Boy Howdy

Post all Curious George's Redeemer Insanity {CG} content here!
User avatar
Fuzz_Ball
Posts: 822
Joined: Thu Nov 13, 2008 5:18 pm

Re: Boy Howdy

Post by Fuzz_Ball » Thu Mar 05, 2009 1:10 pm

MEAT wrote: But I have seen a bot telefrag another bot...creepy.
It IS creepy. I suppose they treat the translocator as a weapon, too.
I'm also seeing more of them do transloc jumps.

Pretty soon, they'll be manufacturing new & improved bots in their image and likeness and will decide that humans are obsolete!

Prepare for the Apocolypse!

gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: Boy Howdy

Post by gopostal » Thu Mar 05, 2009 6:40 pm

Bots have no programming to use the TL as a weapon. If you get telefragged it's only a case of wrong place/wrong time.

Also they can't use the TL to cross most areas without some mapping prompt for them to do it. There are specific waypoints that tell a bot "Use your TL here and aim it to there". Don't blame the mappers too much though if it's wrong in the map. Botpathing is incredibly tough to get right, especially on a large, open map.

User avatar
Hook
Posts: 3447
Joined: Fri Feb 16, 2007 9:41 am

Re: Boy Howdy

Post by Hook » Thu Mar 05, 2009 8:48 pm

Explain this ...
I have seen BOTs jump up and down on dead Bots or players a cuss at the body and then run on in a CTF game!
And this was NOT online play! :shock:
A practice session!

I have also seen Bots jump at weird locations (no jump navigation points in the map) to get to you!
=Hook= of Hook's UT Place - Hopelessly Addicted to UT99!
Forum: https://hooksutplace.freeforums.net
CROSSBONES Missile Madness {CMM} (GT Top 50)
PRO-Redeemer | PRO-SNIPER-Redeemer | SEEKER-Redeemer
Birth Place of ALL Seeker/Scoped Deemers!
IP: NEW IP to come!
CROSSBONES Monster Hunt {CMH} (Special Edition MH by mars007)
IP: 108.61.238.93:7777

User avatar
*POTS*
Posts: 2233
Joined: Fri Oct 17, 2008 8:50 pm

Re: Boy Howdy

Post by *POTS* » Thu Mar 05, 2009 9:05 pm

Not to mention that I've seen bots doing multiple high jumps on certain spots, maybe they were using jumpboots but they should drain after 3 jumps, what's wrong? Endless bot-boots bug?
Plain Old Telephone Service

gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: Boy Howdy

Post by gopostal » Thu Mar 05, 2009 9:20 pm

Think of bot AI as spokes on a wheel. The bot is the center and at the end of every spoke is "something" like a pickup, opponent, navigation point, etc. Without any sort of actor on the other end of the spoke it just won't exist. Bots have an extremely limited free patrol mode. With nothing interesting within sight distance, they often will just stand there. You can test this on any map. Just open it in Ed, highlight a navigation point, select all nav points>delete then rebuild the map. Drop in and play with some bots and youll see that if you ghost outside the map they just stand there. If they are close enough to see a pickup they will move to that.

When choosing a spoke, you can often see a bot hesitate a split second as the AI decides a course of action. They will sometimes begin the patrol animation, then quickly take off in another direction. Also there is some "try this" built into the bots. They will attempt to jump sometimes and also shoot the TL sometimes but it's not because they are smart. They are following a list of percentage commands (theres a chance this may occur and a chance that may occur). I've seen odd places in maps that bots would jump off into the lava like little lemmings, you just never know. That why you playtest a map so much.

If you are curious to see the AI code you can look here:
http://unreal.student.utwente.nl/uncodex-ut/
Select "Bot" from the lefthand slide down menu then "Source" from the top like this:
Image

The code you will see is the Bot AI. It's kinda hard to read if you don't code but there's a lot in there you will recognize and I'll bet some things you didn't know.

Oh and there is this too:
http://www.uncommonplace.com/games/mindreader.html
Kind of neat to play with offline.

User avatar
*POTS*
Posts: 2233
Joined: Fri Oct 17, 2008 8:50 pm

Re: Boy Howdy

Post by *POTS* » Thu Mar 05, 2009 9:45 pm

ScottyD wrote: Oh and there is this too:
http://www.uncommonplace.com/games/mindreader.html
Kind of neat to play with offline.
Do you guys know the verbose console command? It tells you what bots are thinking and you don't need to install extra stuff.
Plain Old Telephone Service

User avatar
Fuzz_Ball
Posts: 822
Joined: Thu Nov 13, 2008 5:18 pm

Re: Boy Howdy

Post by Fuzz_Ball » Fri Mar 06, 2009 1:42 am

Impressive knowledge you possess, ScottyD!
I like learning how stuff works.

BTW, you don't happen to work for Skynet or Cyberdyne, do you?

Image

gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: Boy Howdy

Post by gopostal » Fri Mar 06, 2009 6:03 am

Nope, just a geek. I was the kid who took his toys apart to see how they worked.

User avatar
BIOMECH
Posts: 1838
Joined: Sat Oct 18, 2008 1:36 am

Re: Boy Howdy

Post by BIOMECH » Fri Mar 06, 2009 7:04 am

My Advice:

Give up and play MHM.

PFHAHAHAHAAAAAMAAHHAAHHAHA!!!

Don't worry, I'm joking......I think.
Image

gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: Boy Howdy

Post by gopostal » Fri Mar 06, 2009 7:30 am

BIOMECH wrote:My Advice:

Give up and play MHM.
I am in that process right now, my plate is almost clear.

User avatar
MEAT
Posts: 2525
Joined: Sat Oct 01, 2005 5:17 pm

Re: Boy Howdy

Post by MEAT » Fri Mar 06, 2009 10:56 am

ScottyD wrote:
BIOMECH wrote:My Advice:
Give up and play MHM.
I am in that process right now, my plate is almost clear.
Stay away from the light...come to the Darkside.
Redeeming is in your blood... :twisted:
Image

User avatar
BIOMECH
Posts: 1838
Joined: Sat Oct 18, 2008 1:36 am

Re: Boy Howdy

Post by BIOMECH » Fri Mar 06, 2009 11:18 am

MEAT wrote: Redeeming is in your blood... :twisted:
Correction:

Redeeming is generating amazingly huge amounts of your blood and using it to wallpaper every map on CG.

"in" and "..." must have been typos.

I SPECIALISE IN GIVING HELPFUL ADVICE
Image

Post Reply