{
		Super.BeginState();
		SetTimer(0.35, True);

		// Alter player's stats.
		Pawn(Owner).AirControl = 0.7;
		Pawn(Owner).JumpZ *= 1.0;
		Pawn(Owner).GroundSpeed *= 0.5;
		Pawn(Owner).WaterSpeed *= 0.7;
		Pawn(Owner).AirSpeed *= 0.7;
		Pawn(Owner).Acceleration *= 0.7;	
	}

	function EndState()
	{
		local float SpeedScale;
		SetTimer(0.0, False);
		Super.EndState();

		if ( Level.Game.IsA('DeathMatchPlus') && DeathMatchPlus(Level.Game).bMegaSpeed )
			SpeedScale = 1.3;
		else
			SpeedScale = 1.0;

		// Restore player's stats.
		Pawn(Owner).AirControl = DeathMatchPlus(Level.Game).AirControl;
		Pawn(Owner).JumpZ = Pawn(Owner).Default.JumpZ * Level.Game.PlayerJumpZScaling();
		Pawn(Owner).GroundSpeed = Pawn(Owner).Default.GroundSpeed * SpeedScale;
		Pawn(Owner).WaterSpeed = Pawn(Owner).Default.WaterSpeed * SpeedScale;

		Pawn(Owner).AirSpeed = Pawn(Owner).Default.AirSpeed * SpeedScale;
		Pawn(Owner).Acceleration = Pawn(Owner).Default.Acceleration * SpeedScale;

	}
}
Who do you have in mind Hippiekat[AI]?

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{DOU}Hippiekat
Posts: 73
Joined: Wed Jul 13, 2005 5:30 am

Post by {DOU}Hippiekat » Sun Jan 22, 2006 11:00 pm

Ill send this url to my friend and let ya know.
Image

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K
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Joined: Wed Aug 03, 2005 9:09 am

Post by K » Mon Jan 23, 2006 4:44 pm

AH HA!


Ureka!


The code is finaly completed, Thanks to my friend Cardi "Thanks Cardi"

All I have left is to fix one lighting issue and add some minor decorations.
The map will be released verry soon. I have even included an easter egg. :mrgreen:
I'm so happy this is finaly comeing together.

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The Jargonaut
Posts: 200
Joined: Wed Jul 13, 2005 9:01 pm

Post by The Jargonaut » Mon Jan 23, 2006 6:21 pm

WOOT!
Awesome news. I can not wait to try it out.

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Hermskii
Site Admin
Posts: 8685
Joined: Sun Jul 10, 2005 9:56 pm

Yep

Post by Hermskii » Mon Jan 23, 2006 6:36 pm

Me too!
~Peace~

Hermskii

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K
Posts: 1485
Joined: Wed Aug 03, 2005 9:09 am

Post by K » Tue Jan 24, 2006 2:47 am

I want to keep the D in the begining of the title so Herm can upload this inplace of the DeemerBox map.

But I am still unsure on a name.

I was thinking DM-DBX_Alters_of_Madness

Any suggestions?








Things still to do:
A couple odds and ends.
Some lighting on the mountians
Some Botpathing - I decided to put it in there so i can release a Non Deemer version also.
Decide what music to put in this map.
Make a new screenshot

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LePoLoo
Posts: 322
Joined: Tue Jul 26, 2005 5:45 am

Post by LePoLoo » Tue Jan 24, 2006 3:53 am

Good job Kort, I wish I knew how to !!!
Too much lag ? go fishing...

}<(((((°>    }<(((((°>         }<(((((°>   }<(((((°>     }<(((((°>             }<(((((°>       Image

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derdak2rot
Posts: 60
Joined: Sat Jul 16, 2005 6:23 pm

Post by derdak2rot » Tue Jan 24, 2006 3:08 pm

nice Kort ! im glad you finally got it done , thanks to cardi of course :wink:
arrgh ! lost my head !

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