MH-MHMDeadCity

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Hermskii
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Re: MH-MHMDeadCity

Post by Hermskii » Fri May 01, 2009 10:24 pm

No. It's all my fault for not having spawn protection for the little weaklings on CG.
~Peace~

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MEAT
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Re: MH-MHMDeadCity

Post by MEAT » Fri May 01, 2009 10:37 pm

Hermskii wrote:No. It's all my fault for not having spawn protection for the little weaklings on CG.
Duh... :roll:
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Scify
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Re: MH-MHMDeadCity

Post by Scify » Fri May 01, 2009 10:49 pm

MEAT wrote:
Hermskii wrote:No. It's all my fault for not having spawn protection for the little weaklings on CG.
Duh... :roll:
one who need spawn protection is for weakling :shock:
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sat May 02, 2009 2:20 am

What was happening is the guys with less robust systems were getting errors and video problems in spots where stronger systems were fine. Thats a sure sign that the map has too many polys and too many faces. It's the houses, they are just too much repeated over and over like that. See this:
bspcuts.jpg
All those sharp angles are just not something the engine can deal with. Having that many colors all jumbled together is going to be massive trouble. If this were a 2K4 map, it could handle it but UT just can't. Guys I'm very, very sorry. The mod works great as a proof of concept, but the village itself is just too involved.

Edit: Just because I was curious, I made a backup and on that I deleted every house. In it's place I put a hollow square box to simulate the house area. Look at the difference:
villageredo.jpg
See how much calmer the color salad is? There is just no way around this. If you want the village, the houses must be replaced or it will just never work.

BTW, this is how the village looks in normal light:
villageredo1.jpg
I also made the lake simpler, which helped too.
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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Sat May 02, 2009 3:19 am

Houses replaced with what?
Other houses?

Are you saying the houses need (basically) restarting or are you saying the houses don't work, because I think I speak for everyone here when I say "so what if it has some glitches, did you see how much fun we were having?"

That map is such an idea, and so accepted that we all like it, and if hellfire found a glitch that lets him walk across the sky then...well, that'll keep HellFire happy :) .
It's the official clan map of MHM!!! success! :D

Or we could just all get 2k4 :lol:
Last edited by BIOMECH on Sat May 02, 2009 3:27 am, edited 1 time in total.
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sat May 02, 2009 3:26 am

To put it simply Bio, the houses are too complex and too close to each other. Either they get moved apart (to other sections of the map, which may or may not work) or they get replaced by simpler personal areas (which does work, I've looked at it). As it is now, it's causing some crashing with certain players who are running less robust computers.

BTW if the beta map rolls back around, I fixed your warp. It works now.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Sat May 02, 2009 3:28 am

So the problem is with the outside of the houses as opposed to the inside?

Would it help if they were just textured boxes :D
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sat May 02, 2009 3:33 am

It's not inside/outside, it's the entire house mesh. It's got a high poly count with all the stairs and columns and roof at odd angles. It creates too many cuts for the engine to handle and it gets confused at what is rendered versus what is hidden (or real for lack of a better term). BSP is kinda hard to explain but if you google how it works, you'll quickly go "Oh OK, that's why it's crappy". Cuts inside the house can affect things outside.

Yeah the long and short of it is that the private areas need to be less detailed if they are all to be together. Simple box houses, maybe two levels with an elevator. It's not as pretty, but it works.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Sat May 02, 2009 4:13 am

Box houses with more stuff in? :mrgreen:

The guys and Ice (I can't fit her into the general term :) ) enjoy the map, and we like it already, it could use updates in the academy and day/night lighting and the hollow sign of d00m...But we like it, and if it DOES have to have a massive change where we lose all our angles, we could use something back...like more rooms :P

Biggest problem atm is the hideous gooey mess of Ice's roof, but she spent half the match AFK so who noticed? :D
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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sat May 02, 2009 4:33 am

Well, that and it's crashing at least three players, with others having trouble too.

I'm just not sure what to do from here. It wouldn't be a huge deal to fix squared off houses for everyone which would eliminate 90% of the trouble right then. I might try that for now and attempt to include as much of the old house as i can.

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BIOMECH
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Re: MH-MHMDeadCity

Post by BIOMECH » Sat May 02, 2009 5:56 am

same rooms only in a box? that seems OK, will have quite a bad effect on the villages look
but it's the inside that counts...sort of :P
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-SuPreMe-
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Re: MH-MHMDeadCity

Post by -SuPreMe- » Sat May 02, 2009 6:33 am

well last night when we were playing the beta 2 we did indeed have errors and lower framerates around the village but the beta 3 was much better with smooth framerates and no more d3d errors. So dont jump to quick to get rid of the houses lets keep em abit longer and work on other things that need doing then if the houses really start to completly mess things up then we can do wat needs to be done.
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-HellFire-
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Re: MH-MHMDeadCity

Post by -HellFire- » Sat May 02, 2009 7:22 am

I had no problems in the entire map in Village{beta3}.
I agree with Supreme, lets keep it some longer and see what happens.
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Hermskii
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Re: MH-MHMDeadCity

Post by Hermskii » Sat May 02, 2009 7:38 am

Let's not be too politically correct here. "Less robust systems" can be converted to or interpreted as "crappy computer" for the synonymly challenged. LOL

While UT is old and has limits as far as what is possible and what is not when it comes to video, my feeling is that so long as you have a 32mb video card or better and are on a PC that has a 500mhz processor or better you should be able to see and do just about everything that everybody else is seeing and doing. If you don't have a system that is at least this good when you play here please let me know. I will want to add you to my prayers. PEACE!
~Peace~

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gopostal
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Re: MH-MHMDeadCity

Post by gopostal » Sat May 02, 2009 8:36 am

OK, got a few hours sleep and honestly I hate to lose. Let's keep going just a bit longer from beta3 and see if we can fix it.

What are some of the problems with it, and I'll see what I can do? I know POTS had some interior issues and Reiyel some picture issues. What happened is the houses shifted one unit on me and I need to put them back in place.

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