Server Mods/Mutators
- Fuzz_Ball
- Posts: 822
- Joined: Thu Nov 13, 2008 5:18 pm
Re: Server Mods/Mutators
I still can't find the crotch button.
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- Posts: 1396
- Joined: Tue Nov 18, 2008 9:32 am
Re: Server Mods/Mutators
Quick follow up to the trans...
By request there is a monster hud added to the trans in this version. It can be run online or off, server or not, alone or with other mods.
I think this one is pretty cool myself.
Readme:
As an added bonus the translocator becomes a transLOCATOR. When you have it in your hand it will show you any monster within 7000 units of you by way of a small circled X, along with a number showing distance to it. No more lost monsters in the maps! To remove the new information, simply change to a weapon. You may check monster position at any time, however don't forget you are vulnerable because the trans will not harm monsters.
By request there is a monster hud added to the trans in this version. It can be run online or off, server or not, alone or with other mods.
I think this one is pretty cool myself.
Readme:
As an added bonus the translocator becomes a transLOCATOR. When you have it in your hand it will show you any monster within 7000 units of you by way of a small circled X, along with a number showing distance to it. No more lost monsters in the maps! To remove the new information, simply change to a weapon. You may check monster position at any time, however don't forget you are vulnerable because the trans will not harm monsters.
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- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server Mods/Mutators
Ask Ice & Reiyel, no comment!ScottyD wrote: One thing I am going to fix is the trans award. I should have added a check to see if the winner had a trans, and if so give to another. What do you think? Is it better to let lady luck decide or swing the vote a bit in players favor?


ROFL!!!Fuzz_Ball wrote:I still can't find the crotch button.
Plain Old Telephone Service
- Scify
- Posts: 1003
- Joined: Sun Aug 28, 2005 12:15 am
Re: Server Mods/Mutators
I finaly found zip if that deemerfire works zip did't work here is better one



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" If I had a brain, I'd be dangerous!"
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Re: Server Mods/Mutators
Guys I'm going to run a 2a version today. There are some changes that don't have to stay but it's leading towards a MH rewriting. POTS and I found a fundamental problem with MH that needs addressing so I'm working towards that.
Changes:
The trans award is now the transLOCATOR award. Try it and see if you like it. All criticism welcome.
I also fixed the sheild, amp, armor, and jump boots so people can't take them all.
There were other various fixes but mostly won't be seen by anyone. I stuck in some logging functions so I can see whats going on in certain spots.
Thanks!!
Changes:
The trans award is now the transLOCATOR award. Try it and see if you like it. All criticism welcome.
I also fixed the sheild, amp, armor, and jump boots so people can't take them all.
There were other various fixes but mostly won't be seen by anyone. I stuck in some logging functions so I can see whats going on in certain spots.
Thanks!!
- BiGbOsS
- Posts: 768
- Joined: Wed Aug 29, 2007 6:14 pm
Re: Server Mods/Mutators
Just wanted to let you know postal, the trans you made does NOT replace the trans in a map.
in andromeda i was awarded the translocator you made, but i already had the one that was placed in the map.
So i had two different trans, one could telefrag and the other couldnt, kind of funny cause i could teleport to two different spots simultaneously.
this isnt necessarily a bad thing, just wanted to give you some feedback
in andromeda i was awarded the translocator you made, but i already had the one that was placed in the map.
So i had two different trans, one could telefrag and the other couldnt, kind of funny cause i could teleport to two different spots simultaneously.
this isnt necessarily a bad thing, just wanted to give you some feedback
BoSs is in the HOUSE!
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Re: Server Mods/Mutators
BB that's actually by design. I wanted to make it so it could never interfere with someone's map design. If someone decided a map needed a translocator for some reason, this wouldn't replace it. You have to be very careful modding wholesale map replacements, as maps can depend on some aspect of it's functionality to work.
Think of it like this...You make a map where a large chasm must be crossed. As a mapper you toss in a trans to make it easy and a couple of nali around to decorate the map. If the trans was replaced, you might not be able to get to the other side because the trans would be aware of the nali and not function. Also some mappers will cheat and make the rooms really close together. The 300 unit halo of a monster that the trans sees extends through walls, so you might be getting blocked and not be able to see the monster blocking it.
I tried a few ways but to compensate for the maps with 50 foot tall Queens I had to build the halo a little larger than I originally wanted. I think it can be reduced a bit, but honestly the trans is not often used. If you get a chance, try out the one I have loaded for today and tell me what you think.
And THANK YOU for the feedback!! It's great to hear good and bad. It's better I work on things people want done.
From the rest of the readme I should have posted up here:
Think of it like this...You make a map where a large chasm must be crossed. As a mapper you toss in a trans to make it easy and a couple of nali around to decorate the map. If the trans was replaced, you might not be able to get to the other side because the trans would be aware of the nali and not function. Also some mappers will cheat and make the rooms really close together. The 300 unit halo of a monster that the trans sees extends through walls, so you might be getting blocked and not be able to see the monster blocking it.
I tried a few ways but to compensate for the maps with 50 foot tall Queens I had to build the halo a little larger than I originally wanted. I think it can be reduced a bit, but honestly the trans is not often used. If you get a chance, try out the one I have loaded for today and tell me what you think.
And THANK YOU for the feedback!! It's great to hear good and bad. It's better I work on things people want done.
From the rest of the readme I should have posted up here:
Code: Select all
You do not need to alter your MH setting to allow trans, just load this mod. Any normal translocators found inside maps previously will still be there and function as normal. If you want a custom copy with different settings contact me and I'll whip you one up. This mod uses default settings for the trans.
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- Joined: Tue Nov 18, 2008 9:32 am
Re: Server Mods/Mutators
I have version 3 (the final UTJ rewrite) coded and done. All it is waiting on is for feedback on any changes anyone feels might be needed. Make your feelings heard
(and if you want to do it privately, that's fine just IM/Mail me).
Once this is done I plan on starting in on the MH mod itself. When it is done there will be one single mod with all this stuff built in and so many things configurable that server admins won't be able to complain at all
If you have any ideas on improving MH shoot them out here. No one knows the mod better than you guys!
Spent a little time massaging the HUD a bit. Would you guys like to change anything in how the HUD is set up? I thought the man in the upper right is a waste of space, but what to put there?


