5i1ent/3ob wrote:I have thought before that the deemer servers should run some sort of client side hack protection. Even if it's not fool proof I believe it would still decrease the possibility. There's another side to that too. One reason I like to play on the DOU servers is because they run CSHP and when someone accuses me of cheating I can at least use that as some back up.
CSHP is no longer supported as far as I know. Most public servers use a combo of the latest UTDC + UTPure.
5i1ent/3ob wrote:But, how would one rule on the issue of 'flickering skins'. It's just another skin, but I believe they rob bandwidth or something because whenever I get in close proximity of one I lag badly enough where guiding a missile around a corner is impossible and instead you hit the wall and croak yourself. Get away from that skin and the lag goes away.
Skin hacks are forbidden on most public servers running anticheats. I think that dark skins may help campers but I'm not sure about the real reason.
5i1ent/3ob wrote:One I've experienced more recently and can't explain happens to me when I see an incoming missile, launch one of my own with the intent of popping mine off to stop there's from making it it...I launch mine, but when I try to explode it nothing happens...click, click,click....nothing...until it's too late.
The same for me too, looks like I have 500 ping, I hate that. Not to mention weapons randomly auto-switching during use...
5i1ent/3ob wrote:Oh, that's another one I've been curious about. The ping compensator hack. Does it exist? I've read that within the UT engine is a mechanism to regulate game play between vastly varying pings. The idea would be that a player with a ping of 75 is joined by a player with a ping of 300 and the game supposedly tries to create some level of balance between the two.
It's called ZeroPing mutator but it affects only long range weapons capable of instant-hit (like Sniper Rifle, Shock Rifle, Enforcer and Minigun). Pretty useless on Redeemer Arenas in my opinion.