MH-MHMDeadCity

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gopostal
Posts: 1396
Joined: Tue Nov 18, 2008 9:32 am

Re: MH-MHMDeadCity

Post by gopostal » Thu Apr 16, 2009 12:19 pm

Done, done, done, and.........ok Done.

Will all be added. Jeez this is gonna be a town :)

I could use some help with layout too. If you'd like to design the arena, let me know. It can be paint, chickenscratch, whatever not necessarilly in Ed. Draw it out in any way you like just so I know what you'd like.

BTW, I wish I could show you more, there are so many hidden areas.....Oh, and every custom house now will get a custom weapon. got permission to use a set of neat ones :)

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*POTS*
Posts: 2233
Joined: Fri Oct 17, 2008 8:50 pm

Re: MH-MHMDeadCity

Post by *POTS* » Thu Apr 16, 2009 12:21 pm

-HellFire- wrote: Or, Insta arena (for me & supreme), Flak arena (for Ice) :lol:
Where's my Rocket Arena? :evil:
ScottyD wrote:Oh, and every custom house now will get a custom weapon. got permission to use a set of neat ones :)
W00t :?: :mrgreen:
Plain Old Telephone Service

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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Thu Apr 16, 2009 1:08 pm

*POTS* wrote:Where's my Rocket Arena? :evil:
And the Rocketlauncher.. :roll:
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BIOMECH
Posts: 1838
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Re: MH-MHMDeadCity

Post by BIOMECH » Thu Apr 16, 2009 1:27 pm

From a decision-making perspective it would help to know what weapons we're talking about... :)
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Thu Apr 16, 2009 2:22 pm

I'll get with everyone soon by PM on the custom weaponry. It's not a huge deal but it will make a nice touch.

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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Thu Apr 16, 2009 4:17 pm

Can't wait to play it! :twisted:
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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Fri Apr 17, 2009 8:49 am

As if we didnt have enough bonuses already...

"Hi normal player, I've got a unique weapon, IN YUR FACE"
:|

Still, always nice to feel special I guess :D
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Fri Apr 17, 2009 9:12 am

I see where you are coming from but it's one map to reward people who give every day to keep the server clean and running well. It's no different than awarding admin to people for doing the same thing.

Also the custom weapons are not confined to anyone in particular. I'm quite sure players will be happy to share.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Fri Apr 17, 2009 11:24 am

I don't do anything and I'm getting a...err...nevermind :mrgreen:
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Fri Apr 17, 2009 1:51 pm

Yes, you do. You went out of your way to do that whole naliweapon thing. Contributing to the discussion is so often vitally important to keep ideas rolling.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Fri Apr 17, 2009 4:15 pm

True I suppose...are these weapons going to be more powerful versions of the regulars, like in ATAA but no so overpowering, or are they actually a new set?
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Fri Apr 17, 2009 4:20 pm

Forgotten old favorites. Soon as you see them you'll go "oh yeah! I remember"

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Fri Apr 17, 2009 4:40 pm

They'd better not be the Unreal 1 weapons...I see enough of those when I play Unreal 1 :mrgreen:
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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Fri Apr 17, 2009 4:44 pm

Maybe U4E or ChaosUT weapons? :mrgreen:
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Ice
Posts: 254
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Re: MH-MHMDeadCity

Post by Ice » Fri Apr 17, 2009 9:19 pm

If its chaos I want a crossbow (: :mrgreen:
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