Once this is done I plan on starting in on the MH mod itself. When it is done there will be one single mod with all this stuff built in and so many things configurable that server admins won't be able to complain at all

Spent a little time massaging the HUD a bit. Would you guys like to change anything in how the HUD is set up? I thought the man in the upper right is a waste of space, but what to put there?

- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server Mods/Mutators
1 - Monster Hunt Madness?!? I thought it was Monster Hunt Mayhem...
2 - The man in the right corner is not a waste of space, mine is scaled down, you guys should resize it as well.
3 - I like the yellow font, it looks more readable, you should also get rid of the ugly red font in the scoreboard that shows your name, it always tends to look blurry when you convert screenshots in JPEG format.

2 - The man in the right corner is not a waste of space, mine is scaled down, you guys should resize it as well.
3 - I like the yellow font, it looks more readable, you should also get rid of the ugly red font in the scoreboard that shows your name, it always tends to look blurry when you convert screenshots in JPEG format.
Plain Old Telephone Service
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Re: Server Mods/Mutators
1. I did that to see who was paying attention
It's not a photoshop job, this is a real HUD. Changing the logo is easy though. I'm thinking very seriously of calling the new mod MonsterHuntMadness (Mayhem? Let Herm decide) as just MH doesn't really cover it any more. This will eventually include so much more than the stock mod like admin tools, options, added functions, etc.
2. I might remove the man completely but is there something you might like to have in it's place? I've seen some servers have "behindview" in a box so you can see whats going on to the rear, but I never much cared for it. Perhaps a current leader scoreboard (small one?). Heck I dont know, I'm not really an idea man. I can build it if someone tells me what they want though.
3. Yeah the scoreboard is next up. I've always hated that thing. I will ask Dane to help me with that. He's made some fantastic scoreboards.

2. I might remove the man completely but is there something you might like to have in it's place? I've seen some servers have "behindview" in a box so you can see whats going on to the rear, but I never much cared for it. Perhaps a current leader scoreboard (small one?). Heck I dont know, I'm not really an idea man. I can build it if someone tells me what they want though.
3. Yeah the scoreboard is next up. I've always hated that thing. I will ask Dane to help me with that. He's made some fantastic scoreboards.
- *POTS*
- Posts: 2233
- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server Mods/Mutators
1. There used to be a real Monster Hunt Madness server one or two years ago. I don't know the server admin, though.ScottyD wrote:1. I'm thinking very seriously of calling the new mod MonsterHuntMadness (Mayhem? Let Herm decide) as just MH doesn't really cover it any more.
2. I might remove the man completely but is there something you might like to have in it's place? I've seen some servers have "behindview" in a box so you can see whats going on to the rear, but I never much cared for it. Perhaps a current leader scoreboard (small one?). Heck I dont know, I'm not really an idea man. I can build it if someone tells me what they want though.
2. I think a timer and a jumpboots counter could be useful, they have already been included in UTPure if I recall correctly. Here's a screenshot, I like them very much:

Besides with a jumpboots counter you might not need the man icon.
Plain Old Telephone Service
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Re: Server Mods/Mutators
What does the timer count down? I have the code for the boots too, it's just not included. BTW I redid the boots, they are pretty fly now. I'll zip you the mod to offline test it.
- *POTS*
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- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server Mods/Mutators
The timer shows the overall time left... if you've set a time limit of course.
Plain Old Telephone Service
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Re: Server Mods/Mutators
about the boots....one thing that irritates me is the half-jump you get when they are drained. You want me to remove that?
- *POTS*
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- Joined: Fri Oct 17, 2008 8:50 pm
Re: Server Mods/Mutators
Is that a bug? Yeah I don't like it too, it makes me fall down whenever approaching BT paths. It seems to affect just the Unreal1 boots, AFAIK.
[Edit]
I've found also a ping counter showed up in the HUD on a server. Not very useful IMO.
[Edit]
I've found also a ping counter showed up in the HUD on a server. Not very useful IMO.
Plain Old Telephone Service